Made in Asia/America why video games were never (really) about us

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Weitere Verfasser: Patterson, Christopher B. (HerausgeberIn), Fickle, Tara (HerausgeberIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Durham ; London Duke University Press 2024
Schriftenreihe:Power play: games, politics, culture
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Online-Zugang:20.500.12854/136341
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series2 Power play: games, politics, culture
spellingShingle Made in Asia/America why video games were never (really) about us
Ethnic studies
Social & cultural history
Computer games / online games: strategy guides
Black & Asian studies
SOCIAL SCIENCE / Cultural & Ethnic Studies / General
HISTORY / Social History
GAMES & ACTIVITIES / Video & Mobile
title Made in Asia/America why video games were never (really) about us
title_auth Made in Asia/America why video games were never (really) about us
title_exact_search Made in Asia/America why video games were never (really) about us
title_full Made in Asia/America why video games were never (really) about us edited by Christopher B. Patterson and Tara Fickle
title_fullStr Made in Asia/America why video games were never (really) about us edited by Christopher B. Patterson and Tara Fickle
title_full_unstemmed Made in Asia/America why video games were never (really) about us edited by Christopher B. Patterson and Tara Fickle
title_short Made in Asia/America
title_sort made in asia america why video games were never really about us
title_sub why video games were never (really) about us
topic Ethnic studies
Social & cultural history
Computer games / online games: strategy guides
Black & Asian studies
SOCIAL SCIENCE / Cultural & Ethnic Studies / General
HISTORY / Social History
GAMES & ACTIVITIES / Video & Mobile
topic_facet Ethnic studies
Social & cultural history
Computer games / online games: strategy guides
Black & Asian studies
SOCIAL SCIENCE / Cultural & Ethnic Studies / General
HISTORY / Social History
GAMES & ACTIVITIES / Video & Mobile
url 20.500.12854/136341
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https://doi.org/10.1215/9781478059264
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