Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions
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Format: | Buch |
Sprache: | English |
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Beverly, MA
Quarto Publishing Group USA Inc
[2023]
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Ausgabe: | Updated and expanded, third edition |
Schlagworte: | |
Online-Zugang: | Inhalrsverzeichnis |
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LEADER | 00000nam a2200000 c 4500 | ||
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003 | DE-604 | ||
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020 | |a 9780760375167 |9 978-0-7603-7516-7 | ||
024 | 3 | |a 9780760375167 | |
035 | |a (ELiSA)ELiSA-9780760375167 | ||
035 | |a (OCoLC)1414549721 | ||
035 | |a (DE-599)HBZHT030358674 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
044 | |a xxu |c US | ||
049 | |a DE-1102 |a DE-523 | ||
084 | |a AP 13500 |0 (DE-625)6882: |2 rvk | ||
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084 | |a AP 16350 |0 (DE-625)6981: |2 rvk | ||
084 | |a AP 17740 |0 (DE-625)7029: |2 rvk | ||
084 | |a QP 624 |0 (DE-625)141914: |2 rvk | ||
084 | |a ST 252 |0 (DE-625)143627: |2 rvk | ||
100 | 1 | |a Lidwell, William |e Verfasser |4 aut | |
245 | 1 | 0 | |a Universal principles of design |b 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions |c William Lidwell, Kritina Holden, Jill Butler |
250 | |a Updated and expanded, third edition | ||
264 | 1 | |a Beverly, MA |b Quarto Publishing Group USA Inc |c [2023] | |
300 | |a 424 ungezählte Seiten |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
650 | 7 | |2 bicssc |a Industrial |a commercial art & design | |
650 | 7 | |2 bicssc |a Product design | |
650 | 7 | |2 bisacsh |a DESIGN |a Graphic Arts |a Commercial & Corporate | |
650 | 7 | |2 bisacsh |a DESIGN |a Product | |
650 | 4 | |a Design - Dictionaries | |
650 | 0 | 7 | |a Design |0 (DE-588)4011510-0 |2 gnd |9 rswk-swf |
653 | |a Design & Commercial Art | ||
689 | 0 | 0 | |a Design |0 (DE-588)4011510-0 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Holden, Kritina |e Verfasser |4 aut | |
700 | 1 | |a Butler, Jill |e Verfasser |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-0-7603-7516-7 |
780 | 0 | 0 | |i Ersatz von |z 978-1-59253-587-3 |
856 | 4 | 2 | |m Digitalisierung Bibliothek HTW Berlin |q application/pdf |u http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034727820&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |3 Inhalrsverzeichnis |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-034727820 |
Datensatz im Suchindex
_version_ | 1822473734104023040 |
