Modelling Human Kinetics and Kinematics during Walking using Reinforcement Learning
In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn high-dimensional motor skills while being robust to variations in...
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Zusammenfassung: | In this work, we develop an automated method to generate 3D human walking
motion in simulation which is comparable to real-world human motion. At the
core, our work leverages the ability of deep reinforcement learning methods to
learn high-dimensional motor skills while being robust to variations in the
environment dynamics. Our approach iterates between policy learning and
parameter identification to match the real-world bio-mechanical human data. We
present a thorough evaluation of the kinematics, kinetics and ground reaction
forces generated by our learned virtual human agent. We also show that the
method generalizes well across human-subjects with different kinematic
structure and gait-characteristics. |
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DOI: | 10.48550/arxiv.2103.08125 |