Metaverse

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Bibliographische Detailangaben
1. Verfasser: Khan, Ian (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Hoboken, NJ John Wiley & Sons, Inc. [2023]
Schriftenreihe:For dummies
Learning made easy
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505 8 |a Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch 
505 8 |a Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset 
505 8 |a Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists 
505 8 |a Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse 
505 8 |a Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school 
505 8 |a College or university 
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Datensatz im Suchindex

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author Khan, Ian
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author_facet Khan, Ian
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classification_rvk MS 7965
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contents Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch
Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset
Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists
Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse
Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school
College or university
ctrlnum (OCoLC)1376405648
(DE-599)BVBBV048871083
discipline Informatik
Soziologie
discipline_str_mv Informatik
Soziologie
format Book
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Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">College or university</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Metaversum</subfield><subfield code="0">(DE-588)126084787X</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Metaversum</subfield><subfield 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id DE-604.BV048871083
illustrated Not Illustrated
index_date 2024-07-03T21:44:14Z
indexdate 2024-07-10T09:48:24Z
institution BVB
isbn 9781119933878
language English
oai_aleph_id oai:aleph.bib-bvb.de:BVB01-034135978
oclc_num 1376405648
open_access_boolean
owner DE-706
DE-573
DE-1049
owner_facet DE-706
DE-573
DE-1049
physical xv, 280 Seiten
publishDate 2023
publishDateSearch 2023
publishDateSort 2023
publisher John Wiley & Sons, Inc.
record_format marc
series2 For dummies
Learning made easy
spelling Khan, Ian Verfasser (DE-588)1285195922 aut
Metaverse by Ian Khan
Hoboken, NJ John Wiley & Sons, Inc. [2023]
© 2023
xv, 280 Seiten
txt rdacontent
n rdamedia
nc rdacarrier
For dummies
Learning made easy
Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch
Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset
Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists
Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse
Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school
College or university
Metaversum (DE-588)126084787X gnd rswk-swf
Metaversum (DE-588)126084787X s
DE-604
Erscheint auch als Online-Ausgabe 978-1-119-93388-5
Erscheint auch als Online-Ausgabe 978-1-119-93389-2
spellingShingle Khan, Ian
Metaverse
Intro -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part 1 Getting Started with the Metaverse -- Chapter 1 Making Sense of the Metaverse -- Getting How the Metaverse Started -- Anticipating What's Ahead for the Metaverse -- Bringing the Metaverse into Your Personal Life -- Finding entertainment in the metaverse -- Getting fit with the metaverse -- Learning in the metaverse -- Socializing in the metaverse -- Finding hobbies in the metaverse -- Using the Metaverse for Work -- Visiting a Metaverse World -- Accessing the metaverse -- Choosing a metaverse world to visit -- Setting up a metaverse profile -- Creating an avatar -- Personalizing your experience -- Funding your metaverse account -- Cool places to visit in the metaverse -- Chapter 2 Investigating Metaverse Platforms -- Differentiating between Metaverse Platforms -- Metaverse -- Private and public metaverses -- Future metaverse variations -- Horizon Worlds -- NVIDIA Omniverse -- Decentraland -- Buying land parcels on Decentraland -- Recognizing the types of Decentraland users -- Creators -- Visitors -- Finding entertainment on Decentraland -- Creating a Decentraland account -- The Sandbox -- Finding entertainment on the Sandbox -- Catching a live experience at SandboxVR -- Creating a Sandbox account -- Voxels -- Somnium Space -- Experiences in Somnium Space -- Buying land in Somnium Space -- Doing business at the Somnium Store -- Roblox -- Creating an account on Roblox -- Experiences on Roblox -- Bloktopia -- Experiences on Bloktopia -- Creating an account on Bloktopia -- Making money on Bloktopia -- Epic Games -- Sony -- Elevating the Metaverse Experience -- Haptic feedback -- Improved auditory experiences -- Physical sensations and touch
