Physically based shader development for Unity 2017 develop custom lighting systems
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Format: | Buch |
Sprache: | English |
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New York
APRESS
2018
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Schriftenreihe: | For professionals by professionals
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LEADER | 00000nam a2200000 c 4500 | ||
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020 | |a 1484233085 |9 1-4842-3308-5 | ||
024 | 3 | |a 9781484233085 | |
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044 | |a xxu |c XD-US | ||
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100 | 1 | |a Doppioslash, Claudia |e Verfasser |0 (DE-588)1160492069 |4 aut | |
245 | 1 | 0 | |a Physically based shader development for Unity 2017 |b develop custom lighting systems |c Claudia Doppioslash |
264 | 1 | |a New York |b APRESS |c 2018 | |
264 | 4 | |c © 2018 | |
300 | |a XXII, 232 Seiten |b Illustrationen, Diagramme |c 25.4 cm x 17.8 cm | ||
336 | |b txt |2 rdacontent | ||
337 | |b n |2 rdamedia | ||
338 | |b nc |2 rdacarrier | ||
490 | 0 | |a For professionals by professionals | |
500 | |a Auf der Coverrückseite: Shelve in: Graphics / general, User level: Intermediate - advanced | ||
650 | 0 | 7 | |a Unity 5 |0 (DE-588)1073620921 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Shader |g Informatik |0 (DE-588)7673243-5 |2 gnd |9 rswk-swf |
653 | |a UMK | ||
653 | |a UM | ||
653 | |a UML | ||
653 | |a pbs | ||
653 | |a physical based shader | ||
653 | |a opengl | ||
653 | |a directx | ||
653 | |a vulkan | ||
653 | |a game of thrones | ||
653 | |a Oren-Nayar | ||
653 | |a Cook-Torrance | ||
653 | |a Ashikhmin-Shirley | ||
653 | |a ShaderLab | ||
653 | |a BRDFs | ||
653 | |a UMK | ||
689 | 0 | 0 | |a Shader |g Informatik |0 (DE-588)7673243-5 |D s |
689 | 0 | 1 | |a Unity 5 |0 (DE-588)1073620921 |D s |
689 | 0 | |8 1\p |5 DE-604 | |
710 | 2 | |a Apress L.P. |0 (DE-588)1065538766 |4 pbl | |
776 | 0 | 8 | |i Elektronische Reproduktion |z 9781484233092 |
776 | 0 | 8 | |i Erscheint auch als |n Online-Ausgabe |z 978-1-4842-3309-2 |
856 | 4 | 2 | |m X:MVB |q text/html |u http://deposit.dnb.de/cgi-bin/dokserv?id=f8a30810ca7b46f990e7f27217d957be&prov=M&dok_var=1&dok_ext=htm |3 Inhaltstext |
856 | 4 | 2 | |m X:MVB |u http://www.springer.com/ |
883 | 1 | |8 1\p |a cgwrk |d 20201028 |q DE-101 |u https://d-nb.info/provenance/plan#cgwrk | |
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-030480817 |
Datensatz im Suchindex
_version_ | 1819303413621456896 |
---|---|
any_adam_object | |
author | Doppioslash, Claudia |
author_GND | (DE-588)1160492069 |
author_facet | Doppioslash, Claudia |
author_role | aut |
author_sort | Doppioslash, Claudia |
author_variant | c d cd |
building | Verbundindex |
bvnumber | BV045090016 |
classification_rvk | ST 324 |
ctrlnum | (OCoLC)1050922162 (DE-599)DNB1140743708 |
discipline | Informatik |
format | Book |
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id | DE-604.BV045090016 |
illustrated | Illustrated |
indexdate | 2024-12-24T06:48:59Z |
institution | BVB |
institution_GND | (DE-588)1065538766 |
isbn | 9781484233085 1484233085 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030480817 |
oclc_num | 1050922162 |
open_access_boolean | |
owner | DE-11 |
owner_facet | DE-11 |
physical | XXII, 232 Seiten Illustrationen, Diagramme 25.4 cm x 17.8 cm |
publishDate | 2018 |
publishDateSearch | 2018 |
publishDateSort | 2018 |
publisher | APRESS |
record_format | marc |
series2 | For professionals by professionals |
spelling | Doppioslash, Claudia Verfasser (DE-588)1160492069 aut Physically based shader development for Unity 2017 develop custom lighting systems Claudia Doppioslash New York APRESS 2018 © 2018 XXII, 232 Seiten Illustrationen, Diagramme 25.4 cm x 17.8 cm txt rdacontent n rdamedia nc rdacarrier For professionals by professionals Auf der Coverrückseite: Shelve in: Graphics / general, User level: Intermediate - advanced Unity 5 (DE-588)1073620921 gnd rswk-swf Shader Informatik (DE-588)7673243-5 gnd rswk-swf UMK UM UML pbs physical based shader opengl directx vulkan game of thrones Oren-Nayar Cook-Torrance Ashikhmin-Shirley ShaderLab BRDFs Shader Informatik (DE-588)7673243-5 s Unity 5 (DE-588)1073620921 s 1\p DE-604 Apress L.P. (DE-588)1065538766 pbl Elektronische Reproduktion 9781484233092 Erscheint auch als Online-Ausgabe 978-1-4842-3309-2 X:MVB text/html http://deposit.dnb.de/cgi-bin/dokserv?id=f8a30810ca7b46f990e7f27217d957be&prov=M&dok_var=1&dok_ext=htm Inhaltstext X:MVB http://www.springer.com/ 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Doppioslash, Claudia Physically based shader development for Unity 2017 develop custom lighting systems Unity 5 (DE-588)1073620921 gnd Shader Informatik (DE-588)7673243-5 gnd |
subject_GND | (DE-588)1073620921 (DE-588)7673243-5 |
title | Physically based shader development for Unity 2017 develop custom lighting systems |
title_auth | Physically based shader development for Unity 2017 develop custom lighting systems |
title_exact_search | Physically based shader development for Unity 2017 develop custom lighting systems |
title_full | Physically based shader development for Unity 2017 develop custom lighting systems Claudia Doppioslash |
title_fullStr | Physically based shader development for Unity 2017 develop custom lighting systems Claudia Doppioslash |
title_full_unstemmed | Physically based shader development for Unity 2017 develop custom lighting systems Claudia Doppioslash |
title_short | Physically based shader development for Unity 2017 |
title_sort | physically based shader development for unity 2017 develop custom lighting systems |
title_sub | develop custom lighting systems |
topic | Unity 5 (DE-588)1073620921 gnd Shader Informatik (DE-588)7673243-5 gnd |
topic_facet | Unity 5 Shader Informatik |
url | http://deposit.dnb.de/cgi-bin/dokserv?id=f8a30810ca7b46f990e7f27217d957be&prov=M&dok_var=1&dok_ext=htm http://www.springer.com/ |
work_keys_str_mv | AT doppioslashclaudia physicallybasedshaderdevelopmentforunity2017developcustomlightingsystems AT apresslp physicallybasedshaderdevelopmentforunity2017developcustomlightingsystems |