Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques

Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine...

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1. Verfasser: Ramos, Brais Brenlla (VerfasserIn)
Weitere Verfasser: Pimentel, Kenneth (MitwirkendeR)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Birmingham, UK Packt Publishing Ltd. 2023
Ausgabe:2nd edition.
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spelling Ramos, Brais Brenlla VerfasserIn aut
Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques Brais Brenlla Ramos ; foreword by Kenneth Pimentel
2nd edition.
Birmingham, UK Packt Publishing Ltd. 2023
1 online resource (402 pages) illustrations
Text txt rdacontent
Computermedien c rdamedia
Online-Ressource cr rdacarrier
Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format. Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency. By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!
Video games Programming
Video games Design
Three-dimensional display systems
UnrealScript (Computer program language)
Jeux vidéo ; Programmation
Jeux vidéo ; Conception
Affichage tridimensionnel
UnrealScript (Langage de programmation)
three-dimensional
Video games ; Design
Pimentel, Kenneth MitwirkendeR ctb
9781837633081
Erscheint auch als Druck-Ausgabe 9781837633081
TUM01 ZDB-30-ORH TUM_PDA_ORH https://learning.oreilly.com/library/view/-/9781837633081/?ar X:ORHE Aggregator lizenzpflichtig Volltext
spellingShingle Ramos, Brais Brenlla
Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques
Video games Programming
Video games Design
Three-dimensional display systems
UnrealScript (Computer program language)
Jeux vidéo ; Programmation
Jeux vidéo ; Conception
Affichage tridimensionnel
UnrealScript (Langage de programmation)
three-dimensional
Video games ; Design
title Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques
title_auth Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques
title_exact_search Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques
title_full Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques Brais Brenlla Ramos ; foreword by Kenneth Pimentel
title_fullStr Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques Brais Brenlla Ramos ; foreword by Kenneth Pimentel
title_full_unstemmed Unreal Engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques Brais Brenlla Ramos ; foreword by Kenneth Pimentel
title_short Unreal Engine 5 shaders and effects cookbook
title_sort unreal engine 5 shaders and effects cookbook over 50 recipes to help you create materials and utilize advanced shading techniques
title_sub over 50 recipes to help you create materials and utilize advanced shading techniques
topic Video games Programming
Video games Design
Three-dimensional display systems
UnrealScript (Computer program language)
Jeux vidéo ; Programmation
Jeux vidéo ; Conception
Affichage tridimensionnel
UnrealScript (Langage de programmation)
three-dimensional
Video games ; Design
topic_facet Video games Programming
Video games Design
Three-dimensional display systems
UnrealScript (Computer program language)
Jeux vidéo ; Programmation
Jeux vidéo ; Conception
Affichage tridimensionnel
UnrealScript (Langage de programmation)
three-dimensional
Video games ; Design
url https://learning.oreilly.com/library/view/-/9781837633081/?ar
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