Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions

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Hauptverfasser: Lidwell, William (VerfasserIn), Holden, Kritina (VerfasserIn), Butler, Jill (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Beverly, MA Quarto Publishing Group USA Inc [2023]
Ausgabe:Updated and expanded, third edition
Schlagworte:
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Datensatz im Suchindex

_version_ 1822473734104023040
adam_text CONTENTS, ALPHABETICAL INTRODUCTION 001 ABBE PRINCIPLE 002 ACCESSIBILITY 003 ACKOFF'S LAW 004 AESTHETIC-USABILITY EFFECT 005 AFFORDANCE 006 ALIGNMENT 007 ANCHORING 008 ANTHROPOMORPHISM 009 APOSEMATISM 010 APPARENT MOTION 011 APPEAL TO NATURE 012 ARCHETYPES, PSYCHOLOGICAL 013 ARCHETYPES, SYSTEM 014 ATTRACTIVENESS BIAS 015 BABY-FACE BIAS 016 BACK OF THE DRESSER 017 BIOPHILIA EFFECT 018 BOX'S LAW 019 BROOKS' LAW 020 BROWN M&M'S 021 BUS FACTOR 022 CATHEDRAL EFFECT 023 CAUSAL REDUCTIONISM 024 CHESTERTON'S FENCE 025 CLARKE'S LAWS 026 CLASSICAL CONDITIONING 027 CLOSURE 028 COGNITIVE DISSONANCE 029 COLOR EFFECTS 030 COLOR THEORY 031 COMMON FATE 032 COMPARISON 033 CONFIRMATION 034 CONFIRMATION BIAS 035 CONSISTENCY 036 CONSTRAINT 037 CONTOUR BIAS 038 CONTROL 039 CONVERGENCE 040 CONWAY'S LAW 041 COST-BENEFIT 042 CREATOR BLINDNESS 043 CROWD INTELLIGENCE 044 DEATH SPIRAL 045 DEFENSIBLE SPACE 046 DEPTH OF PROCESSING 047 DESIGN BY COMMITTEE 048 DESIRE LINE 049 DEVELOPMENT CYCLE 050 DIFFUSION OF INNOVATIONS 051 DON'T EAT THE DAISIES 052 DUNBAR'S NUMBER 053 DUNNING-KRUGER EFFECT 054 ENTRY POINT 055 ERROR, DESIGN 056 ERROR, HUMAN 057 EXPECTATION EFFECTS 058 EXPOSURE EFFECT 059 FACE DETECTION 060 FACE-ISM RATIO 061 FACTOR OF SAFETY 062 FAITH FOLLOWS FUNCTION 063 FEATURE CREEP 064 FEEDBACK 065 FEEDBACK LOOP 066 FIBONACCI SEQUENCE 067 FIGURE-GROUND 068 FIRST PRINCIPLES 069 FITTS' LAW 070 FIVE HAT RACKS 071 FIVE TENETS OF QUEUING 072 FLEXIBILITY TRADEOFFS 073 FLOW 074 FORGIVENESS 075 FORM FOLLOWS FUNCTION 076 FRAMING 077 FREEZE-FLIGHT-FIGHT-FORFEIT 078 GALL'S LAW 079 GAMIFICATION 080 GARBAGE IN-GARBAGE OUT 081 GATES' RULE OF AUTOMATION 082 GLOSS BIAS 083 GOLDEN RATIO 084 GOOD CONTINUATION 085 GROUPTHINK 086 GUTENBERG DIAGRAM 087 HABITUATION 088 HANLON'S RAZOR 089 HICK'S LAW 090 HIERARCHY OF NEEDS 091 HIGHLIGHTING 092 HORROR VACUI 093 ICARUS MATRIX 094 ICONIC REPRESENTATION 095 IDENTIFIABLE VICTIM EFFECT 096 IKEA EFFECT 097 INATTENTIONAL BLINDNESS 098 INTERFERENCE EFFECTS 099 INVERTED PYRAMID 100 IRON TRIANGLE 101 ITERATION 102 KANO MODEL 103 KISS 104 KNOWING-DOING GAP 105 LEARNABILITY 106 LEFT-DIGIT EFFECT 107 LEGIBILITY 108 LEVELS OF INVENTION 109 LEVERAGE POINT 110 MAFA EFFECT 111 MAGIC TRIANGLE 112 MAINTAINABILITY 113 MAPPING 114 MASLOW'S HAMMER 115 MAYA 116 MENTAL MODEL 117 MILLER'S LAW 118 MIMICRY 119 MINIMUM-VIABLE PRODUCT 120 MNEMONIC