Flash building the interactive web
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Format: | Elektronisch E-Book |
Sprache: | English |
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Cambridge, Massachusetts
The MIT Press
[2014]
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Schriftenreihe: | Platform studies
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020 | |a 0262325772 |9 0-262-32577-2 | ||
035 | |a (ZDB-4-ITC)ocn890375115 | ||
035 | |a (OCoLC)890375115 | ||
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100 | 1 | |a Salter, Anastasia |d 1984- |e Verfasser |4 aut | |
245 | 1 | 0 | |a Flash |b building the interactive web |c Anastasia Salter and John Murray |
264 | 1 | |a Cambridge, Massachusetts |b The MIT Press |c [2014] | |
300 | |a 1 online resource (ix, 180 pages) |b illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
490 | 0 | |a Platform studies | |
500 | |a Print version record | ||
505 | 8 | |a "Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience." | |
630 | 0 | 4 | |a Flash (Computer file) |
650 | 7 | |a Flash (Computer file) |2 fast | |
650 | 7 | |a COMPUTERS / General |2 bisacsh | |
650 | 7 | |a COMPUTERS / History |2 bisacsh | |
650 | 7 | |a World Wide Web |2 fast | |
650 | 4 | |a World Wide Web |a Multimedia communications |x Computer programs | |
650 | 0 | 7 | |a Flash |g Programm |0 (DE-588)4520840-2 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a World Wide Web |0 (DE-588)4363898-3 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Flash |g Programm |0 (DE-588)4520840-2 |D s |
689 | 0 | 1 | |a World Wide Web |0 (DE-588)4363898-3 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Murray, John |d 1986- |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Salter, Anastasia, 1984- |t Flash |z 9780262028028 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030737516 |
Datensatz im Suchindex
_version_ | 1804179175821541377 |
---|---|
any_adam_object | |
author | Salter, Anastasia 1984- |
author_facet | Salter, Anastasia 1984- |
author_role | aut |
author_sort | Salter, Anastasia 1984- |
author_variant | a s as |
building | Verbundindex |
bvnumber | BV045350862 |
collection | ZDB-4-ITC |
contents | "Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience." |
ctrlnum | (ZDB-4-ITC)ocn890375115 (OCoLC)890375115 (DE-599)BVBBV045350862 |
dewey-full | 006.7/8 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.7/8 |
dewey-search | 006.7/8 |
dewey-sort | 16.7 18 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | DE-604.BV045350862 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:42Z |
institution | BVB |
isbn | 9780262325776 0262325772 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030737516 |
oclc_num | 890375115 |
open_access_boolean | |
physical | 1 online resource (ix, 180 pages) illustrations |
psigel | ZDB-4-ITC |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | The MIT Press |
record_format | marc |
series2 | Platform studies |
spelling | Salter, Anastasia 1984- Verfasser aut Flash building the interactive web Anastasia Salter and John Murray Cambridge, Massachusetts The MIT Press [2014] 1 online resource (ix, 180 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Platform studies Print version record "Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience." Flash (Computer file) Flash (Computer file) fast COMPUTERS / General bisacsh COMPUTERS / History bisacsh World Wide Web fast World Wide Web Multimedia communications Computer programs Flash Programm (DE-588)4520840-2 gnd rswk-swf World Wide Web (DE-588)4363898-3 gnd rswk-swf Flash Programm (DE-588)4520840-2 s World Wide Web (DE-588)4363898-3 s DE-604 Murray, John 1986- Sonstige oth Erscheint auch als Druck-Ausgabe Salter, Anastasia, 1984- Flash 9780262028028 |
spellingShingle | Salter, Anastasia 1984- Flash building the interactive web "Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience." Flash (Computer file) Flash (Computer file) fast COMPUTERS / General bisacsh COMPUTERS / History bisacsh World Wide Web fast World Wide Web Multimedia communications Computer programs Flash Programm (DE-588)4520840-2 gnd World Wide Web (DE-588)4363898-3 gnd |
subject_GND | (DE-588)4520840-2 (DE-588)4363898-3 |
title | Flash building the interactive web |
title_auth | Flash building the interactive web |
title_exact_search | Flash building the interactive web |
title_full | Flash building the interactive web Anastasia Salter and John Murray |
title_fullStr | Flash building the interactive web Anastasia Salter and John Murray |
title_full_unstemmed | Flash building the interactive web Anastasia Salter and John Murray |
title_short | Flash |
title_sort | flash building the interactive web |
title_sub | building the interactive web |
topic | Flash (Computer file) Flash (Computer file) fast COMPUTERS / General bisacsh COMPUTERS / History bisacsh World Wide Web fast World Wide Web Multimedia communications Computer programs Flash Programm (DE-588)4520840-2 gnd World Wide Web (DE-588)4363898-3 gnd |
topic_facet | Flash (Computer file) COMPUTERS / General COMPUTERS / History World Wide Web World Wide Web Multimedia communications Computer programs Flash Programm |
work_keys_str_mv | AT salteranastasia flashbuildingtheinteractiveweb AT murrayjohn flashbuildingtheinteractiveweb |