Massively Parallel Methods for Deep Reinforcement Learning

We present the first massively distributed architecture for deep reinforcement learning. This architecture uses four main components: parallel actors that generate new behaviour; parallel learners that are trained from stored experience; a distributed neural network to represent the value function o...

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Hauptverfasser: Nair, Arun, Srinivasan, Praveen, Blackwell, Sam, Alcicek, Cagdas, Fearon, Rory, De Maria, Alessandro, Panneershelvam, Vedavyas, Suleyman, Mustafa, Beattie, Charles, Petersen, Stig, Legg, Shane, Mnih, Volodymyr, Kavukcuoglu, Koray, Silver, David
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Sprache:eng
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Zusammenfassung:We present the first massively distributed architecture for deep reinforcement learning. This architecture uses four main components: parallel actors that generate new behaviour; parallel learners that are trained from stored experience; a distributed neural network to represent the value function or behaviour policy; and a distributed store of experience. We used our architecture to implement the Deep Q-Network algorithm (DQN). Our distributed algorithm was applied to 49 games from Atari 2600 games from the Arcade Learning Environment, using identical hyperparameters. Our performance surpassed non-distributed DQN in 41 of the 49 games and also reduced the wall-time required to achieve these results by an order of magnitude on most games.
DOI:10.48550/arxiv.1507.04296