Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Wyand, David (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Birmingham Packt Pub. 2013
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!

MARC

LEADER 00000nam a2200000zc 4500
001 BV046098848
003 DE-604
005 00000000000000.0
007 cr|uuu---uuuuu
008 190812s2013 xx o|||| 00||| eng d
020 |a 9781849693554  |9 978-1-84969-355-4 
020 |a 1849693552  |9 1-84969-355-2 
035 |a (ZDB-4-ITC)ocn829461601 
035 |a (OCoLC)829461601 
035 |a (DE-599)BVBBV046098848 
040 |a DE-604  |b ger  |e rda 
041 0 |a eng 
082 0 |a 005.26 
100 1 |a Wyand, David  |e Verfasser  |4 aut 
245 1 0 |a Torque 3D game development cookbook  |b over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine  |c David Wyand 
264 1 |a Birmingham  |b Packt Pub.  |c 2013 
300 |a 1 online resource (908 pages) 
336 |b txt  |2 rdacontent 
337 |b c  |2 rdamedia 
338 |b cr  |2 rdacarrier 
500 |a Print version record 
505 8 |a Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed 
650 7 |a GAMES & ACTIVITIES / Video & Electronic  |2 bisacsh 
650 7 |a Computer games / Programming  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
650 4 |a Computer games  |x Programming  |a Three-dimensional display systems 
776 0 8 |i Erscheint auch als  |n Druck-Ausgabe  |a Wyand, David  |t Torque 3D Game Development Cookbook  |d Birmingham : Packt Publishing, ©2013  |z 9781849693547 
912 |a ZDB-4-ITC 
943 1 |a oai:aleph.bib-bvb.de:BVB01-031479666 

Datensatz im Suchindex

_version_ 1819307040567197697
any_adam_object
author Wyand, David
author_facet Wyand, David
author_role aut
author_sort Wyand, David
author_variant d w dw
building Verbundindex
bvnumber BV046098848
collection ZDB-4-ITC
contents Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed
ctrlnum (ZDB-4-ITC)ocn829461601
(OCoLC)829461601
(DE-599)BVBBV046098848
dewey-full 005.26
dewey-hundreds 000 - Computer science, information, general works
dewey-ones 005 - Computer programming, programs, data, security
dewey-raw 005.26
dewey-search 005.26
dewey-sort 15.26
dewey-tens 000 - Computer science, information, general works
discipline Informatik
format Electronic
eBook
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01937nam a2200373zc 4500</leader><controlfield tag="001">BV046098848</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">190812s2013 xx o|||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849693554</subfield><subfield code="9">978-1-84969-355-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1849693552</subfield><subfield code="9">1-84969-355-2</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-ITC)ocn829461601</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)829461601</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV046098848</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">005.26</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Wyand, David</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Torque 3D game development cookbook</subfield><subfield code="b">over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine</subfield><subfield code="c">David Wyand</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham</subfield><subfield code="b">Packt Pub.</subfield><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (908 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Print version record</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES &amp; ACTIVITIES / Video &amp; Electronic</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer games / Programming</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Three-dimensional display systems</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield><subfield code="a">Three-dimensional display systems</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe</subfield><subfield code="a">Wyand, David</subfield><subfield code="t">Torque 3D Game Development Cookbook</subfield><subfield code="d">Birmingham : Packt Publishing, ©2013</subfield><subfield code="z">9781849693547</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-ITC</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-031479666</subfield></datafield></record></collection>
id DE-604.BV046098848
illustrated Not Illustrated
indexdate 2024-12-24T07:46:35Z
institution BVB
isbn 9781849693554
1849693552
language English
oai_aleph_id oai:aleph.bib-bvb.de:BVB01-031479666
oclc_num 829461601
open_access_boolean
physical 1 online resource (908 pages)
psigel ZDB-4-ITC
publishDate 2013
publishDateSearch 2013
publishDateSort 2013
publisher Packt Pub.
record_format marc
spelling Wyand, David Verfasser aut
Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine David Wyand
Birmingham Packt Pub. 2013
1 online resource (908 pages)
txt rdacontent
c rdamedia
cr rdacarrier
Print version record
Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed
GAMES & ACTIVITIES / Video & Electronic bisacsh
Computer games / Programming fast
Three-dimensional display systems fast
Computer games Programming Three-dimensional display systems
Erscheint auch als Druck-Ausgabe Wyand, David Torque 3D Game Development Cookbook Birmingham : Packt Publishing, ©2013 9781849693547
spellingShingle Wyand, David
Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine
Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D's built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed
GAMES & ACTIVITIES / Video & Electronic bisacsh
Computer games / Programming fast
Three-dimensional display systems fast
Computer games Programming Three-dimensional display systems
title Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine
title_auth Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine
title_exact_search Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine
title_full Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine David Wyand
title_fullStr Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine David Wyand
title_full_unstemmed Torque 3D game development cookbook over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine David Wyand
title_short Torque 3D game development cookbook
title_sort torque 3d game development cookbook over 80 practical recipes and hidden gems for getting the most out of the torque d game engine
title_sub over 80 practical recipes and hidden gems for getting the most out of the Torque D game engine
topic GAMES & ACTIVITIES / Video & Electronic bisacsh
Computer games / Programming fast
Three-dimensional display systems fast
Computer games Programming Three-dimensional display systems
topic_facet GAMES & ACTIVITIES / Video & Electronic
Computer games / Programming
Three-dimensional display systems
Computer games Programming Three-dimensional display systems
work_keys_str_mv AT wyanddavid torque3dgamedevelopmentcookbookover80practicalrecipesandhiddengemsforgettingthemostoutofthetorquedgameengine