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adam_text |
CONTENTS,
ALPHABETICAL
INTRODUCTION
001
ABBE
PRINCIPLE
002
ACCESSIBILITY
003
ACKOFF'S LAW
004
AESTHETIC-USABILITY
EFFECT
005
AFFORDANCE
006
ALIGNMENT
007
ANCHORING
008
ANTHROPOMORPHISM
009
APOSEMATISM
010
APPARENT MOTION
011
APPEAL TO NATURE
012
ARCHETYPES,
PSYCHOLOGICAL
013
ARCHETYPES, SYSTEM
014
ATTRACTIVENESS BIAS
015
BABY-FACE BIAS
016
BACK OF THE DRESSER
017
BIOPHILIA EFFECT
018
BOX'S
LAW
019
BROOKS'
LAW
020
BROWN
M&M'S
021
BUS FACTOR
022
CATHEDRAL EFFECT
023
CAUSAL REDUCTIONISM
024
CHESTERTON'S FENCE
025
CLARKE'S LAWS
026
CLASSICAL
CONDITIONING
027
CLOSURE
028
COGNITIVE DISSONANCE
029
COLOR EFFECTS
030
COLOR
THEORY
031
COMMON FATE
032
COMPARISON
033
CONFIRMATION
034
CONFIRMATION BIAS
035
CONSISTENCY
036
CONSTRAINT
037
CONTOUR
BIAS
038
CONTROL
039
CONVERGENCE
040
CONWAY'S
LAW
041
COST-BENEFIT
042
CREATOR
BLINDNESS
043
CROWD
INTELLIGENCE
044
DEATH
SPIRAL
045
DEFENSIBLE
SPACE
046
DEPTH
OF PROCESSING
047
DESIGN BY
COMMITTEE
048
DESIRE LINE
049
DEVELOPMENT CYCLE
050
DIFFUSION OF
INNOVATIONS
051
DON'T EAT THE
DAISIES
052
DUNBAR'S NUMBER
053
DUNNING-KRUGER EFFECT
054
ENTRY POINT
055
ERROR,
DESIGN
056
ERROR,
HUMAN
057
EXPECTATION
EFFECTS
058
EXPOSURE
EFFECT
059
FACE
DETECTION
060
FACE-ISM RATIO
061
FACTOR OF SAFETY
062
FAITH
FOLLOWS FUNCTION
063
FEATURE CREEP
064
FEEDBACK
065
FEEDBACK LOOP
066
FIBONACCI
SEQUENCE
067
FIGURE-GROUND
068
FIRST PRINCIPLES
069
FITTS' LAW
070
FIVE HAT RACKS
071
FIVE TENETS OF QUEUING
072
FLEXIBILITY TRADEOFFS
073
FLOW
074
FORGIVENESS
075
FORM FOLLOWS FUNCTION
076
FRAMING
077
FREEZE-FLIGHT-FIGHT-FORFEIT
078
GALL'S LAW
079
GAMIFICATION
080
GARBAGE IN-GARBAGE OUT
081
GATES'
RULE OF AUTOMATION
082
GLOSS BIAS
083
GOLDEN RATIO
084
GOOD
CONTINUATION
085
GROUPTHINK
086
GUTENBERG DIAGRAM
087
HABITUATION
088
HANLON'S RAZOR
089
HICK'S LAW
090
HIERARCHY OF NEEDS
091
HIGHLIGHTING
092
HORROR VACUI
093
ICARUS MATRIX
094
ICONIC
REPRESENTATION
095
IDENTIFIABLE
VICTIM EFFECT
096
IKEA EFFECT
097
INATTENTIONAL
BLINDNESS
098
INTERFERENCE EFFECTS
099
INVERTED
PYRAMID
100
IRON TRIANGLE
101
ITERATION
102
KANO MODEL
103
KISS
104
KNOWING-DOING GAP
105
LEARNABILITY
106
LEFT-DIGIT EFFECT
107
LEGIBILITY
108
LEVELS OF INVENTION
109
LEVERAGE POINT
110
MAFA EFFECT
111
MAGIC TRIANGLE
112
MAINTAINABILITY
113
MAPPING
114
MASLOW'S HAMMER
115
MAYA
116
MENTAL
MODEL
117
MILLER'S LAW
118
MIMICRY
119
MINIMUM-VIABLE PRODUCT
120
MNEMONIC
DEVICE
121
MODULARITY
122
NIRVANA FALLACY
123
NO SINGLE POINT OF FAILURE
124
NORMAL DISTRIBUTION
125
NOT INVENTED HERE
126
NUDGE
127
NUMBER-SPACE ASSOCIATIONS
128
OCKHAM'S
RAZOR
129
OPERANT
CONDITIONING
130
ORIENTATION SENSITIVITY
131
PARADOX OF GREAT IDEAS
132
