Mean Field Games of Controls: Finite Difference Approximations
We consider a class of mean field games in which the agents interact through both their states and controls, and we focus on situations in which a generic agent tries to adjust her speed (control) to an average speed (the average is made in a neighborhood in the state space). In such cases, the mono...
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Zusammenfassung: | We consider a class of mean field games in which the agents interact through
both their states and controls, and we focus on situations in which a generic
agent tries to adjust her speed (control) to an average speed (the average is
made in a neighborhood in the state space). In such cases, the monotonicity
assumptions that are frequently made in the theory of mean field games do not
hold, and uniqueness cannot be expected in general. Such model lead to systems
of forward-backward nonlinear nonlocal parabolic equations; the latter are
supplemented with various kinds of boundary conditions, in particular
Neumann-like boundary conditions stemming from reflection conditions on the
underlying controled stochastic processes. The present work deals with
numerical approximations of the above mentioned systems. After describing the
finite difference scheme, we propose an iterative method for solving the
systems of nonlinear equations that arise in the discrete setting; it combines
a continuation method, Newton iterations and inner loops of a bigradient like
solver. The numerical method is used for simulating two examples. We also make
experiments on the behaviour of the iterative algorithm when the parameters of
the model vary. The theory of mean field games, (MFGs for short), aims at
studying deterministic or stochastic differential games (Nash equilibria) as
the number of agents tends to infinity. It supposes that the rational agents
are indistinguishable and individually have a negligible influence on the game,
and that each individual strategy is influenced by some averages of quantities
depending on the states (or the controls as in the present work) of the other
agents. MFGs have been introduced in the pioneering works of J-M. Lasry and
P-L. Lions [17, 18, 19]. Independently and at approximately the same time, the
notion of mean field games arose in the engineering literature, see the works
of M.Y. Huang, P.E. Caines and R.Malham{\'e} [14, 15]. The present work deals
with numerical approximations of mean field games in which the agents interact
through both their states and controls; it follows a more theoretical work by
the second author, [16], which is devoted to the mathematical analysis of the
related systems of nonlocal partial differential equations. There is not much
literature on MFGs in which the agents also interact through their controls,
see [13, 12, 8, 10, 7, 16]. To stress the fact that the latter situation is
considered, we will sometimes use |
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DOI: | 10.48550/arxiv.2003.03968 |