Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agents
There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark tasks. In general, the structure underlying past benchmarks ha...
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Zusammenfassung: | There has been rapidly growing interest in meta-learning as a method for
increasing the flexibility and sample efficiency of reinforcement learning. One
problem in this area of research, however, has been a scarcity of adequate
benchmark tasks. In general, the structure underlying past benchmarks has
either been too simple to be inherently interesting, or too ill-defined to
support principled analysis. In the present work, we introduce a new benchmark
for meta-RL research, emphasizing transparency and potential for in-depth
analysis as well as structural richness. Alchemy is a 3D video game,
implemented in Unity, which involves a latent causal structure that is
resampled procedurally from episode to episode, affording structure learning,
online inference, hypothesis testing and action sequencing based on abstract
domain knowledge. We evaluate a pair of powerful RL agents on Alchemy and
present an in-depth analysis of one of these agents. Results clearly indicate a
frank and specific failure of meta-learning, providing validation for Alchemy
as a challenging benchmark for meta-RL. Concurrent with this report, we are
releasing Alchemy as public resource, together with a suite of analysis tools
and sample agent trajectories. |
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DOI: | 10.48550/arxiv.2102.02926 |