Recognition of 26 Degrees of Freedom of Hands Using Model-based approach and Depth-Color Images
In this study, we present an model-based approach to recognize full 26 degrees of freedom of a human hand. Input data include RGB-D images acquired from a Kinect camera and a 3D model of the hand constructed from its anatomy and graphical matrices. A cost function is then defined so that its minimum...
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Zusammenfassung: | In this study, we present an model-based approach to recognize full 26
degrees of freedom of a human hand. Input data include RGB-D images acquired
from a Kinect camera and a 3D model of the hand constructed from its anatomy
and graphical matrices. A cost function is then defined so that its minimum
value is achieved when the model and observation images are matched. To solve
the optimization problem in 26 dimensional space, the particle swarm
optimization algorimth with improvements are used. In addition, parallel
computation in graphical processing units (GPU) is utilized to handle
computationally expensive tasks. Simulation and experimental results show that
the system can recognize 26 degrees of freedom of hands with the processing
time of 0.8 seconds per frame. The algorithm is robust to noise and the
hardware requirement is simple with a single camera. |
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DOI: | 10.48550/arxiv.2005.07068 |