Intersectional tech black users in digital gaming

"In "Intersectional Tech: Black Users in Digital Gaming," Kishonna L. Gray interrogates blackness in gaming at the intersections of race, gender, sexuality, and (dis)ability. Situating her argument within the context of the concurrent, seemingly unrelated events of Gamergate and the B...

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Bibliographische Detailangaben
1. Verfasser: Gray, Kishonna L. (VerfasserIn)
Weitere Verfasser: Sarkeesian, Anita 1983- (VerfasserIn eines Geleitwortes)
Format: Buch
Sprache:English
Veröffentlicht: Baton Rouge Louisiana State University Press [2020]
Schlagworte:
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Inhaltsangabe:
  • Foreword / by Anita Sarkeesian
  • Introduction: Intersectional formations and transmediated methods
  • The "problem" of intersectionality in digital gaming culture
  • Historical narratives, contemporary games, racialized experiences
  • Hypervisible blackness, invisible narratives : black gamers cocreating transmediated masculine identity
  • #Me2, #Me4, black women, and misogynoir : transmediated gaming practices as intersectional counterpublics
  • #TechFail : from intersectional (in)accessibility to inclusive design
  • Queering intersectional narratives : claiming space and creating possibilities
  • Conclusion: Resisting intersectional marginalization using transmediated technologies in the digital era