DEVICE 121 MODULARITY 122 NIRVANA FALLACY 123 NO SINGLE POINT OF FAILURE 124 NORMAL DISTRIBUTION 125 NOT INVENTED HERE 126 NUDGE 127 NUMBER-SPACE ASSOCIATIONS 128 OCKHAM'S RAZOR 129 OPERANT CONDITIONING 130 ORIENTATION SENSITIVITY 131 PARADOX OF GREAT IDEAS 132 PARADOX OF UNANIMITY 133 PARETO PRINCIPLE 134 PEAK-END RULE 135 PERFORMANCE LOAD 136 PERFORMANCE VS. PREFERENCE 137 PERSPECTIVE CUES 138 PERVERSE INCENTIVE 139 PHONETIC SYMBOLISM 140 PICTURE SUPERIORITY EFFECT 141 PLAY PREFERENCES 142 POKA-YOKE 143 PREMATURE OPTIMIZATION 144 PRIMING 145 PROCESS EATS GOAL 146 PRODUCT LIFE CYCLE 147 PROGRESSIVE DISCLOSURE 148 PROGRESSIVE SUBTRACTION 149 PROPOSITIONAL DENSITY 150 PROSPECT-REFUGE 151 PROTOTYPING 152 PROXIMITY 153 READABILITY 154 RECIPROCITY 155 RECOGNITION OVER RECALL 156 REDUNDANCY 157 REVERSE SALIENT 158 ROOT CAUSE 159 ROSETTA STONE 160 RULE OF THIRDS 161 SAINT-VENANT'S PRINCIPLE 162 SATISFICING 163 SAVANNA PREFERENCE 164 SCALING FALLACY 165 SCARCITY 166 SELECTION BIAS 167 SELF-SIMILARITY 168 SERIAL POSITION EFFECTS 169 SHAPING 170 SIGNAL-TO-NOISE RATIO 171 SIMILARITY 172 SOCIAL PROOF 173 SOCIAL TRAP 174 STATUS QUO BIAS 175 STICKINESS 176 STORYTELLING 177 STREETLIGHT EFFECT 178 STRUCTURAL FORMS 179 SUNK COST EFFECT 180 SUPERNORMAL STIMULUS 181 SURVIVORSHIP BIAS 182 SWISS CHEESE MODEL 183 SYMMETRY 184 TESTING PYRAMID 185 THREAT DETECTION 186 TOP-DOWN LIGHTING BIAS 187 UNCANNY VALLEY 188 UNCERTAINTY PRINCIPLE 189 UNIFORM CONNECTEDNESS 190 USER-CENTERED VS. USER-DRIVEN DESIGN 191 VEBLEN EFFECT 192 VISIBILITY 193 VISUOSPATIAL RESONANCE 194 VON RESTORFF EFFECT 195 WABI-SABI 196 WAIST-TO-HIP RATIO 197 WAYFINDING 198 WEAKEST LINK 199 WYSIWYG 200 ZEIGARNIK EFFECT CREDITS ACKNOWLEDGMENTS ABOUT THE AUTHORS INDEX CONTENTS, CATEGORICAL TOP 10 MOST USEFUL PRINCIPLES BY PROFESSION ARCHITECTS 017 BIOPHILIA EFFECT 022 CATHEDRAL EFFECT 048 DESIRE LINE 062 FAITH FOLLOWS FUNCTION 150 PROSPECT-REFUGE 163 SAVANNA PREFERENCE 167 SELF-SIMILARITY 183 SYMMETRY 195 WABI-SABI 197 WAYFINDING ENGINEERS (ATOMS) 001 ABBE PRINCIPLE 061 FACTOR OF SAFETY 123 NO SINGLE POINT OF FAILURE 142 POKA-YOKE 156 REDUNDANCY 157 REVERSE SALIENT 161 SAINT-VENANT'S PRINCIPLE 162 SATISFICING 178 STRUCTURAL FORMS 198 WEAKEST LINK ENGINEERS (BITS) 019 BROOKS' LAW 024 CHESTERTON'S FENCE 078 GALL'S LAW 080 GARBAGE IN-GARBAGE OUT 081 GATES' RULE OF AUTOMATION 101 ITERATION 112 MAINTAINABILITY 121 MODULARITY 143 PREMATURE OPTIMIZATION 156 REDUNDANCY ENTREPRENEURS 003 ACKOFF'S LAW 068 FIRST PRINCIPLES 093 ICARUS MATRIX 108 LEVELS OF INVENTION 115 MAYA 119 MINIMUM-VIABLE PRODUCT 131 PARADOX OF GREAT IDEAS 133 PARETO PRINCIPLE 151 PROTOTYPING 162 SATISFICING GAME DESIGNERS 015 BABY-FACE BIAS 043 CROWD INTELLIGENCE 079 GAMIFICATION 089 HICK'S LAW 111 MAGIC TRIANGLE 129 OPERANT CONDITIONING 141 PLAY PREFERENCES 162 SATISFICING 176 STORYTELLING 200 