Olfactory experiences -- Taste-based experiences -- Anticipating a Metaverse Future -- Chapter 3 Staying Safe in the Metaverse -- Setting Up for Metaverse Safety -- Creating a secure Internet connection -- Securing your computer and other metaverse devices -- Keeping your financial data safe -- Protecting your cryptocurrency wallets -- Avoiding scammers and fake NFTs -- Staying Safe in the Metaverse -- Avoiding physical injury -- Interacting with others -- Protecting personal information -- Deep fakes and beyond -- Chapter 4 Mastering Money in the Metaverse -- Understanding How Money Works on the Metaverse -- Understanding digital assets -- Grasping cryptocurrency -- Knowing how tokens work -- Finding NFT marketplaces -- Validating NFT-based transactions -- Cryptocurrencies on the metaverse -- Creating a Crypto Wallet Account -- Choosing a crypto wallet -- Funding your wallet -- Moving metaverse money back to the real world -- Protecting Your Money on the Metaverse -- Buying and Selling on the Metaverse -- Understanding what you're buying -- Buying a digital asset -- Receiving payments on the metaverse -- Part 2 Engaging in Hobbies and Personal Interests -- Chapter 5 Getting into Experiential Gaming -- Envisioning a Metaverse for Gamers -- Developing the metaverse gaming experience -- Discovering games that use the metaverse -- Getting the tools you need to play metaverse games -- Upcoming technologies for metaverse gaming -- Identifying the Frontrunners in Metaverse Development -- Creating Your Own Metaverse Games -- Understanding the game development process -- Knowing which game-building tools you need -- Chapter 6 All About Headsets -- Experiencing Virtual Reality in the Metaverse -- Understanding what VR hardware can do -- Acknowledging the limitations of VR hardware -- Looking to the future of VR headsets -- Buying Your First VR Headset
Why buy a headset -- Choosing between stand-alone and tethered headsets -- Considering VR headset features -- Popular Headset Models -- Meta Quest 2 -- Vive Cosmos Elite -- Vive Pro Focus Plus -- Valve Index VR HMD -- HP Reverb G2 -- HoloLens 2 -- Lenovo ThinkReality A3 -- Magic Leap 1 -- Vive Flow -- Google Cardboard -- Sony PlayStation VR -- Pimax 8K X -- Meta Quest Pro -- Chapter 7 Getting Equipped to Game in the Metaverse -- First Things First: Preparing to Start Gaming in the Metaverse -- Knowing Which Hardware Is Essential -- Smartphones -- Computers -- Gaming consoles -- VR headsets -- Game controllers -- Choosing a Game Controller -- Samsung Gear VR Controller -- PlayStation Move motion controller -- Meta Quest Touch Pro Controllers -- SteelSeries Stratus Duo -- Vive Controller -- Matching a Headset to the Gaming Experience -- Virtual-reality headsets -- Augmented-reality headsets -- Mixed-reality headsets -- Adding Specialized Gaming Hardware and Accessories -- Gaming computers -- Gaming chairs -- Motion simulators -- Haptic feedback gaming accessories -- Teslasuit -- Teslasuit Glove -- TactSuit -- Tactosy for Hands -- KOR-FX gaming vest -- OWO haptic vest -- ButtKicker Gamer Plus -- Chapter 8 Enjoying Entertainment in the Metaverse -- Choosing Your Own Experience with Metaverse Entertainment Channels -- Streaming Content in the Metaverse -- Creating a metaverse TV channel -- Incorporating video and other content -- Monetizing Entertainment and Other Content -- Building a following -- Offering subscription services -- Video-on-demand (VOD) -- Connecting with fans through live entertainment -- Podcasting in the metaverse -- Chapter 9 Getting Involved with Your Interests in the Metaverse -- Enhancing Hobbies with Metaverse Connectivity -- Finding hobbies in the metaverse -- Expanding your knowledge -- Meeting other hobbyists
