Understanding augmented reality concepts and applications
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam
Morgan Kaufmann
2013
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245 | 1 | 0 | |a Understanding augmented reality |b concepts and applications |c Alan B. Craig |
264 | 1 | |a Amsterdam |b Morgan Kaufmann |c 2013 | |
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505 | 8 | |a "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- | |
650 | 7 | |a COMPUTERS / Virtual Worlds |2 bisacsh | |
650 | 7 | |a Augmented reality |2 fast | |
650 | 7 | |a Engineering & Applied Sciences |2 hilcc | |
650 | 7 | |a Computer Science |2 hilcc | |
650 | 4 | |a Augmented reality | |
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Datensatz im Suchindex
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any_adam_object | |
author | Craig, Alan B. |
author_facet | Craig, Alan B. |
author_role | aut |
author_sort | Craig, Alan B. |
author_variant | a b c ab abc |
building | Verbundindex |
bvnumber | BV045350055 |
classification_rvk | ST 323 |
collection | ZDB-4-ITC |
contents | "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- |
ctrlnum | (ZDB-4-ITC)ocn843187679 (OCoLC)843187679 (DE-599)BVBBV045350055 |
dewey-full | 006.8 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.8 |
dewey-search | 006.8 |
dewey-sort | 16.8 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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illustrated | Not Illustrated |
indexdate | 2024-07-10T08:15:40Z |
institution | BVB |
isbn | 9780240824109 0240824105 1299553176 9781299553170 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736709 |
oclc_num | 843187679 |
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physical | 1 online resource |
psigel | ZDB-4-ITC |
publishDate | 2013 |
publishDateSearch | 2013 |
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publisher | Morgan Kaufmann |
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spelling | Craig, Alan B. Verfasser aut Understanding augmented reality concepts and applications Alan B. Craig Amsterdam Morgan Kaufmann 2013 1 online resource txt rdacontent c rdamedia cr rdacarrier "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- COMPUTERS / Virtual Worlds bisacsh Augmented reality fast Engineering & Applied Sciences hilcc Computer Science hilcc Augmented reality Erweiterte Realität Informatik (DE-588)4715802-5 gnd rswk-swf Erweiterte Realität Informatik (DE-588)4715802-5 s 1\p DE-604 Erscheint auch als Druck-Ausgabe Craig, Alan B. Understanding augmented reality 9780240824086 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Craig, Alan B. Understanding augmented reality concepts and applications "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- COMPUTERS / Virtual Worlds bisacsh Augmented reality fast Engineering & Applied Sciences hilcc Computer Science hilcc Augmented reality Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
subject_GND | (DE-588)4715802-5 |
title | Understanding augmented reality concepts and applications |
title_auth | Understanding augmented reality concepts and applications |
title_exact_search | Understanding augmented reality concepts and applications |
title_full | Understanding augmented reality concepts and applications Alan B. Craig |
title_fullStr | Understanding augmented reality concepts and applications Alan B. Craig |
title_full_unstemmed | Understanding augmented reality concepts and applications Alan B. Craig |
title_short | Understanding augmented reality |
title_sort | understanding augmented reality concepts and applications |
title_sub | concepts and applications |
topic | COMPUTERS / Virtual Worlds bisacsh Augmented reality fast Engineering & Applied Sciences hilcc Computer Science hilcc Augmented reality Erweiterte Realität Informatik (DE-588)4715802-5 gnd |
topic_facet | COMPUTERS / Virtual Worlds Augmented reality Engineering & Applied Sciences Computer Science Erweiterte Realität Informatik |
work_keys_str_mv | AT craigalanb understandingaugmentedrealityconceptsandapplications |