On the Efficiency and Fairness of Multiplayer HTTP-based Adaptive Video Streaming
User-perceived quality-of-experience (QoE) is critical in internet video delivery systems. Extensive prior work has studied the design of client-side bitrate adaptation algorithms to maximize single-player QoE. However, multiplayer QoE fairness becomes critical as the growth of video traffic makes i...
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Zusammenfassung: | User-perceived quality-of-experience (QoE) is critical in internet video
delivery systems. Extensive prior work has studied the design of client-side
bitrate adaptation algorithms to maximize single-player QoE. However,
multiplayer QoE fairness becomes critical as the growth of video traffic makes
it more likely that multiple players share a bottleneck in the network. Despite
several recent proposals, there is still a series of open questions. In this
paper, we bring the problem space to light from a control theory perspective by
formalizing the multiplayer QoE fairness problem and addressing two key
questions in the broader problem space. First, we derive the sufficient
conditions of convergence to steady state QoE fairness under TCP-based
bandwidth sharing scheme. Based on the insight from this analysis that
in-network active bandwidth allocation is needed, we propose a non-linear
MPC-based, router-assisted bandwidth allocation algorithm that regards each
player as closed-loop systems. We use trace-driven simulation to show the
improvement over existing approaches. We identify several research directions
enabled by the control theoretic modeling and envision that control theory can
play an important role on guiding real system design in adaptive video
streaming. |
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DOI: | 10.48550/arxiv.1608.08469 |