Rules of play game design fundamentals
Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified mo...
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Format: | Elektronisch E-Book |
Sprache: | English |
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Cambridge, Mass.
MIT Press
[2004]
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100 | 1 | |a Salen Tekinbaş, Katie |e Verfasser |0 (DE-588)1030333750 |4 aut | |
245 | 1 | 0 | |a Rules of play |b game design fundamentals |c Katie Salen and Eric Zimmerman |
264 | 1 | |a Cambridge, Mass. |b MIT Press |c [2004] | |
264 | 4 | |c © 2004 | |
300 | |a 1 Online-Ressource (743 Seiten) |b Illustrationen, Diagramme | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references (p. 608-619) and index | ||
520 | 3 | |a Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. | |
650 | 7 | |a Computerspelen |2 gtt | |
650 | 7 | |a Jogos eletrônicos |2 larpcal | |
650 | 7 | |a Programmeren (computers) |2 gtt | |
650 | 7 | |a Vormgeving |2 gtt | |
650 | 4 | |a Computer games |x Design | |
650 | 4 | |a Computer games |x Programming | |
650 | 0 | 7 | |a Entwicklung |0 (DE-588)4113450-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Spiel |0 (DE-588)4056218-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Software |0 (DE-588)4055382-6 |2 gnd |9 rswk-swf |
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689 | 0 | 2 | |a Software |0 (DE-588)4055382-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Zimmerman, Eric |d 1967- |e Verfasser |0 (DE-588)137215274 |4 aut | |
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Datensatz im Suchindex
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any_adam_object | |
author | Salen Tekinbaş, Katie Zimmerman, Eric 1967- |
author_GND | (DE-588)1030333750 (DE-588)137215274 |
author_facet | Salen Tekinbaş, Katie Zimmerman, Eric 1967- |
author_role | aut aut |
author_sort | Salen Tekinbaş, Katie |
author_variant | t k s tk tks e z ez |
building | Verbundindex |
bvnumber | BV047136186 |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 |
callnumber-search | QA76.76.C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
classification_rvk | SU 500 ST 690 AP 99500 LB 61000 AP 15963 ST 324 |
classification_tum | DAT 758f DAT 310f |
collection | ZDB-30-PQE |
ctrlnum | (OCoLC)1237586532 (DE-599)BVBBV047136186 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Informatik Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
format | Electronic eBook |
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id | DE-604.BV047136186 |
illustrated | Illustrated |
indexdate | 2024-12-24T08:37:39Z |
institution | BVB |
isbn | 9780262299930 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032542216 |
oclc_num | 1237586532 |
open_access_boolean | |
owner | DE-29 DE-11 |
owner_facet | DE-29 DE-11 |
physical | 1 Online-Ressource (743 Seiten) Illustrationen, Diagramme |
psigel | ZDB-30-PQE ZDB-30-PQE UER_Einzelkauf |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | MIT Press |
record_format | marc |
spelling | Salen Tekinbaş, Katie Verfasser (DE-588)1030333750 aut Rules of play game design fundamentals Katie Salen and Eric Zimmerman Cambridge, Mass. MIT Press [2004] © 2004 1 Online-Ressource (743 Seiten) Illustrationen, Diagramme txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references (p. 608-619) and index Publisher's description: As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design. Computerspelen gtt Jogos eletrônicos larpcal Programmeren (computers) gtt Vormgeving gtt Computer games Design Computer games Programming Entwicklung (DE-588)4113450-3 gnd rswk-swf Spiel (DE-588)4056218-9 gnd rswk-swf Software (DE-588)4055382-6 gnd rswk-swf Spiel (DE-588)4056218-9 s Entwicklung (DE-588)4113450-3 s Software (DE-588)4055382-6 s DE-604 Zimmerman, Eric 1967- Verfasser (DE-588)137215274 aut Erscheint auch als Druck-Ausgabe 978-0-262-24045-1 (DE-604)BV017013645 Erscheint auch als Druck-Ausgabe 0-262-24045-9 https://ebookcentral.proquest.com/lib/erlangen/detail.action?docID=6246539 Aggregator URL des Erstveröffentlichers Volltext |
spellingShingle | Salen Tekinbaş, Katie Zimmerman, Eric 1967- Rules of play game design fundamentals Computerspelen gtt Jogos eletrônicos larpcal Programmeren (computers) gtt Vormgeving gtt Computer games Design Computer games Programming Entwicklung (DE-588)4113450-3 gnd Spiel (DE-588)4056218-9 gnd Software (DE-588)4055382-6 gnd |
subject_GND | (DE-588)4113450-3 (DE-588)4056218-9 (DE-588)4055382-6 |
title | Rules of play game design fundamentals |
title_auth | Rules of play game design fundamentals |
title_exact_search | Rules of play game design fundamentals |
title_full | Rules of play game design fundamentals Katie Salen and Eric Zimmerman |
title_fullStr | Rules of play game design fundamentals Katie Salen and Eric Zimmerman |
title_full_unstemmed | Rules of play game design fundamentals Katie Salen and Eric Zimmerman |
title_short | Rules of play |
title_sort | rules of play game design fundamentals |
title_sub | game design fundamentals |
topic | Computerspelen gtt Jogos eletrônicos larpcal Programmeren (computers) gtt Vormgeving gtt Computer games Design Computer games Programming Entwicklung (DE-588)4113450-3 gnd Spiel (DE-588)4056218-9 gnd Software (DE-588)4055382-6 gnd |
topic_facet | Computerspelen Jogos eletrônicos Programmeren (computers) Vormgeving Computer games Design Computer games Programming Entwicklung Spiel Software |
url | https://ebookcentral.proquest.com/lib/erlangen/detail.action?docID=6246539 |
work_keys_str_mv | AT salentekinbaskatie rulesofplaygamedesignfundamentals AT zimmermaneric rulesofplaygamedesignfundamentals |