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    Gaming for classroom-based learning digital role playing as a motivator of study

    Veröffentlicht 2010
    Inhaltsangabe: “… Moore -- Intelligent Tutoring and Games (ITaG) / Danielle McNamara, G. Jackson, Art Graesser -- Using 'TRIRACE' in the Classroom / Ayotola Aremu -- Bridging Informal and Formal Learning / David Gibson -- Technology Enhanced Language Learning in Early Childhood / Elisabeth Katzlinger -- The Haunted School on Horror Hill / Kevin Kee, Tamara Vaughan, Shawn Graham -- Use of Interactive Online Games in Teaching English as a Foreign Language / Hoe Kim -- Using an Educational Online Game to Stimulate Learning / Louise Sauv e -- The Experience of an Online Management Simulation Game to Foster Collaboration and Teamwork / H elder Martins -- Exploring Guild Participation in MMORPGs and Civic Leadership / Adam Friedman, Richard Hartshorne, Phillip VanFossen -- Modding and Rezzing in Games and Virtual Environments for Education / Regina Kaplan-Rakowski, Christian Sebastian -- Considerations and Methodology for Designing a Virtual World / Brian Bauer -- ClassSim An Approach to Educator Development Through a Simulation / Brian Ferry, Lisa Kervin, Lisa Carrington -- Virtual Gaming A Platform for Multi-Skills and Multi-Literacies for Gamers / Chaka Chaka -- Designing Game-Based Learning Activities in Virtual Worlds / Maria Toro-Troconis, Martyn Partridge -- Principles of Educational Digital Game Structure for Classroom Settings / Youngkyun Baek …”
    DE-706
    DE-1049
    DE-898
    DE-1050
    DE-83
    URL des Erstveröffentlichers
    Elektronisch E-Book