The game designer's playlist innovative games every game designer needs to play
Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold&...
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Format: | Elektronisch E-Book |
Sprache: | English |
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Boston
Addison-Wesley
[2019]
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Schriftenreihe: | Addison-Wesley game design and development series
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520 | |a Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator's role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond "one-vs.-all" Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. | ||
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Hiwiller, Zach |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Hiwiller, Zach VerfasserIn aut The game designer's playlist innovative games every game designer needs to play Zach Hiwiller Boston Addison-Wesley [2019] ©2019 1 online resource (1 volume) illustrations Text txt rdacontent Computermedien c rdamedia Online-Ressource cr rdacarrier Addison-Wesley game design and development series Includes index. - Description based on online resource; title from title page (Safari, viewed August 29, 2018) Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they're great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold'em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator's role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond "one-vs.-all" Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details. Computer games Video games Design Jeux vidéo ; Conception Computer games ; Design Computer games design Games development & programming Computer games / online games: strategy guides Computers and IT TUM01 ZDB-30-ORH TUM_PDA_ORH https://learning.oreilly.com/library/view/-/9780134873329/?ar X:ORHE Aggregator lizenzpflichtig Volltext |
spellingShingle | Hiwiller, Zach The game designer's playlist innovative games every game designer needs to play Computer games Video games Design Jeux vidéo ; Conception Computer games ; Design Computer games design Games development & programming Computer games / online games: strategy guides Computers and IT |
title | The game designer's playlist innovative games every game designer needs to play |
title_auth | The game designer's playlist innovative games every game designer needs to play |
title_exact_search | The game designer's playlist innovative games every game designer needs to play |
title_full | The game designer's playlist innovative games every game designer needs to play Zach Hiwiller |
title_fullStr | The game designer's playlist innovative games every game designer needs to play Zach Hiwiller |
title_full_unstemmed | The game designer's playlist innovative games every game designer needs to play Zach Hiwiller |
title_short | The game designer's playlist |
title_sort | game designer s playlist innovative games every game designer needs to play |
title_sub | innovative games every game designer needs to play |
topic | Computer games Video games Design Jeux vidéo ; Conception Computer games ; Design Computer games design Games development & programming Computer games / online games: strategy guides Computers and IT |
topic_facet | Computer games Video games Design Jeux vidéo ; Conception Computer games ; Design Computer games design Games development & programming Computer games / online games: strategy guides Computers and IT |
url | https://learning.oreilly.com/library/view/-/9780134873329/?ar |
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