The playful undead and video games critical analyses of zombies and gameplay
"This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games...
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Format: | Elektronisch E-Book |
Sprache: | English |
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New York, NY
Routledge
2020
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Schriftenreihe: | Routledge advances in game studies
Routledge advances in game studies |
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020 | |a 9781351716529 |9 978-1-351-71652-9 | ||
020 | |a 9781315179490 |9 978-1-315-17949-0 | ||
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082 | 0 | |a 794.8 |2 23 | |
245 | 1 | 0 | |a The playful undead and video games |b critical analyses of zombies and gameplay |c edited by Stephen J. Webley and Peter Zackariasson |
264 | 1 | |a New York, NY |b Routledge |c 2020 | |
264 | 4 | |c © 2020 | |
300 | |a 1 online resource (287 pages) | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Routledge advances in game studies | |
490 | 0 | |a Routledge advances in game studies | |
520 | |a "This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop - the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man's relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology"-- | ||
650 | 4 | |a Video games / Psychological aspects | |
650 | 4 | |a Video games / Psychological aspects / Case studies | |
650 | 4 | |a Zombies in popular culture | |
650 | 4 | |a Zombies in popular culture / Case studies | |
650 | 4 | |a Zombies in mass media | |
650 | 4 | |a Zombies in mass media / Case studies | |
700 | 1 | |a Webley, Stephen J. |4 edt | |
700 | 1 | |a Zackariasson, Peter |d 1972- |4 edt | |
856 | 4 | 0 | |u https://www.taylorfrancis.com/books/9781315179490 |x Verlag |z URL des Erstveroeffentlichers |3 Volltext |
912 | |a ZDB-7-TFC | ||
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-032419398 |
Datensatz im Suchindex
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any_adam_object | |
author2 | Webley, Stephen J. Zackariasson, Peter 1972- |
author2_role | edt edt |
author2_variant | s j w sj sjw p z pz |
author_facet | Webley, Stephen J. Zackariasson, Peter 1972- |
building | Verbundindex |
bvnumber | BV047011862 |
collection | ZDB-7-TFC |
ctrlnum | (ZDB-7-TFC)1351716522 (DE-599)BVBBV047011862 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV047011862 |
illustrated | Not Illustrated |
indexdate | 2024-12-24T08:33:09Z |
institution | BVB |
isbn | 1351716522 9781351716529 9781315179490 1315179490 9781351716505 1351716506 9781351716512 1351716514 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-032419398 |
open_access_boolean | |
physical | 1 online resource (287 pages) |
psigel | ZDB-7-TFC |
publishDate | 2020 |
publishDateSearch | 2020 |
publishDateSort | 2020 |
publisher | Routledge |
record_format | marc |
series2 | Routledge advances in game studies |
spelling | The playful undead and video games critical analyses of zombies and gameplay edited by Stephen J. Webley and Peter Zackariasson New York, NY Routledge 2020 © 2020 1 online resource (287 pages) txt rdacontent c rdamedia cr rdacarrier Routledge advances in game studies "This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal - that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop - the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man's relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology"-- Video games / Psychological aspects Video games / Psychological aspects / Case studies Zombies in popular culture Zombies in popular culture / Case studies Zombies in mass media Zombies in mass media / Case studies Webley, Stephen J. edt Zackariasson, Peter 1972- edt https://www.taylorfrancis.com/books/9781315179490 Verlag URL des Erstveroeffentlichers Volltext |
spellingShingle | The playful undead and video games critical analyses of zombies and gameplay Video games / Psychological aspects Video games / Psychological aspects / Case studies Zombies in popular culture Zombies in popular culture / Case studies Zombies in mass media Zombies in mass media / Case studies |
title | The playful undead and video games critical analyses of zombies and gameplay |
title_auth | The playful undead and video games critical analyses of zombies and gameplay |
title_exact_search | The playful undead and video games critical analyses of zombies and gameplay |
title_full | The playful undead and video games critical analyses of zombies and gameplay edited by Stephen J. Webley and Peter Zackariasson |
title_fullStr | The playful undead and video games critical analyses of zombies and gameplay edited by Stephen J. Webley and Peter Zackariasson |
title_full_unstemmed | The playful undead and video games critical analyses of zombies and gameplay edited by Stephen J. Webley and Peter Zackariasson |
title_short | The playful undead and video games |
title_sort | the playful undead and video games critical analyses of zombies and gameplay |
title_sub | critical analyses of zombies and gameplay |
topic | Video games / Psychological aspects Video games / Psychological aspects / Case studies Zombies in popular culture Zombies in popular culture / Case studies Zombies in mass media Zombies in mass media / Case studies |
topic_facet | Video games / Psychological aspects Video games / Psychological aspects / Case studies Zombies in popular culture Zombies in popular culture / Case studies Zombies in mass media Zombies in mass media / Case studies |
url | https://www.taylorfrancis.com/books/9781315179490 |
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