Virtual reality and augmented reality myths and realities

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Weitere Verfasser: Arnaldi, Bruno (HerausgeberIn), Guitton, Pascal (HerausgeberIn), Moreau, Guillaume (HerausgeberIn)
Format: Buch
Sprache:English
Veröffentlicht: London ISTE 2018
Schriftenreihe:Computer engineering series
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Datensatz im Suchindex

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adam_text Contents Preface.............................................................. xi Introduction......................................................... xv Bruno Arnaldi, Pascal Guitton and Guillaume Moreau Chapter 1. New Applications........................................... 1 Bruno Arnaldi, Stéphane COTIN, Nadine COUTURE, Jean-Louis Dautin, Valérie Gouranton, François Gruson and Domitile Lourdeaux 1.1. New industrial applications.................................. 1 1.1.1. Virtual reality in industry............................... 1 1.1.2. Augmented reality and industrial applications..................................................... 3 1.1.3. VR-AR for industrial renewal.............................. 4 1.1.4. And what about augmented reality?........................ 12 1.2. Computer-assisted surgery................................... 14 1.2.1. Introduction ............................................ 14 1.2.2. Virtual reality and simulation for learning ........... 16 1.2.3. Augmented reality and intervention planning............ 21 1.2.4. Augmented reality in surgery............................. 26 1.2.5. Current conditions and future prospects.................. 31 1.3. Sustainable cities.......................................... 32 1.3.1. Mobility aids in an urban environment.................... 33 1.3.2. Building and architecture................................ 37 1.3.3. Cities and urbanism...................................... 41 1.3.4. Towards sustainable urban systems ....................... 46 vi Virtual Reality and Augmented Reality 1.4. Innovative, integrative and adaptive societies............ 48 1.4.1. Education............................................. 48 1.4.2. Arts and cultural heritage............................ 54 1.4.3. Conclusion............................................ 60 1.5. Bibliography.............................................. 61 Chapter 2. The Democratization of VR-AR............................ 73 Sébastien KUNTZ, Richard KULPA and Jérôme ROYAN 2.1. New equipment ............................................ 73 2.1.1. Introduction............................................. 73 2.1.2. Positioning and orientation devices...................... 74 2.1.3. Restitution devices...................................... 82 2.1.4. Technological challenges and perspectives................100 2.1.5. Conclusions on new equipment ............................109 2.2. New software.................................................Ill 2.2.1. Introduction ............................................Ill 2.2.2. Developing 3D applications ..............................113 2.2.3. Managing peripheral devices..............................116 2.2.4. Dedicated VR-AR software solutions.......................119 2.2.5. Conclusion...............................................120 2.3. Bibliography.................................................121 Chapter 3. Complexity and Scientific Challenges ......................123 Ferran ARGELAGUET Sanz, Bruno Arnaldi, Jean-Marie Burkhardt, Géry CASIEZ, Stéphane Donikian, Florian Gosselin, Xavier Granier, Patrick Le Callet, Vincent Lepetit, Maud Marchal, Guillaume Moreau, Jérôme Perret and Toinon Vigier 3.1. Introduction: complexity.......................................123 3.1.1. Physical model and detecting collisions...................124 3.1.2. Populating 3D environments: single virtual human to a surging crowd...........................................130 3.1.3. The difficulty of making 3D interaction natural...........137 3.1.4. The difficulty of synthesizing haptic feedback............141 3.2. The real-virtual relationship in augmented reality.............150 3.2.1. Acquisition and restitution equipment.......................151 3.2.2. Pose computation............................................152 3.2.3. Realistic rendering.........................................156 Contents vii 3.3. Complexity and scientific challenges of 3D interaction................................................158 3.3.1. Introduction .......................................... 158 3.3.2. Complexity and challenges surrounding the 3D interaction loop........................................158 3.3.3. Challenge 1: sensory-motor actions for interaction................................................159 3.3.4. Challenge 2: multisensory feedback......................163 3.3.5. Challenge 3: users and perception.......................166 3.3.6. Conclusion..............................................167 3.4. Visual perception ..........................................168 3.4.1. A glossary of terms related to unease, fatigue and physical discomfort........................................168 3.4.2. Display factors.........................................173 3.4.3. Conclusion..............................................179 3.5. Evaluation .................................................179 3.5.1. Objectives and scope of this section....................179 3.5.2. Evaluation: a complex problem...........................180 3.5.3. Evaluation using studies with human subjects............184 3.5.4. Drawbacks to overcome...................................193 3.5.5. Evolutions in measuring performance and behavior, characterizing participants......................195 3.5.6. Conclusion and perspectives.............................200 3.6. Bibliography................................................201 Chapter 4. Towards VE that are More Closely Related to the