Physically based shader development for Unity 2017 develop custom lighting systems

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1. Verfasser: Doppioslash, Claudia (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: New York APRESS 2018
Schriftenreihe:For professionals by professionals
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MARC

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Datensatz im Suchindex

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physical XXII, 232 Seiten Illustrationen, Diagramme 25.4 cm x 17.8 cm
publishDate 2018
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series2 For professionals by professionals
spelling Doppioslash, Claudia Verfasser (DE-588)1160492069 aut
Physically based shader development for Unity 2017 develop custom lighting systems Claudia Doppioslash
New York APRESS 2018
© 2018
XXII, 232 Seiten Illustrationen, Diagramme 25.4 cm x 17.8 cm
txt rdacontent
n rdamedia
nc rdacarrier
For professionals by professionals
Auf der Coverrückseite: Shelve in: Graphics / general, User level: Intermediate - advanced
Unity 5 (DE-588)1073620921 gnd rswk-swf
Shader Informatik (DE-588)7673243-5 gnd rswk-swf
UMK
UM
UML
pbs
physical based shader
opengl
directx
vulkan
game of thrones
Oren-Nayar
Cook-Torrance
Ashikhmin-Shirley
ShaderLab
BRDFs
Shader Informatik (DE-588)7673243-5 s
Unity 5 (DE-588)1073620921 s
1\p DE-604
Apress L.P. (DE-588)1065538766 pbl
Elektronische Reproduktion 9781484233092
Erscheint auch als Online-Ausgabe 978-1-4842-3309-2
X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=f8a30810ca7b46f990e7f27217d957be&prov=M&dok_var=1&dok_ext=htm Inhaltstext
X:MVB http://www.springer.com/
1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk
spellingShingle Doppioslash, Claudia
Physically based shader development for Unity 2017 develop custom lighting systems
Unity 5 (DE-588)1073620921 gnd
Shader Informatik (DE-588)7673243-5 gnd
subject_GND (DE-588)1073620921
(DE-588)7673243-5
title Physically based shader development for Unity 2017 develop custom lighting systems
title_auth Physically based shader development for Unity 2017 develop custom lighting systems
title_exact_search Physically based shader development for Unity 2017 develop custom lighting systems
title_full Physically based shader development for Unity 2017 develop custom lighting systems Claudia Doppioslash
title_fullStr Physically based shader development for Unity 2017 develop custom lighting systems Claudia Doppioslash
title_full_unstemmed Physically based shader development for Unity 2017 develop custom lighting systems Claudia Doppioslash
title_short Physically based shader development for Unity 2017
title_sort physically based shader development for unity 2017 develop custom lighting systems
title_sub develop custom lighting systems
topic Unity 5 (DE-588)1073620921 gnd
Shader Informatik (DE-588)7673243-5 gnd
topic_facet Unity 5
Shader Informatik
url http://deposit.dnb.de/cgi-bin/dokserv?id=f8a30810ca7b46f990e7f27217d957be&prov=M&dok_var=1&dok_ext=htm
http://www.springer.com/
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