ZEIGARNIK EFFECT GRAPHIC DESIGNERS 006 ALIGNMENT 029 COLOR EFFECTS 030 COLOR THEORY 067 FIGURE-GROUND 083 GOLDEN RATIO 092 HORROR VACUI 107 LEGIBILITY 130 ORIENTATION SENSITIVITY 148 PROGRESSIVE SUBTRACTION 160 RULE OF THIRDS INSTRUCTIONAL DESIGNERS 046 DEPTH OF PROCESSING 070 FIVE HAT RACKS 073 FLOW 091 HIGHLIGHTING 099 INVERTED PYRAMID 105 LEARNABILITY 117 MILLER'S LAW 120 MNEMONIC DEVICE 140 PICTURE SUPERIORITY EFFECT 153 READABILITY LEADERS 040 CONWAY'S LAW 041 COST-BENEFIT 044 DEATH SPIRAL 052 DUNBAR'S NUMBER 085 GROUPTHINK 104 KNOWING-DOING GAP 133 PARETO PRINCIPLE 145 PROCESS EATS GOAL 174 STATUS QUO BIAS 179 SUNK COST EFFECT MARKETERS 007 ANCHORING 026 CLASSICAL CONDITIONING 050 DIFFUSION OF INNOVATIONS 058 EXPOSURE EFFECT 076 FRAMING 106 LEFT-DIGIT EFFECT 154 RECIPROCITY 165 SCARCITY 172 SOCIAL PROOF 191 VEBLEN EFFECT PRODUCT DESIGNERS 005 AFFORDANCE 016 BACK OF THE DRESSER 037 CONTOUR BIAS 075 FORM FOLLOWS FUNCTION 082 GLOSS BIAS 096 IKEA EFFECT 112 MAINTAINABILITY 113 MAPPING 115 MAYA 122 NIRVANA FALLACY PRODUCT MANAGERS 019 BROOKS' LAW 021 BUS FACTOR 047 DESIGN BY COMMITTEE 049 DEVELOPMENT CYCLE 051 DON'T EAT THE DAISIES 063 FEATURE CREEP 100 IRON TRIANGLE 102 KANO MODEL 119 MINIMUM-VIABLE PRODUCT 146 PRODUCT LIFE CYCLE QUALITY ASSURANCE ENGINEERS 016 BACK OF THE DRESSER 020 BROWN M&M'S 055 ERROR, DESIGN 056 ERROR, HUMAN 080 GARBAGE IN-GARBAGE OUT 124 NORMAL DISTRIBUTION 132 PARADOX OF UNANIMITY 177 STREETLIGHT EFFECT 182 SWISS CHEESE MODEL 184 TESTING PYRAMID RESEARCHERS 023 CAUSAL REDUCTIONISM 056 ERROR, HUMAN 057 EXPECTATION EFFECTS 124 NORMAL DISTRIBUTION 128 OCKHAM'S RAZOR 158 ROOT CAUSE 166 SELECTION BIAS 177 STREETLIGHT EFFECT 181 SURVIVORSHIP BIAS 188 UNCERTAINTY PRINCIPLE SERVICE DESIGNERS 002 ACCESSIBILITY 048 DESIRE LINE 054 ENTRY POINT 071 FIVE TENETS OF QUEUING 126 NUDGE 134 PEAK-END RULE 135 PERFORMANCE LOAD 147 PROGRESSIVE DISCLOSURE 172 SOCIAL PROOF 197 WAYFINDING STRATEGIC MANAGERS 003 ACKOFF'S LAW 018 BOX'S LAW 019 BROOKS' LAW 025 CLARKE'S LAWS 050 DIFFUSION OF INNOVATIONS 072 FLEXIBILITY TRADEOFFS 081 GATES' RULE OF AUTOMATION 133 PARETO PRINCIPLE 145 PROCESS EATS GOAL 158 ROOT CAUSE SYSTEMS DESIGNERS 013 ARCHETYPES, SYSTEM 039 CONVERGENCE 040 CONWAY'S LAW 044 DEATH SPIRAL 065 FEEDBACK LOOP 078 GALL'S LAW 109 LEVERAGE POINT 138 PERVERSE INCENTIVE 158 ROOT CAUSE 173 SOCIAL TRAP UI DESIGNERS 033 CONFIRMATION 035 CONSISTENCY 069 FITTS' LAW 074 FORGIVENESS 094 ICONIC REPRESENTATION 113 MAPPING 127 NUMBER-SPACE ASSOCIATIONS 155 RECOGNITION OVER RECALL 186 TOP-DOWN LIGHTING BIAS 199 WYSIWYG UX DESIGNERS 004 AESTHETIC-USABILITY EFFECT 048 DESIRE LINE 087 HABITUATION 090 HIERARCHY OF NEEDS 116 MENTAL MODEL 134 PEAK-END RULE 135 PERFORMANCE LOAD 176 STORYTELLING 190 USER-CENTERED VS. USER-DRIVEN DESIGN 194 VON RESTORFF EFFECT
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author Lidwell, William
