Unity 3.x game development by example beginner's guide
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Format: | Elektronisch E-Book |
Sprache: | English |
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Birmingham, U.K.
Packt Publishing Limited
2011
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Ausgabe: | 2nd ed |
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100 | 1 | |a Creighton, Ryan Henson |e Verfasser |4 aut | |
245 | 1 | 0 | |a Unity 3.x game development by example |b beginner's guide |c Ryan Henson Creighton |
250 | |a 2nd ed | ||
264 | 1 | |a Birmingham, U.K. |b Packt Publishing Limited |c 2011 | |
300 | |a 1 online resource (ix, 390 pages) |b color illustrations | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Title from e-book home page (viewed Nov. 7, 2011). - "A seat-of-your-pants manual for building fun, groovy little games with Unity 3.x." | ||
505 | 8 | |a This book starts beginning game developers off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish | |
650 | 7 | |a COMPUTERS / Computer Graphics |2 bisacsh | |
650 | 7 | |a Computer games / Programming |2 fast | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 7 | |a Three-dimensional display systems |2 fast | |
650 | 4 | |a Computer games |x Programming |a Computer graphics |a Three-dimensional display systems | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe |a Creighton, R.H. |t Unity 3.x game development by example beginner's guide |d [S.l.] : Packt Publishing Limited, 2011 |z 1849691843 |
912 | |a ZDB-4-ITC | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-030736095 |
Datensatz im Suchindex
_version_ | 1804179173331173376 |
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any_adam_object | |
author | Creighton, Ryan Henson |
author_facet | Creighton, Ryan Henson |
author_role | aut |
author_sort | Creighton, Ryan Henson |
author_variant | r h c rh rhc |
building | Verbundindex |
bvnumber | BV045349441 |
collection | ZDB-4-ITC |
contents | This book starts beginning game developers off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish |
ctrlnum | (ZDB-4-ITC)ocn759849690 (OCoLC)759849690 (DE-599)BVBBV045349441 |
dewey-full | 006.6869 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6869 |
dewey-search | 006.6869 |
dewey-sort | 16.6869 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed |
format | Electronic eBook |
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id | DE-604.BV045349441 |
illustrated | Illustrated |
indexdate | 2024-07-10T08:15:39Z |
institution | BVB |
isbn | 9781849691857 1849691851 1849691843 9781849691840 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030736095 |
oclc_num | 759849690 |
open_access_boolean | |
physical | 1 online resource (ix, 390 pages) color illustrations |
psigel | ZDB-4-ITC |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Packt Publishing Limited |
record_format | marc |
spelling | Creighton, Ryan Henson Verfasser aut Unity 3.x game development by example beginner's guide Ryan Henson Creighton 2nd ed Birmingham, U.K. Packt Publishing Limited 2011 1 online resource (ix, 390 pages) color illustrations txt rdacontent c rdamedia cr rdacarrier Title from e-book home page (viewed Nov. 7, 2011). - "A seat-of-your-pants manual for building fun, groovy little games with Unity 3.x." This book starts beginning game developers off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish COMPUTERS / Computer Graphics bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Computer games Programming Computer graphics Three-dimensional display systems Erscheint auch als Druck-Ausgabe Creighton, R.H. Unity 3.x game development by example beginner's guide [S.l.] : Packt Publishing Limited, 2011 1849691843 |
spellingShingle | Creighton, Ryan Henson Unity 3.x game development by example beginner's guide This book starts beginning game developers off on the right foot, emphasizing small, simple game ideas and playable projects that you can actually finish COMPUTERS / Computer Graphics bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Computer games Programming Computer graphics Three-dimensional display systems |
title | Unity 3.x game development by example beginner's guide |
title_auth | Unity 3.x game development by example beginner's guide |
title_exact_search | Unity 3.x game development by example beginner's guide |
title_full | Unity 3.x game development by example beginner's guide Ryan Henson Creighton |
title_fullStr | Unity 3.x game development by example beginner's guide Ryan Henson Creighton |
title_full_unstemmed | Unity 3.x game development by example beginner's guide Ryan Henson Creighton |
title_short | Unity 3.x game development by example |
title_sort | unity 3 x game development by example beginner s guide |
title_sub | beginner's guide |
topic | COMPUTERS / Computer Graphics bisacsh Computer games / Programming fast Computer graphics fast Three-dimensional display systems fast Computer games Programming Computer graphics Three-dimensional display systems |
topic_facet | COMPUTERS / Computer Graphics Computer games / Programming Computer graphics Three-dimensional display systems Computer games Programming Computer graphics Three-dimensional display systems |
work_keys_str_mv | AT creightonryanhenson unity3xgamedevelopmentbyexamplebeginnersguide |