Efficient computation of approximate pure Nash equilibria in congestion games
Congestion games constitute an important class of games in which computing an exact or even approximate pure Nash equilibrium is in general {\sf PLS}-complete. We present a surprisingly simple polynomial-time algorithm that computes O(1)-approximate Nash equilibria in these games. In particular, for...
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Zusammenfassung: | Congestion games constitute an important class of games in which computing an
exact or even approximate pure Nash equilibrium is in general {\sf
PLS}-complete. We present a surprisingly simple polynomial-time algorithm that
computes O(1)-approximate Nash equilibria in these games. In particular, for
congestion games with linear latency functions, our algorithm computes
$(2+\epsilon)$-approximate pure Nash equilibria in time polynomial in the
number of players, the number of resources and $1/\epsilon$. It also applies to
games with polynomial latency functions with constant maximum degree $d$;
there, the approximation guarantee is $d^{O(d)}$. The algorithm essentially
identifies a polynomially long sequence of best-response moves that lead to an
approximate equilibrium; the existence of such short sequences is interesting
in itself. These are the first positive algorithmic results for approximate
equilibria in non-symmetric congestion games. We strengthen them further by
proving that, for congestion games that deviate from our mild assumptions,
computing $\rho$-approximate equilibria is {\sf PLS}-complete for any
polynomial-time computable $\rho$. |
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DOI: | 10.48550/arxiv.1104.2690 |