Ludotopia spaces, places and territories in computer games
Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the f...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bielefeld
transcript
[2019]
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Schriftenreihe: | Media studies
volume 63 |
Schlagworte: | |
Online-Zugang: | ASH01 EFN01 FAB01 FAW01 FCO01 FHA01 FKE01 FLA01 FUBA1 FWS01 FWS02 UBA01 UBG01 UBR01 UBY01 UPA01 URL des Erstveröffentlichers |
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Zusammenfassung: | Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space", "place" and "territory" featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these |
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Beschreibung: | Aus der Einleitung: "This volume is the result of two workshops that were held at the IT University Copenhagen and the University of Salford in Manchester, organized in cooperation with the Digital Games Research Center at the University of Potsdam." |
Beschreibung: | 1 Online-Ressource (315 Seiten) Illustrationen |
ISBN: | 9783839447307 |
DOI: | 10.14361/9783839447307 |