Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics

In ACM CHI 2020 4th Workshop on Immersive Analytics: Envisioning Future Productivity for Immersive Analytics With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizin...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Grubert, Jens, Ofek, Eyal, Pahud, Michel, Kristensson, Per Ola
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:In ACM CHI 2020 4th Workshop on Immersive Analytics: Envisioning Future Productivity for Immersive Analytics With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizing input devices such as depth-sensors, touch screens and eye-trackers. At the same time, traditional input devices such as the physical keyboard and mouse are used to a lesser extent. We argue, that for certain work scenarios, such as conducting analytic tasks at stationary desktop settings, it can be valuable to combine the benefits of novel and established input devices as well as input modalities to create productive immersive analytics environments.
DOI:10.48550/arxiv.2009.02927