Veröffentlicht 2021
Inhaltsangabe:
“… Developing an immersive virtual classroom : TeachLivE a case study / Kathleen Ingraham, Annette Romualdo, Angelica Fulchini Scruggs, Eric Imperiale, Lisa Dieker, Charles Hughes -- Virtual reality, augmented reality, and mixed reality in education : a brief overview / Nicoletta Sala -- Board games, zombies, and Minecraft : gamification in higher education / Susan Keim, Zac Jarrard -- The potential VR technologies for education / Yongzhi Wang -- AI and AR : a copacetic approach in the new educational environment / Anita Cassard, Brian Sloboda -- Virtual reality & mental health : introducing applications of virtual reality in university settings / Nidhi Sinha -- Engaging students in a computer diversity
couse through virtual worlds / Yvonne Pigatt, James Braman -- Facilitation strategies for synchronous group discussions in educational virtual worlds : moderating virtual learning events used in teacher training / Kevin Oh,
Natalie Nussli, Melisa Kaye, Nicole Cuadro -- A systematic review on the use of three-dimensional virtual worlds in higher education / Reza Ghanbarzadeh, Amir Hossein Ghapanchi …”
Signatur:
Wird geladen …
Standort:
Wird geladen …
Elektronisch
E-Book