Dynamic Portal Occlusion for Precomputed Interactive Sound Propagation
An immersive audio-visual experience in games and virtual reality requires fast calculation of diffraction-based acoustic effects. To maintain plausibility, the effects must retain spatial smoothness on source and listener motion within geometrically complex scenes. Precomputed wave-based techniques...
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Zusammenfassung: | An immersive audio-visual experience in games and virtual reality requires
fast calculation of diffraction-based acoustic effects. To maintain
plausibility, the effects must retain spatial smoothness on source and listener
motion within geometrically complex scenes. Precomputed wave-based techniques
can render such results at low runtime CPU cost, but remain limited to static
scenes. Modeling the occlusion effect of dynamic portals such as doors present
an unresolved challenge to maintain audio-visual consistency. We present a fast
solution implementable as a drop-in extension to existing precomputed systems.
Key is a novel portal-search method that leverages precomputed propagation
delay and direction data to find portals intervening the diffracted shortest
path connecting dynamic source and listener at runtime. The method scales
linearly with number of portals in worst case, far cheaper than explicit global
path search that scales with scene area. We discuss culling techniques to
accelerate further. The search algorithm is combined with geometric-acoustic
approximations to model the additional direct and indirect energy loss from
intervening portals depending on their dynamic closure state. We demonstrate
plausible audio-visual animations within our system integrated with Unreal
Engine 4 (TM) and AudioKinetic Wwise (TM). |
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DOI: | 10.48550/arxiv.2107.11548 |