The rules of programming how to write better code
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-p...
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Format: | Elektronisch E-Book |
Sprache: | English |
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Ascent Audio
2023
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Ausgabe: | [First edition]. |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Zimmerman, Chris |
author2 | Greenley, Ray |
author2_role | nrt |
author2_variant | r g rg |
author_facet | Zimmerman, Chris Greenley, Ray |
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building | Verbundindex |
bvnumber | localTUM |
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dewey-full | 005.13 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.13 |
dewey-search | 005.13 |
dewey-sort | 15.13 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | [First edition]. |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-12-18T08:46:49Z |
institution | BVB |
isbn | 9781663721075 1663721076 |
language | English |
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publishDate | 2023 |
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publisher | Ascent Audio |
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spelling | Zimmerman, Chris VerfasserIn aut The rules of programming how to write better code Chris Zimmerman [First edition]. [Place of publication not identified] Ascent Audio 2023 1 online resource (1 audio file (7 hr., 10 min.)) Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Online resource; title from title details screen (O'Reilly, viewed April 4, 2023) This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of twenty-one pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers. Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members. The rules in this book include: As simple as possible, but no simpler; Let your code tell its own story; Localize complexity; Generalization takes three examples; Work backward from your result, not forward from your code; The first lesson of optimization is don't optimize; A good name is the best documentation; Bugs are contagious; Eliminate failure cases; Code that isn't running doesn't work; and Sometimes you just need to hammer the nails. Computer programming Programmation (Informatique) computer programming Audiobooks Livres audio Greenley, Ray ErzählerIn nrt TUM01 ZDB-30-ORH TUM_PDA_ORH https://learning.oreilly.com/library/view/-/9781663721075/?ar X:ORHE Aggregator lizenzpflichtig Volltext |
spellingShingle | Zimmerman, Chris The rules of programming how to write better code Computer programming Programmation (Informatique) computer programming Audiobooks Livres audio |
title | The rules of programming how to write better code |
title_auth | The rules of programming how to write better code |
title_exact_search | The rules of programming how to write better code |
title_full | The rules of programming how to write better code Chris Zimmerman |
title_fullStr | The rules of programming how to write better code Chris Zimmerman |
title_full_unstemmed | The rules of programming how to write better code Chris Zimmerman |
title_short | The rules of programming |
title_sort | rules of programming how to write better code |
title_sub | how to write better code |
topic | Computer programming Programmation (Informatique) computer programming Audiobooks Livres audio |
topic_facet | Computer programming Programmation (Informatique) computer programming Audiobooks Livres audio |
url | https://learning.oreilly.com/library/view/-/9781663721075/?ar |
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