Gaming the dynamics of online harassment

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1. Verfasser: Veale, Kevin (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: Cham, Switzerland Palgrave Macmillan [2020]
Schriftenreihe:Palgrave pivot
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Datensatz im Suchindex

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adam_text Contents 1 Introduction: The Breadth of Harassment Culture and Contextualising Gamergate Contextualising Online Abuse and the Breadth of Harassment Culture Contextualising Coordinated Harassment Campaigns Where We Gofrom Here References 2 8 14 20 2 Networked Publics of Abuse The Politics of Networked Publics Where Harassment Is the Business Model References 35 37 40 44 3 Exploring the Overlap Between Hatemobs and ARGs Understanding Alternate Reality Games Rabbit Holes The Goal of the Game Puppet Masters Texts with No Boundaries The DIT Principles and Community Ethos ofHarassment Instruction Manuals and Influencers for Crowdsourced Terrorism Captivating Experiences The Disobedient Resilience ofARGs References 49 50 52 55 56 57 58 65 68 69 73 1 ix X CONTENTS 4 Gaming the Rules Algorithms Reporting and Blocking Tools Context Collapse Hashtags Search Tools References 5 Problematic Tools and Platform Complicity Problematic Tools Blockbots ‘Real Name’Policies The Free Network Platform Complicity References 6 Reshaping the Landscape Filtering and Visibility Third-Party Reporting Human Moderation, Clarity of Site Rules and Precision in Tailoring Individual Experiences Disrupting the Tiers of Harassment Communities Case Study: Pillowfort.Social Case Study: Ahwaa References 7 Conclusion: The Christchurch Call to Action Summit and What Follows Contextualising the Christchurch Call to Action Summit The Good The Flawed The Actively Problematic The Risks and Rewards of Regulation Tackling Invisible Problems References Index 87 89 91 93 95 96 100 107 107 109 112 113 116 122 129 130 133 134 136 137 140 143 147 148 149 150 151 154 156 160 165 This book argues that online harassment communities function as Alternate Reality Games (ARGs) where the collective goal is to ruin peoples lives. Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online. The comparison also underlines the complicity of social networks in online harassment, since online harassment communities use their designs as tools. Social networks know this, and need to work on minimizing the problem, or acknowledge that they are profiting through promoting abuse. Kevin Veale is a Lecturer in Media Studies for the College of Humanities and Social Sciences at Massey University in Aotearoa-New Zealand. His work focuses on storytelling across media forms, and exploring the ways that different forms of mediation shape the affective experiences of the stories they mediate.
adam_txt Contents 1 Introduction: The Breadth of Harassment Culture and Contextualising Gamergate Contextualising Online Abuse and the Breadth of Harassment Culture Contextualising Coordinated Harassment Campaigns Where We Gofrom Here References 2 8 14 20 2 Networked Publics of Abuse The Politics of Networked Publics Where Harassment Is the Business Model References 35 37 40 44 3 Exploring the Overlap Between Hatemobs and ARGs Understanding Alternate Reality Games Rabbit Holes The Goal of the Game Puppet Masters Texts with No Boundaries The DIT Principles and Community Ethos ofHarassment Instruction Manuals and Influencers for Crowdsourced Terrorism Captivating Experiences The Disobedient Resilience ofARGs References 49 50 52 55 56 57 58 65 68 69 73 1 ix X CONTENTS 4 Gaming the Rules Algorithms Reporting and Blocking Tools Context Collapse Hashtags Search Tools References 5 Problematic Tools and Platform Complicity Problematic Tools Blockbots ‘Real Name’Policies The Free Network Platform Complicity References 6 Reshaping the Landscape Filtering and Visibility Third-Party Reporting Human Moderation, Clarity of Site Rules and Precision in Tailoring Individual Experiences Disrupting the Tiers of Harassment Communities Case Study: Pillowfort.Social Case Study: Ahwaa References 7 Conclusion: The Christchurch Call to Action Summit and What Follows Contextualising the Christchurch Call to Action Summit The Good The Flawed The Actively Problematic The Risks and Rewards of Regulation Tackling Invisible Problems References Index 87 89 91 93 95 96 100 107 107 109 112 113 116 122 129 130 133 134 136 137 140 143 147 148 149 150 151 154 156 160 165 This book argues that online harassment communities function as Alternate Reality Games (ARGs) where the collective goal is to ruin peoples' lives. Framing these communities like ARGs highlights ways to limit their impact in the future, partly through offering people better ways to control their own safety online. The comparison also underlines the complicity of social networks in online harassment, since online harassment communities use their designs as tools. Social networks know this, and need to work on minimizing the problem, or acknowledge that they are profiting through promoting abuse. Kevin Veale is a Lecturer in Media Studies for the College of Humanities and Social Sciences at Massey University in Aotearoa-New Zealand. His work focuses on storytelling across media forms, and exploring the ways that different forms of mediation shape the affective experiences of the stories they mediate.
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Gaming the dynamics of online harassment Kevin Veale
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© 2020
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Digitalisierung UB Regensburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032443811&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext
spellingShingle Veale, Kevin
Gaming the dynamics of online harassment
Digital media
Communication
Social media
Culture
Technology
Culture-Study and teaching
Neue Medien (DE-588)4196910-8 gnd
Cyber-Mobbing (DE-588)7614486-0 gnd
Mobbing (DE-588)4314977-7 gnd
subject_GND (DE-588)4196910-8
(DE-588)7614486-0
(DE-588)4314977-7
title Gaming the dynamics of online harassment
title_auth Gaming the dynamics of online harassment
title_exact_search Gaming the dynamics of online harassment
title_exact_search_txtP Gaming the dynamics of online harassment
title_full Gaming the dynamics of online harassment Kevin Veale
title_fullStr Gaming the dynamics of online harassment Kevin Veale
title_full_unstemmed Gaming the dynamics of online harassment Kevin Veale
title_short Gaming the dynamics of online harassment
title_sort gaming the dynamics of online harassment
topic Digital media
Communication
Social media
Culture
Technology
Culture-Study and teaching
Neue Medien (DE-588)4196910-8 gnd
Cyber-Mobbing (DE-588)7614486-0 gnd
Mobbing (DE-588)4314977-7 gnd
topic_facet Digital media
Communication
Social media
Culture
Technology
Culture-Study and teaching
Neue Medien
Cyber-Mobbing
Mobbing
url http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=032443811&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
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