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    Student usability in educational software and games improving experiences

    Veröffentlicht 2013
    Inhaltsangabe: “… .] -- Role-playing game as a pedagogical proposition for story co-construction: a Brazilian experience with deaf individuals in an educational context / Priscila Starosky, Maria das Gra cas Dias Pereira -- Integrating the principles of DGBL, CSCL, and playability in the design of social videogames: a case study / Carina Soledad Gonz alez-Gonz alez, Francisco Blanco Izquierdo, Pedro Toledo Delgado -- Benefits of virtual worlds in educational environments / Vicente Galiano, Victoria Herranz -- Scratch: learning the grammar for a new language / Eur idice Caba nes, Luca Carrubba -- GAMESTAR(T): an ARSGAMES project / Mar ia Rubio M endez, Eur idice Caba nes Mart inez …”
    DE-706
    DE-1049
    DE-898
    DE-1050
    DE-83
    URL des Erstveröffentlichers
    Elektronisch E-Book
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