Shaders for game programmers and artists
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston, Ma.
Thomson/Course Technology
c2004
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Schlagworte: | |
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MARC
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082 | 0 | |a 794.8/16693 |2 22 | |
100 | 1 | |a St. Laurent, Sebastian |e Verfasser |4 aut | |
245 | 1 | 0 | |a Shaders for game programmers and artists |c Sebastien St-Laurent |
264 | 1 | |a Boston, Ma. |b Thomson/Course Technology |c c2004 | |
300 | |a xxiv, 488 p | ||
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Datensatz im Suchindex
_version_ | 1804178333229907968 |
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any_adam_object | |
author | St. Laurent, Sebastian |
author_facet | St. Laurent, Sebastian |
author_role | aut |
author_sort | St. Laurent, Sebastian |
author_variant | l s s ls lss |
building | Verbundindex |
bvnumber | BV044831819 |
collection | ZDB-38-ESG |
ctrlnum | (ZDB-38-ESG)ebr10057426 (OCoLC)614691851 (DE-599)BVBBV044831819 |
dewey-full | 794.8/16693 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/16693 |
dewey-search | 794.8/16693 |
dewey-sort | 3794.8 516693 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044831819 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T08:02:18Z |
institution | BVB |
isbn | 1592000924 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-030226682 |
oclc_num | 614691851 |
open_access_boolean | |
physical | xxiv, 488 p |
psigel | ZDB-38-ESG |
publishDate | 2004 |
publishDateSearch | 2004 |
publishDateSort | 2004 |
publisher | Thomson/Course Technology |
record_format | marc |
spelling | St. Laurent, Sebastian Verfasser aut Shaders for game programmers and artists Sebastien St-Laurent Boston, Ma. Thomson/Course Technology c2004 xxiv, 488 p txt rdacontent c rdamedia cr rdacarrier Computer games Programming Object-oriented programming (Computer science) Shader Informatik (DE-588)7673243-5 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Programmierung (DE-588)4076370-5 gnd rswk-swf Shader Informatik (DE-588)7673243-5 s Computerspiel (DE-588)4010457-6 s Programmierung (DE-588)4076370-5 s 1\p DE-604 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | St. Laurent, Sebastian Shaders for game programmers and artists Computer games Programming Object-oriented programming (Computer science) Shader Informatik (DE-588)7673243-5 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
subject_GND | (DE-588)7673243-5 (DE-588)4010457-6 (DE-588)4076370-5 |
title | Shaders for game programmers and artists |
title_auth | Shaders for game programmers and artists |
title_exact_search | Shaders for game programmers and artists |
title_full | Shaders for game programmers and artists Sebastien St-Laurent |
title_fullStr | Shaders for game programmers and artists Sebastien St-Laurent |
title_full_unstemmed | Shaders for game programmers and artists Sebastien St-Laurent |
title_short | Shaders for game programmers and artists |
title_sort | shaders for game programmers and artists |
topic | Computer games Programming Object-oriented programming (Computer science) Shader Informatik (DE-588)7673243-5 gnd Computerspiel (DE-588)4010457-6 gnd Programmierung (DE-588)4076370-5 gnd |
topic_facet | Computer games Programming Object-oriented programming (Computer science) Shader Informatik Computerspiel Programmierung |
work_keys_str_mv | AT stlaurentsebastian shadersforgameprogrammersandartists |