Recognition of 26 Degrees of Freedom of Hands Using Model-based approach and Depth-Color Images

In this study, we present an model-based approach to recognize full 26 degrees of freedom of a human hand. Input data include RGB-D images acquired from a Kinect camera and a 3D model of the hand constructed from its anatomy and graphical matrices. A cost function is then defined so that its minimum...

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Hauptverfasser: Quach, Cong Hoang, Pham, Minh Trien, Dang, Anh Viet, Pham, Dinh Tuan, Tran, Thuan Hoang, Phung, Manh Duong
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Sprache:eng
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Zusammenfassung:In this study, we present an model-based approach to recognize full 26 degrees of freedom of a human hand. Input data include RGB-D images acquired from a Kinect camera and a 3D model of the hand constructed from its anatomy and graphical matrices. A cost function is then defined so that its minimum value is achieved when the model and observation images are matched. To solve the optimization problem in 26 dimensional space, the particle swarm optimization algorimth with improvements are used. In addition, parallel computation in graphical processing units (GPU) is utilized to handle computationally expensive tasks. Simulation and experimental results show that the system can recognize 26 degrees of freedom of hands with the processing time of 0.8 seconds per frame. The algorithm is robust to noise and the hardware requirement is simple with a single camera.
DOI:10.48550/arxiv.2005.07068