PARADOX OF UNANIMITY
133
PARETO PRINCIPLE
134
PEAK-END RULE
135
PERFORMANCE
LOAD
136
PERFORMANCE VS. PREFERENCE
137
PERSPECTIVE CUES
138
PERVERSE INCENTIVE
139
PHONETIC SYMBOLISM
140
PICTURE SUPERIORITY EFFECT
141
PLAY PREFERENCES
142
POKA-YOKE
143
PREMATURE OPTIMIZATION
144
PRIMING
145
PROCESS EATS GOAL
146
PRODUCT LIFE CYCLE
147
PROGRESSIVE DISCLOSURE
148
PROGRESSIVE SUBTRACTION
149
PROPOSITIONAL DENSITY
150
PROSPECT-REFUGE
151
PROTOTYPING
152
PROXIMITY
153
READABILITY
154
RECIPROCITY
155
RECOGNITION OVER RECALL
156
REDUNDANCY
157
REVERSE SALIENT
158
ROOT CAUSE
159
ROSETTA STONE
160
RULE OF THIRDS
161
SAINT-VENANT'S PRINCIPLE
162
SATISFICING
163
SAVANNA PREFERENCE
164
SCALING FALLACY
165
SCARCITY
166
SELECTION BIAS
167
SELF-SIMILARITY
168
SERIAL POSITION EFFECTS
169
SHAPING
170
SIGNAL-TO-NOISE RATIO
171
SIMILARITY
172
SOCIAL
PROOF
173
SOCIAL TRAP
174
STATUS QUO BIAS
175
STICKINESS
176
STORYTELLING
177
STREETLIGHT EFFECT
178
STRUCTURAL FORMS
179
SUNK COST
EFFECT
180
SUPERNORMAL STIMULUS
181
SURVIVORSHIP BIAS
182
SWISS CHEESE MODEL
183
SYMMETRY
184
TESTING PYRAMID
185
THREAT
DETECTION
186
TOP-DOWN
LIGHTING BIAS
187
UNCANNY VALLEY
188
UNCERTAINTY PRINCIPLE
189
UNIFORM CONNECTEDNESS
190
USER-CENTERED
VS. USER-DRIVEN DESIGN
191
VEBLEN EFFECT
192
VISIBILITY
193
VISUOSPATIAL RESONANCE
194
VON RESTORFF EFFECT
195
WABI-SABI
196
WAIST-TO-HIP RATIO
197
WAYFINDING
198
WEAKEST LINK
199
WYSIWYG
200
ZEIGARNIK EFFECT
CREDITS
ACKNOWLEDGMENTS
ABOUT
THE AUTHORS
INDEX
CONTENTS,
CATEGORICAL
TOP 10
MOST USEFUL PRINCIPLES BY PROFESSION
ARCHITECTS
017
BIOPHILIA EFFECT
022
CATHEDRAL EFFECT
048
DESIRE LINE
062
FAITH FOLLOWS FUNCTION
150
PROSPECT-REFUGE
163
SAVANNA
PREFERENCE
167
SELF-SIMILARITY
183
SYMMETRY
195
WABI-SABI
197
WAYFINDING
ENGINEERS
(ATOMS)
001
ABBE
PRINCIPLE
061
FACTOR OF SAFETY
123
NO SINGLE POINT OF FAILURE
142
POKA-YOKE
156
REDUNDANCY
157
REVERSE
SALIENT
161
SAINT-VENANT'S PRINCIPLE
162
SATISFICING
178
STRUCTURAL FORMS
198
WEAKEST LINK
ENGINEERS
(BITS)
019
BROOKS' LAW
024
CHESTERTON'S
FENCE
078
GALL'S
LAW
080
GARBAGE IN-GARBAGE OUT
081
GATES' RULE OF AUTOMATION
101
ITERATION
112
MAINTAINABILITY
121
MODULARITY
143
PREMATURE OPTIMIZATION
156
REDUNDANCY
ENTREPRENEURS
003
ACKOFF'S LAW
068
FIRST PRINCIPLES
093
ICARUS MATRIX
108
LEVELS OF INVENTION
115
MAYA
119
MINIMUM-VIABLE PRODUCT
131
PARADOX OF GREAT IDEAS
133
PARETO PRINCIPLE
151
PROTOTYPING
162
SATISFICING
GAME
DESIGNERS
015
BABY-FACE BIAS
043
CROWD
INTELLIGENCE
079
GAMIFICATION
089
HICK'S LAW
111
MAGIC TRIANGLE
129
OPERANT CONDITIONING
141
PLAY PREFERENCES
162
SATISFICING
176
STORYTELLING
200
ZEIGARNIK EFFECT
GRAPHIC
DESIGNERS
006
ALIGNMENT
029
COLOR EFFECTS
030
COLOR
THEORY
067