Real World............................................217 Gery Casiez, Xavier GRANIER, Martin Hachet, Vincent Lepetit, Guillaume Moreau and Olivier Nannipieri 4.1. “Tough” scientific challenges for AR........................218 4.1.1. Choosing a display device ..............................218 4.1.2. Spatial localization....................................221 4.2. Topics in AR that are rarely or never approached ......................................................223 4.2.1. Introduction ...........................................223 4.2.2. Hybridization through a screen or HMD...................224 4.3. Spatial augmented reality...................................227 viii Virtual Reality and Augmented Reality 4.3.1. Hybridization of the real world and the virtual world....................................................227 4.3.2. Current evolutions........................................228 4.4. Presence in augmented reality.................................229 4.4.1. Is presence in reality the model for presence in virtual environments?.........................................229 4.4.2. Mixed reality: an end to the real versus virtual binary?..................................................231 4.4.3. From mixed reality to mixed presence......................231 4.4.4. Augmented reality: a total environment....................232 4.5. 3D interaction on tactile surfaces............................233 4.5.1. 3D interaction............................................234 4.5.2. 3D interaction on tactile surfaces ...................... 236 4.6. Bibliography..................................................240 Chapter 5. Scientific and Technical Prospects .........................247 Caroline Baillard, Philippe GuiLLOTEL, Anatole Lecuyer, Fabien Lotte, Nicolas Mollet, Jean-Marie Normand and Gael Seydoux 5.1. The promised revolution in the field of entertainment...................................................247 5.1.1. Introduction..............................................247 5.1.2. Defining a new, polymorphic immersive medium...........................................................248 5.1.3. Promised experiences.................................... 251 5.1.4. Prospects.................................................255 5.2. Brain-computer interfaces.....................................258 5.2.1. Brain-computer interfaces: introduction and definitions..................................................258 5.2.2. What BCIs cannot do.......................................260 5.2.3. Working principle of BCIs.................................261 5.2.4. Current applications of BCIs..............................263 5.2.5. The future of BCIs........................................268 5.3. Alternative perceptions in virtual reality....................269 5.3.1. Introduction .............................................269 5.3.2. Pseudo-sensory feedback...................................271 5.3.3. Alternative perception of movement........................275 5.3.4. Altered perception of one’s body..........................278 Contents ix 5.3.5. Conclusion.............................................283 5.4. Bibliography...............................................284 Chapter 6. The Challenges and Risks of Democratization ofVR-AR.............................................................289 Philippe Fuchs 6.1. Introduction ..............................................289 6.2. Health and comfort problems................................292 6.2.1. The different problems.................................292 6.2.2. Sensorimotor incoherences..............................293 6.3. Solutions to avoid discomfort and unease...................297 6.3.1. Presentation of the process............................297 6.3.2. Mitigation of the impact on visuo-vestibular incoherence...................................................297 6.3.3. Removing visuo-vestibular incoherence by modifying the functioning of the interaction paradigm.........298 6.3.4. Removing visuo-vestibular incoherence by modifying interfaces.......................................299 6.3.5. Levels of difficulty in adapting.......................299 6.4. Conclusion.................................................300 6.5. Bibliography...............................................301 Conclusion .........................................................303 Bruno Arnaldi, Pascal Guitton and Guillaume Moreau Postface ...........................................................309 Bruno Arnaldi, Pascal Guitton and Guillaume Moreau Glossary............................................................315 List of Authors ....................................................317 Index 321
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spellingShingle Virtual reality and augmented reality myths and realities
Erweiterte Realität Informatik (DE-588)4715802-5 gnd
Virtuelle Realität (DE-588)4399931-1 gnd
subject_GND (DE-588)4715802-5
(DE-588)4399931-1
title Virtual reality and augmented reality myths and realities
title_auth Virtual reality and augmented reality myths and realities
title_exact_search Virtual reality and augmented reality myths and realities
title_full Virtual reality and augmented reality myths and realities edited by Bruno Arnaldi, Pascal Guitton, Guillaume Moreau
title_fullStr Virtual reality and augmented reality myths and realities edited by Bruno Arnaldi, Pascal Guitton, Guillaume Moreau
title_full_unstemmed Virtual reality and augmented reality myths and realities edited by Bruno Arnaldi, Pascal Guitton, Guillaume Moreau
title_short Virtual reality and augmented reality
title_sort virtual reality and augmented reality myths and realities
title_sub myths and realities
topic Erweiterte Realität Informatik (DE-588)4715802-5 gnd
Virtuelle Realität (DE-588)4399931-1 gnd
topic_facet Erweiterte Realität Informatik
Virtuelle Realität
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