Veröffentlicht 2022
Inhaltsangabe:
“… Ruipérez Valiente -- Impact
on Twitter
of new approaches
to recruitment practices and ethical issues
of gamifying activities / Lydia Martin, Antoine Taly, Inowlocki Philippe, Marie-Hélène Ferrer -- Finding supportive frameworks for serious games : learning from modern board game designs / Micael Sousa -- Immersive learning
in neonatal resuscitation education :
an overview
of the RETAIN project / Maria Cutumisu,
Simran Ghoman, Georg Schmölzer -- Multiplayer game-based language learning / Sam Redfern, Richard
McCurry -- Gamification
as an engaging approach for university students
in distance education / Pierluigi Muoio, Lorella Gabriele -- Gamifying interventions : sweetening mental health interventions
in children / Nicholas Goh …”
Signatur:
Wird geladen …
Standort:
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DE-1050
DE-898
DE-1049
DE-91
DE-706
DE-83
URL des Erstveröffentlichers
Elektronisch
E-Book