Building a community of hobbyists -- Gamifying hobby experiences in the metaverse -- Monetizing your hobby -- Connecting with Other Hobbyists -- Gathering somewhere in the metaverse -- Starting a hobby club in the metaverse -- Part 3 Creating a Business in the Metaverse -- Chapter 10 Getting Familiar with Business Essentials -- Seeing How the Metaverse Can Benefit Business -- Small and medium businesses -- Large businesses or enterprises -- New businesses -- Acknowledging the Business Risks -- Selling Products in the Metaverse -- Creating a metaverse sales strategy -- Selling physical products -- Selling digital products -- Providing Enhanced Services in the Metaverse -- Offering enhanced government and municipal services -- Selling professional services -- Getting Your Business onto the Metaverse -- Step 1: Conduct a market analysis -- Step 2: Train your employees to use VR -- Step 3: Embrace a metaverse-first strategy -- Step 4: Slow down -- Chapter 11 Getting the Word out to the Metaverse -- Marketing Your Brand in the Metaverse -- Using product placement in the metaverse -- Driving engagement with metaverse parallel ads -- Getting in on digital avatar virtual goods -- Creating a virtual venue to attract audiences -- Creating a store -- Organizing live events -- Creating immersive experiences with advergames -- Using digital collectibles and nonfungible tokens -- Reaching Customers through the Metaverse -- Creating a customer persona -- Understanding the metaverse user base -- Establishing whether your customer base uses the metaverse -- Building a high-quality fan following -- Creating a metaverse marketing plan -- Promoting Your Business in Metaverse Marketplaces -- Roblox -- Sandbox -- Decentraland -- Product Pricing in the Metaverse -- Product Positioning and the Metaverse -- Chapter 12 The Future of Work in the Metaverse
Making Work More Effective with the Metaverse -- Engaging Remote Workers -- Richer remote workspace interaction -- Improved workplace communication -- Lower operating costs -- Better work-life balance -- Presenting Company Training in the Metaverse -- Integrating a Metaverse Model of Work -- Getting employees on board -- Knowing what to expect -- Coming up with a rollout strategy for using the metaverse in your workplace -- Exploring Job Roles and the Metaverse -- HR goes VR -- Operations and digital twins -- Sales pros go virtual -- Marketing meets metaverse -- Design done virtually -- The metaverse as a management tool -- Chapter 13 Hiring, Training, and Connecting Employees -- Extending Employee Training to the Metaverse -- Engaging with interactive training -- Choosing a training format -- Performing a cost and time analysis -- Cost -- Time -- Delivering training in the metaverse -- Hiring and Onboarding Employees in the Metaverse -- Recruiting talent in the metaverse -- Organizing virtual hiring events -- Creating a virtual job fair -- Increasing Team Engagement -- Part 4 The Future of Industry in the Metaverse -- Chapter 14 Teaching and Learning in the Metaverse -- Teaching in the Metaverse -- Creating a Learning Experience in the Metaverse -- Understanding the metaverse learning environment -- Assembling a metaverse learning design team -- Designing an effective learning environment -- Preparing for Class in the Metaverse -- Finding a suitable physical location -- Getting the right gear -- Installing all the needed software and apps -- Dealing with Logistics and Technical Challenges -- Ensuring access to the metaverse learning environment -- Finding programs and instructional materials -- Creating an inclusive learning experience -- Accommodating Learning Groups -- Preschool -- Kindergarten -- Elementary school -- Middle school and high school
College or university
Metaversum (DE-588)126084787X gnd
subject_GND (DE-588)126084787X
title Metaverse
title_auth Metaverse
title_exact_search Metaverse
title_exact_search_txtP Metaverse
title_full Metaverse by Ian Khan
title_fullStr Metaverse by Ian Khan
title_full_unstemmed Metaverse by Ian Khan
title_short Metaverse
title_sort metaverse
topic Metaversum (DE-588)126084787X gnd
topic_facet Metaversum
work_keys_str_mv AT khanian metaverse