From Flow to Fuse: A Cognitive Perspective
The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contributed to ambiguity in the literature. To address this, we use cognitive science theory to expose inconsistencies in flow...
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Zusammenfassung: | The concept of flow is used extensively in HCI, video games, and many other
fields, but its prevalent definition is conceptually vague and alternative
interpretations have contributed to ambiguity in the literature. To address
this, we use cognitive science theory to expose inconsistencies in flow's
prevalent definition, and introduce fuse, a concept related to flow but
consistent with cognitive science, and defined as the "fusion of
activity-related sensory stimuli and awareness". Based on this definition, we
develop a preliminary model that hypothesizes fuse's underlying cognitive
processes. To illustrate the model's practical value, we derive a set of design
heuristics that we exemplify in the context of video games. Together, the fuse
definition, model and design heuristics form our theoretical framework, and are
a product of rethinking flow from a cognitive perspective with the purpose of
improving conceptual clarity and theoretical robustness in the literature. |
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DOI: | 10.48550/arxiv.2107.08268 |