Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimiz...
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Veröffentlicht in: | arXiv.org 2018-02 |
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Format: | Artikel |
Sprache: | eng |
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Online-Zugang: | Volltext |
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Zusammenfassung: | In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to \(30\%\) reduction in end-to-end delay and \(50\%\) in the \(90^{\textrm{th}}\) percentile communication delay. |
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ISSN: | 2331-8422 |
DOI: | 10.48550/arxiv.1801.07614 |