Holden, Kritina
Butler, Jill
author_facet Lidwell, William
Holden, Kritina
Butler, Jill
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spelling Lidwell, William Verfasser aut
Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions William Lidwell, Kritina Holden, Jill Butler
Updated and expanded, third edition
Beverly, MA Quarto Publishing Group USA Inc [2023]
424 ungezählte Seiten Illustrationen
txt rdacontent
n rdamedia
nc rdacarrier
bicssc Industrial commercial art & design
bicssc Product design
bisacsh DESIGN Graphic Arts Commercial & Corporate
bisacsh DESIGN Product
Design - Dictionaries
Design (DE-588)4011510-0 gnd rswk-swf
Design & Commercial Art
Design (DE-588)4011510-0 s
DE-604
Holden, Kritina Verfasser aut
Butler, Jill Verfasser aut
Erscheint auch als Online-Ausgabe 978-0-7603-7516-7
Ersatz von 978-1-59253-587-3
Digitalisierung Bibliothek HTW Berlin application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034727820&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhalrsverzeichnis
spellingShingle Lidwell, William
Holden, Kritina
Butler, Jill
Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions
bicssc Industrial commercial art & design
bicssc Product design
bisacsh DESIGN Graphic Arts Commercial & Corporate
bisacsh DESIGN Product
Design - Dictionaries
Design (DE-588)4011510-0 gnd
subject_GND (DE-588)4011510-0
title Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions
title_auth Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions
title_exact_search Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions
title_full Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions William Lidwell, Kritina Holden, Jill Butler
title_fullStr Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions William Lidwell, Kritina Holden, Jill Butler
title_full_unstemmed Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions William Lidwell, Kritina Holden, Jill Butler
title_short Universal principles of design
title_sort universal principles of design 200 ways to increase appeal enhance usability influence perception and make better design decisions
title_sub 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions
topic bicssc Industrial commercial art & design
bicssc Product design
bisacsh DESIGN Graphic Arts Commercial & Corporate
bisacsh DESIGN Product
Design - Dictionaries
Design (DE-588)4011510-0 gnd
topic_facet Industrial commercial art & design
Product design
DESIGN Graphic Arts Commercial & Corporate
DESIGN Product
Design - Dictionaries
Design
url http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034727820&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
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AT butlerjill universalprinciplesofdesign200waystoincreaseappealenhanceusabilityinfluenceperceptionandmakebetterdesigndecisions