Simulating Population Protocols in Sub-Constant Time per Interaction
We consider the problem of efficiently simulating population protocols. In the population model, we are given a distributed system of $n$ agents modeled as identical finite-state machines. In each time step, a pair of agents is selected uniformly at random to interact. In an interaction, agents upda...
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Zusammenfassung: | We consider the problem of efficiently simulating population protocols. In
the population model, we are given a distributed system of $n$ agents modeled
as identical finite-state machines. In each time step, a pair of agents is
selected uniformly at random to interact. In an interaction, agents update
their states according to a common transition function. We empirically and
analytically analyze two classes of simulators for this model.
First, we consider sequential simulators executing one interaction after the
other. Key to the performance of these simulators is the data structure storing
the agents' states. For our analysis, we consider plain arrays, binary search
trees, and a novel Dynamic Alias Table data structure.
Secondly, we consider batch processing to efficiently update the states of
multiple independent agents in one step. For many protocols considered in
literature, our simulator requires amortized sub-constant time per interaction
and is fast in practice: given a fixed time budget, the implementation of our
batched simulator is able to simulate population protocols several orders of
magnitude larger compared to the sequential competitors, and can carry out
$2^{50}$ interactions among the same number of agents in less than 400s. |
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DOI: | 10.48550/arxiv.2005.03584 |