Mastering Complex Control in MOBA Games with Deep Reinforcement Learning
We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far more complicated state and action spaces than those of traditional 1v1 games, such as Go and Atari series, which makes it very difficult to search...
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Zusammenfassung: | We study the reinforcement learning problem of complex action control in the
Multi-player Online Battle Arena (MOBA) 1v1 games. This problem involves far
more complicated state and action spaces than those of traditional 1v1 games,
such as Go and Atari series, which makes it very difficult to search any
policies with human-level performance. In this paper, we present a deep
reinforcement learning framework to tackle this problem from the perspectives
of both system and algorithm. Our system is of low coupling and high
scalability, which enables efficient explorations at large scale. Our algorithm
includes several novel strategies, including control dependency decoupling,
action mask, target attention, and dual-clip PPO, with which our proposed
actor-critic network can be effectively trained in our system. Tested on the
MOBA game Honor of Kings, our AI agent, called Tencent Solo, can defeat top
professional human players in full 1v1 games. |
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DOI: | 10.48550/arxiv.1912.09729 |