CAVE-AR: A VR Authoring System to Interactively Design, Simulate, and Debug Multi-user AR Experiences
Despite advances in augmented reality (AR), the process of creating meaningful experiences with this technology is still extremely challenging. Due to different tracking implementations and hardware constraints, developing AR applications either requires low-level programming skills, or is done thro...
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Zusammenfassung: | Despite advances in augmented reality (AR), the process of creating
meaningful experiences with this technology is still extremely challenging. Due
to different tracking implementations and hardware constraints, developing AR
applications either requires low-level programming skills, or is done through
specific authoring tools that largely sacrifice the possibility of customizing
the AR experience. Existing development workflows also do not support
previewing or simulating the AR experience, requiring a lengthy process of
trial and error by which content creators deploy and physically test
applications in each iteration. To mitigate these limitations, we propose
CAVE-AR, a novel virtual reality system for authoring, simulating and debugging
custom AR experiences. Available both as a standalone or a plug-in tool,
CAVE-AR is based on the concept of representing in the same global reference
system both in AR content and tracking information, mixing geographical
information, architectural features, and sensor data to simulate the context of
an AR experience. Thanks to its novel abstraction of existing tracking
technologies, CAVE-AR operates independently of users' devices, and integrates
with existing programming tools to provide maximum flexibility. Our VR
application provides designers with ways to create and modify an AR
application, even while others are in the midst of using it. CAVE-AR further
allows the designer to track how users are behaving, preview what they are
currently seeing, and interact with them through several different channels. To
illustrate our proposed development workflow and demonstrate the advantages of
our authoring system, we introduce two CAVEAR use cases in which an augmented
reality application is created and tested. We compare the CAVE-AR workflow to
traditional development methods and demonstrate the importance of simulation
and live application debugging. |
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DOI: | 10.48550/arxiv.1809.05500 |