Understanding augmented reality concepts and applications

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Bibliographische Detailangaben
1. Verfasser: Craig, Alan B. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Amsterdam Morgan Kaufmann 2013
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505 8 |a "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"-- 
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Datensatz im Suchindex

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contents "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
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dewey-hundreds 000 - Computer science, information, general works
dewey-ones 006 - Special computer methods
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dewey-tens 000 - Computer science, information, general works
discipline Informatik
format Electronic
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spelling Craig, Alan B. Verfasser aut
Understanding augmented reality concepts and applications Alan B. Craig
Amsterdam Morgan Kaufmann 2013
1 online resource
txt rdacontent
c rdamedia
cr rdacarrier
"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
COMPUTERS / Virtual Worlds bisacsh
Augmented reality fast
Engineering & Applied Sciences hilcc
Computer Science hilcc
Augmented reality
Erweiterte Realität Informatik (DE-588)4715802-5 gnd rswk-swf
Erweiterte Realität Informatik (DE-588)4715802-5 s
1\p DE-604
Erscheint auch als Druck-Ausgabe Craig, Alan B. Understanding augmented reality 9780240824086
1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk
spellingShingle Craig, Alan B.
Understanding augmented reality concepts and applications
"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--
COMPUTERS / Virtual Worlds bisacsh
Augmented reality fast
Engineering & Applied Sciences hilcc
Computer Science hilcc
Augmented reality
Erweiterte Realität Informatik (DE-588)4715802-5 gnd
subject_GND (DE-588)4715802-5
title Understanding augmented reality concepts and applications
title_auth Understanding augmented reality concepts and applications
title_exact_search Understanding augmented reality concepts and applications
title_full Understanding augmented reality concepts and applications Alan B. Craig
title_fullStr Understanding augmented reality concepts and applications Alan B. Craig
title_full_unstemmed Understanding augmented reality concepts and applications Alan B. Craig
title_short Understanding augmented reality
title_sort understanding augmented reality concepts and applications
title_sub concepts and applications
topic COMPUTERS / Virtual Worlds bisacsh
Augmented reality fast
Engineering & Applied Sciences hilcc
Computer Science hilcc
Augmented reality
Erweiterte Realität Informatik (DE-588)4715802-5 gnd
topic_facet COMPUTERS / Virtual Worlds
Augmented reality
Engineering & Applied Sciences
Computer Science
Erweiterte Realität Informatik
work_keys_str_mv AT craigalanb understandingaugmentedrealityconceptsandapplications