FIGURE-GROUND
083
GOLDEN RATIO
092
HORROR VACUI
107
LEGIBILITY
130
ORIENTATION
SENSITIVITY
148
PROGRESSIVE SUBTRACTION
160
RULE OF THIRDS
INSTRUCTIONAL
DESIGNERS
046
DEPTH OF PROCESSING
070
FIVE HAT RACKS
073
FLOW
091
HIGHLIGHTING
099
INVERTED PYRAMID
105
LEARNABILITY
117
MILLER'S LAW
120
MNEMONIC DEVICE
140
PICTURE SUPERIORITY EFFECT
153
READABILITY
LEADERS
040
CONWAY'S LAW
041
COST-BENEFIT
044
DEATH SPIRAL
052
DUNBAR'S NUMBER
085
GROUPTHINK
104
KNOWING-DOING GAP
133
PARETO PRINCIPLE
145
PROCESS EATS GOAL
174
STATUS QUO BIAS
179
SUNK COST EFFECT
MARKETERS
007
ANCHORING
026
CLASSICAL CONDITIONING
050
DIFFUSION OF INNOVATIONS
058
EXPOSURE
EFFECT
076
FRAMING
106
LEFT-DIGIT EFFECT
154
RECIPROCITY
165
SCARCITY
172
SOCIAL
PROOF
191
VEBLEN EFFECT
PRODUCT
DESIGNERS
005
AFFORDANCE
016
BACK OF THE DRESSER
037
CONTOUR BIAS
075
FORM FOLLOWS FUNCTION
082
GLOSS BIAS
096
IKEA EFFECT
112
MAINTAINABILITY
113
MAPPING
115
MAYA
122
NIRVANA FALLACY
PRODUCT
MANAGERS
019
BROOKS' LAW
021
BUS FACTOR
047
DESIGN BY
COMMITTEE
049
DEVELOPMENT CYCLE
051
DON'T EAT THE DAISIES
063
FEATURE CREEP
100
IRON TRIANGLE
102
KANO
MODEL
119
MINIMUM-VIABLE PRODUCT
146
PRODUCT LIFE
CYCLE
QUALITY
ASSURANCE
ENGINEERS
016
BACK OF THE DRESSER
020
BROWN M&M'S
055
ERROR,
DESIGN
056
ERROR, HUMAN
080
GARBAGE IN-GARBAGE OUT
124
NORMAL DISTRIBUTION
132
PARADOX OF UNANIMITY
177
STREETLIGHT EFFECT
182
SWISS CHEESE MODEL
184
TESTING PYRAMID
RESEARCHERS
023
CAUSAL
REDUCTIONISM
056
ERROR,
HUMAN
057
EXPECTATION EFFECTS
124
NORMAL DISTRIBUTION
128
OCKHAM'S RAZOR
158
ROOT CAUSE
166
SELECTION
BIAS
177
STREETLIGHT EFFECT
181
SURVIVORSHIP BIAS
188
UNCERTAINTY
PRINCIPLE
SERVICE
DESIGNERS
002
ACCESSIBILITY
048
DESIRE LINE
054
ENTRY POINT
071
FIVE TENETS OF QUEUING
126
NUDGE
134
PEAK-END
RULE
135
PERFORMANCE LOAD
147
PROGRESSIVE DISCLOSURE
172
SOCIAL PROOF
197
WAYFINDING
STRATEGIC
MANAGERS
003
ACKOFF'S LAW
018
BOX'S LAW
019
BROOKS' LAW
025
CLARKE'S LAWS
050
DIFFUSION OF INNOVATIONS
072
FLEXIBILITY TRADEOFFS
081
GATES' RULE OF
AUTOMATION
133
PARETO PRINCIPLE
145
PROCESS
EATS GOAL
158
ROOT CAUSE
SYSTEMS
DESIGNERS
013
ARCHETYPES, SYSTEM
039
CONVERGENCE
040
CONWAY'S LAW
044
DEATH SPIRAL
065
FEEDBACK LOOP
078
GALL'S LAW
109
LEVERAGE POINT
138
PERVERSE INCENTIVE
158
ROOT CAUSE
173
SOCIAL TRAP
UI
DESIGNERS
033
CONFIRMATION
035
CONSISTENCY
069
FITTS' LAW
074
FORGIVENESS
094
ICONIC REPRESENTATION
113
MAPPING
127
NUMBER-SPACE ASSOCIATIONS
155
RECOGNITION OVER RECALL
186
TOP-DOWN LIGHTING BIAS
199
WYSIWYG
UX
DESIGNERS
004
AESTHETIC-USABILITY EFFECT
048
DESIRE LINE
087
HABITUATION
090
HIERARCHY OF NEEDS
116
MENTAL MODEL
134
PEAK-END RULE
135
PERFORMANCE
LOAD
176
STORYTELLING
190
USER-CENTERED VS.
