Flash building the interactive web

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Bibliographische Detailangaben
1. Verfasser: Salter, Anastasia 1984- (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Cambridge, Massachusetts The MIT Press [2014]
Schriftenreihe:Platform studies
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505 8 |a "Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience." 
630 0 4 |a Flash (Computer file) 
650 7 |a Flash (Computer file)  |2 fast 
650 7 |a COMPUTERS / General  |2 bisacsh 
650 7 |a COMPUTERS / History  |2 bisacsh 
650 7 |a World Wide Web  |2 fast 
650 4 |a World Wide Web  |a Multimedia communications  |x Computer programs 
650 0 7 |a Flash  |g Programm  |0 (DE-588)4520840-2  |2 gnd  |9 rswk-swf 
650 0 7 |a World Wide Web  |0 (DE-588)4363898-3  |2 gnd  |9 rswk-swf 
689 0 0 |a Flash  |g Programm  |0 (DE-588)4520840-2  |D s 
689 0 1 |a World Wide Web  |0 (DE-588)4363898-3  |D s 
689 0 |5 DE-604 
700 1 |a Murray, John  |d 1986-  |e Sonstige  |4 oth 
776 0 8 |i Erscheint auch als  |n Druck-Ausgabe  |a Salter, Anastasia, 1984-  |t Flash  |z 9780262028028 
912 |a ZDB-4-ITC 
999 |a oai:aleph.bib-bvb.de:BVB01-030737516 

Datensatz im Suchindex

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author Salter, Anastasia 1984-
author_facet Salter, Anastasia 1984-
author_role aut
author_sort Salter, Anastasia 1984-
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contents "Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience."
ctrlnum (ZDB-4-ITC)ocn890375115
(OCoLC)890375115
(DE-599)BVBBV045350862
dewey-full 006.7/8
dewey-hundreds 000 - Computer science, information, general works
dewey-ones 006 - Special computer methods
dewey-raw 006.7/8
dewey-search 006.7/8
dewey-sort 16.7 18
dewey-tens 000 - Computer science, information, general works
discipline Informatik
format Electronic
eBook
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spelling Salter, Anastasia 1984- Verfasser aut
Flash building the interactive web Anastasia Salter and John Murray
Cambridge, Massachusetts The MIT Press [2014]
1 online resource (ix, 180 pages) illustrations
txt rdacontent
c rdamedia
cr rdacarrier
Platform studies
Print version record
"Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience."
Flash (Computer file)
Flash (Computer file) fast
COMPUTERS / General bisacsh
COMPUTERS / History bisacsh
World Wide Web fast
World Wide Web Multimedia communications Computer programs
Flash Programm (DE-588)4520840-2 gnd rswk-swf
World Wide Web (DE-588)4363898-3 gnd rswk-swf
Flash Programm (DE-588)4520840-2 s
World Wide Web (DE-588)4363898-3 s
DE-604
Murray, John 1986- Sonstige oth
Erscheint auch als Druck-Ausgabe Salter, Anastasia, 1984- Flash 9780262028028
spellingShingle Salter, Anastasia 1984-
Flash building the interactive web
"Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience."
Flash (Computer file)
Flash (Computer file) fast
COMPUTERS / General bisacsh
COMPUTERS / History bisacsh
World Wide Web fast
World Wide Web Multimedia communications Computer programs
Flash Programm (DE-588)4520840-2 gnd
World Wide Web (DE-588)4363898-3 gnd
subject_GND (DE-588)4520840-2
(DE-588)4363898-3
title Flash building the interactive web
title_auth Flash building the interactive web
title_exact_search Flash building the interactive web
title_full Flash building the interactive web Anastasia Salter and John Murray
title_fullStr Flash building the interactive web Anastasia Salter and John Murray
title_full_unstemmed Flash building the interactive web Anastasia Salter and John Murray
title_short Flash
title_sort flash building the interactive web
title_sub building the interactive web
topic Flash (Computer file)
Flash (Computer file) fast
COMPUTERS / General bisacsh
COMPUTERS / History bisacsh
World Wide Web fast
World Wide Web Multimedia communications Computer programs
Flash Programm (DE-588)4520840-2 gnd
World Wide Web (DE-588)4363898-3 gnd
topic_facet Flash (Computer file)
COMPUTERS / General
COMPUTERS / History
World Wide Web
World Wide Web Multimedia communications Computer programs
Flash Programm
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