Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations
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Format: | Elektronisch E-Book |
Sprache: | English |
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Berkeley, CA
Apress
2023
Berkeley, CA |
Ausgabe: | 2nd ed. 2023 |
Schlagworte: | |
Online-Zugang: | DE-522 DE-1043 DE-1046 DE-Aug4 DE-1050 DE-573 DE-M347 DE-92 DE-1051 DE-898 DE-859 DE-860 DE-863 DE-862 DE-523 DE-20 DE-706 DE-824 URL des Erstveröffentlichers |
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Datensatz im Suchindex
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any_adam_object | |
author | Sung, Kelvin Smith, Gregory |
author_facet | Sung, Kelvin Smith, Gregory |
author_role | aut aut |
author_sort | Sung, Kelvin |
author_variant | k s ks g s gs |
building | Verbundindex |
bvnumber | BV049493156 |
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collection | ZDB-2-CWD |
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dewey-full | 794.815 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.815 |
dewey-search | 794.815 |
dewey-sort | 3794.815 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport Informatik |
doi_str_mv | 10.1007/978-1-4842-9885-5 |
edition | 2nd ed. 2023 |
format | Electronic eBook |
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id | DE-604.BV049493156 |
illustrated | Not Illustrated |
indexdate | 2024-12-24T10:06:22Z |
institution | BVB |
isbn | 9781484298855 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034838437 |
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physical | 1 Online-Ressource (XVI, 447 p. 118 illus) |
psigel | ZDB-2-CWD ZDB-2-CWD_2023 |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Apress |
record_format | marc |
spelling | Sung, Kelvin Verfasser aut Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations by Kelvin Sung, Gregory Smith 2nd ed. 2023 Berkeley, CA Apress 2023 Berkeley, CA Apress 1 Online-Ressource (XVI, 447 p. 118 illus) txt rdacontent c rdamedia cr rdacarrier Game Development Mathematical Applications in Computer Science Computer games / Programming Computer science / Mathematics Smith, Gregory aut Erscheint auch als Druck-Ausgabe 978-1-4842-9884-8 Erscheint auch als Druck-Ausgabe 978-1-4842-9886-2 https://doi.org/10.1007/978-1-4842-9885-5 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Sung, Kelvin Smith, Gregory Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations Game Development Mathematical Applications in Computer Science Computer games / Programming Computer science / Mathematics |
title | Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations |
title_auth | Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations |
title_exact_search | Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations |
title_full | Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations by Kelvin Sung, Gregory Smith |
title_fullStr | Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations by Kelvin Sung, Gregory Smith |
title_full_unstemmed | Basic Math for Game Development with Unity 3D A Beginner's Guide to Mathematical Foundations by Kelvin Sung, Gregory Smith |
title_short | Basic Math for Game Development with Unity 3D |
title_sort | basic math for game development with unity 3d a beginner s guide to mathematical foundations |
title_sub | A Beginner's Guide to Mathematical Foundations |
topic | Game Development Mathematical Applications in Computer Science Computer games / Programming Computer science / Mathematics |
topic_facet | Game Development Mathematical Applications in Computer Science Computer games / Programming Computer science / Mathematics |
url | https://doi.org/10.1007/978-1-4842-9885-5 |
work_keys_str_mv | AT sungkelvin basicmathforgamedevelopmentwithunity3dabeginnersguidetomathematicalfoundations AT smithgregory basicmathforgamedevelopmentwithunity3dabeginnersguidetomathematicalfoundations |