USER-DRIVEN DESIGN
194
VON RESTORFF EFFECT |
any_adam_object | 1 |
author | Lidwell, William Holden, Kritina Butler, Jill |
author_facet | Lidwell, William Holden, Kritina Butler, Jill |
author_role | aut aut aut |
author_sort | Lidwell, William |
author_variant | w l wl k h kh j b jb |
building | Verbundindex |
bvnumber | BV049400544 |
classification_rvk | AP 13500 AP 15040 AP 16350 AP 17740 QP 624 ST 252 |
ctrlnum | (ELiSA)ELiSA-9780760375167 (OCoLC)1414549721 (DE-599)HBZHT030358674 |
discipline | Allgemeines Informatik Wirtschaftswissenschaften |
edition | Updated and expanded, third edition |
format | Book |
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id | DE-604.BV049400544 |
illustrated | Illustrated |
indexdate | 2025-01-28T06:39:51Z |
institution | BVB |
isbn | 9780760375167 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034727820 |
oclc_num | 1414549721 |
open_access_boolean | |
owner | DE-1102 DE-523 |
owner_facet | DE-1102 DE-523 |
physical | 424 ungezählte Seiten Illustrationen |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | Quarto Publishing Group USA Inc |
record_format | marc |
spelling | Lidwell, William Verfasser aut Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions William Lidwell, Kritina Holden, Jill Butler Updated and expanded, third edition Beverly, MA Quarto Publishing Group USA Inc [2023] 424 ungezählte Seiten Illustrationen txt rdacontent n rdamedia nc rdacarrier bicssc Industrial commercial art & design bicssc Product design bisacsh DESIGN Graphic Arts Commercial & Corporate bisacsh DESIGN Product Design - Dictionaries Design (DE-588)4011510-0 gnd rswk-swf Design & Commercial Art Design (DE-588)4011510-0 s DE-604 Holden, Kritina Verfasser aut Butler, Jill Verfasser aut Erscheint auch als Online-Ausgabe 978-0-7603-7516-7 Ersatz von 978-1-59253-587-3 Digitalisierung Bibliothek HTW Berlin application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034727820&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhalrsverzeichnis |
spellingShingle | Lidwell, William Holden, Kritina Butler, Jill Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions bicssc Industrial commercial art & design bicssc Product design bisacsh DESIGN Graphic Arts Commercial & Corporate bisacsh DESIGN Product Design - Dictionaries Design (DE-588)4011510-0 gnd |
subject_GND | (DE-588)4011510-0 |
title | Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions |
title_auth | Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions |
title_exact_search | Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions |
title_full | Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions William Lidwell, Kritina Holden, Jill Butler |
title_fullStr | Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions William Lidwell, Kritina Holden, Jill Butler |
title_full_unstemmed | Universal principles of design 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions William Lidwell, Kritina Holden, Jill Butler |
title_short | Universal principles of design |
title_sort | universal principles of design 200 ways to increase appeal enhance usability influence perception and make better design decisions |
title_sub | 200 ways to increase appeal, enhance usability, influence perception, and make better design decisions |
topic | bicssc Industrial commercial art & design bicssc Product design bisacsh DESIGN Graphic Arts Commercial & Corporate bisacsh DESIGN Product Design - Dictionaries Design (DE-588)4011510-0 gnd |
topic_facet | Industrial commercial art & design Product design DESIGN Graphic Arts Commercial & Corporate DESIGN Product Design - Dictionaries Design |
url | http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=034727820&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA |
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