Metaverse
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Format: | Buch |
Sprache: | English |
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Hoboken, NJ
John Wiley & Sons, Inc.
[2023]
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Schriftenreihe: | For dummies
Learning made easy |
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100 | 1 | |a Khan, Ian |e Verfasser |0 (DE-588)1285195922 |4 aut | |
245 | 1 | 0 | |a Metaverse |c by Ian Khan |
264 | 1 | |a Hoboken, NJ |b John Wiley & Sons, Inc. |c [2023] | |
264 | 4 | |c © 2023 | |
300 | |a xv, 280 Seiten | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a For dummies | |
490 | 0 | |a Learning made easy | |
505 | 8 | |a Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch | |
505 | 8 | |a Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset | |
505 | 8 | |a Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists | |
505 | 8 | |a Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse | |
505 | 8 | |a Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school | |
505 | 8 | |a College or university | |
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776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-119-93388-5 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-119-93389-2 |
999 | |a oai:aleph.bib-bvb.de:BVB01-034135978 |
Datensatz im Suchindex
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adam_txt | |
any_adam_object | |
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author | Khan, Ian |
author_GND | (DE-588)1285195922 |
author_facet | Khan, Ian |
author_role | aut |
author_sort | Khan, Ian |
author_variant | i k ik |
building | Verbundindex |
bvnumber | BV048871083 |
classification_rvk | MS 7965 ST 205 |
contents | Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school College or university |
ctrlnum | (OCoLC)1376405648 (DE-599)BVBBV048871083 |
discipline | Informatik Soziologie |
discipline_str_mv | Informatik Soziologie |
format | Book |
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Inc.</subfield><subfield code="c">[2023]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">© 2023</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">xv, 280 Seiten</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">n</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">nc</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">For dummies</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Learning made easy</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">College or university</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Metaversum</subfield><subfield code="0">(DE-588)126084787X</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Metaversum</subfield><subfield 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id | DE-604.BV048871083 |
illustrated | Not Illustrated |
index_date | 2024-07-03T21:44:14Z |
indexdate | 2024-07-10T09:48:24Z |
institution | BVB |
isbn | 9781119933878 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-034135978 |
oclc_num | 1376405648 |
open_access_boolean | |
owner | DE-706 DE-573 DE-1049 |
owner_facet | DE-706 DE-573 DE-1049 |
physical | xv, 280 Seiten |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | John Wiley & Sons, Inc. |
record_format | marc |
series2 | For dummies Learning made easy |
spelling | Khan, Ian Verfasser (DE-588)1285195922 aut Metaverse by Ian Khan Hoboken, NJ John Wiley & Sons, Inc. [2023] © 2023 xv, 280 Seiten txt rdacontent n rdamedia nc rdacarrier For dummies Learning made easy Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school College or university Metaversum (DE-588)126084787X gnd rswk-swf Metaversum (DE-588)126084787X s DE-604 Erscheint auch als Online-Ausgabe 978-1-119-93388-5 Erscheint auch als Online-Ausgabe 978-1-119-93389-2 |
spellingShingle | Khan, Ian Metaverse Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school College or university Metaversum (DE-588)126084787X gnd |
subject_GND | (DE-588)126084787X |
title | Metaverse |
title_auth | Metaverse |
title_exact_search | Metaverse |
title_exact_search_txtP | Metaverse |
title_full | Metaverse by Ian Khan |
title_fullStr | Metaverse by Ian Khan |
title_full_unstemmed | Metaverse by Ian Khan |
title_short | Metaverse |
title_sort | metaverse |
topic | Metaversum (DE-588)126084787X gnd |
topic_facet | Metaversum |
work_keys_str_mv | AT khanian metaverse |