Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agents

There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark tasks. In general, the structure underlying past benchmarks ha...

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Hauptverfasser: Wang, Jane X, King, Michael, Porcel, Nicolas, Kurth-Nelson, Zeb, Zhu, Tina, Deck, Charlie, Choy, Peter, Cassin, Mary, Reynolds, Malcolm, Song, Francis, Buttimore, Gavin, Reichert, David P, Rabinowitz, Neil, Matthey, Loic, Hassabis, Demis, Lerchner, Alexander, Botvinick, Matthew
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Sprache:eng
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Zusammenfassung:There has been rapidly growing interest in meta-learning as a method for increasing the flexibility and sample efficiency of reinforcement learning. One problem in this area of research, however, has been a scarcity of adequate benchmark tasks. In general, the structure underlying past benchmarks has either been too simple to be inherently interesting, or too ill-defined to support principled analysis. In the present work, we introduce a new benchmark for meta-RL research, emphasizing transparency and potential for in-depth analysis as well as structural richness. Alchemy is a 3D video game, implemented in Unity, which involves a latent causal structure that is resampled procedurally from episode to episode, affording structure learning, online inference, hypothesis testing and action sequencing based on abstract domain knowledge. We evaluate a pair of powerful RL agents on Alchemy and present an in-depth analysis of one of these agents. Results clearly indicate a frank and specific failure of meta-learning, providing validation for Alchemy as a challenging benchmark for meta-RL. Concurrent with this report, we are releasing Alchemy as public resource, together with a suite of analysis tools and sample agent trajectories.
DOI:10.48550/arxiv.2102.02926