Games user research

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Bibliographische Detailangaben
Hauptverfasser: Drachen, Anders (VerfasserIn, HerausgeberIn), Mirza-Babaei, Pejman (VerfasserIn, HerausgeberIn), Nacke, Lennart E. (VerfasserIn, HerausgeberIn)
Format: Buch
Sprache:English
Veröffentlicht: Oxford Oxford University Press 2018
Ausgabe:First edition
Schlagworte:
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Datensatz im Suchindex

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adam_text Author Bios xi 1 Introduction to Games User Research 1 ANDERS DRACHEN, PEJMAN MIRZA-BABAEI AND LENNART E. NACKE PART I GAMES USER RESEARCH IN PRODUCTION 13 2 Games User Research as part of the development process in the game industry: challenges and best practices 15 VERONICA ZAMMITTO 3 It is all about process 31 DAVID TISSERAND 4 Post-launch in Games User Research 45 IAN LIVINGSTON 5 User experience maturity levels: evaluating and improving Games User Research practices 61 GRAHAM MCALLISTER 6 Designing a Games User Research lab from scratch 81 SEBASTIAN LONG PART II METHODS: TESTING THINGS YOU PLAY 97 7 An Overview of GUR methods 99 MICHAEL C. MEDLOCK 8 A framework for player research 117 GRAHAM MCALLISTER AND SEBASTIAN LONG Vi I i I CONTENTS 9 Surveys in Games User Research 141 FLORIAN BRUHLMANN AND ELISA MEKLER 10 Interviewing players 163 STEVE BROMLEY 11 Observing the player experience: the art and craft of observing and documenting Games User Research 175 MIRWEIS SANGIN 12 The think-aloud protocol 189 TOM KNOLL 13 The Rapid Iterative Test and Evaluation Method (RITE) 203 MICHAEL C. MEDLOCK 14 Heuristics uncovered for Games User Researchers and game designers 217 HEATHER DESURVIRE AND DENNIS WIXON 15 Heuristic evaluation of playability: examples from social games research and free-to-play heuristics 257 JANNE PAAVILAINEN, HANNU KORHONEN, ELINA KOSKINEN, AND KATI ALHA 16 Introduction to Biometric Measures for Games User Research 281 LENNART E. NACKE 17 Developing actionable biometric insights for production teams: case studies and key learnings 301 PIERRE CHALFOUN AND JONATHAN DANKOFF 18 Reporting user research findings to the development team 323 PE JMAN MIRZA-BABAEI 19 Game Analytics for Games User Research 333 ANDERS DRACHEN AND SHAWN CONNOR PART HI CASE STUDIES AND FOCUS TOPICS 355 20 Punching above your weight: how small studios can leverage data for an unfair advantage 357 LYSIANE CHAREST CONTENTS I ix 21 Affordable and data-driven user research for indie studios 381 PEŢMAN MIRZA-BABAEI AND THOMAS GALATI 22 ‘Play as if you were at home’: dealing with biases and test validity 393 GUILLAUME LOUVEL 23 Dissecting the Dragon: GUR for Dragon Age™: Inquisition 403 JAMES BERG 24 Running user tests with limited resources and experience 417 JULIEN HUGUENIN 25 Starting from scratch: pragmatic and scalable guidelines to impactful Games User Research 431 JOHAN DORELL AND BJÖRN BERG MARKLUND 26 Strategies for understanding and researching mobile games in context 453 STEVEN SCHIRRA AND BROOKE WHITE 27 Involving players with special needs in Games User Research 465 KATHRIN GERLING, CONOR LINEHAN, AND REGAN MANDRYK 28 Gamer motivation profiling: uses and applications 485 NICK YEE AND NICOLAS DUCHENEAUT 29 Social Network Analysis in Games User Research 491 JOHANNA PIRKER 30 A short guide to user testing for simulation sickness in Virtual Reality 501 Ben Lewis-Evans CONCLUSION: THE FUTURE OF GAMES USER RESEARCH 507 31 Frontlines in Games User Research 509 ANDERS DRACHEN, PEJMAN MIRZA-BABAEI, AND LENNART E. NACKE Index 521 Games User Research is the definitive guide to methods and practices of usability and game user experience (UX) research and design. Games User Research is how we optimise the quality of UX in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every game element works in concert and supports the game s UX. As the interactive entertainment industry has grown rapidly, user research methods are evolving constantly, responding to new technologies, modes of play, business models and changing markets. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch video games that are commercially successful because they provide engaging experiences for their players. Until now, the knowledge in Games User Research and game UX has been fragmented and no comprehensive, authoritative resources were available. This book bridges the current gap of knowledge, building the go-to resource for everyone working with players and games or other interactive entertainment products. In this book, dozens of leading professionals share their wisdom and best practices on how to plan user research, obtain actionable insights from users, conduct user-centred testing and use it to generate game design improvements. The book is for everyone working with games or other interactive entertainment products and for students and professionals seeking additional expertise or advice to start working in the game development industry.
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Mirza-Babaei, Pejman
Nacke, Lennart E.
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spellingShingle Drachen, Anders
Mirza-Babaei, Pejman
Nacke, Lennart E.
Games user research
Computerspiel (DE-588)4010457-6 gnd
Benutzerrückmeldung (DE-588)4144481-4 gnd
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Design (DE-588)4011510-0 gnd
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title Games user research
title_auth Games user research
title_exact_search Games user research
title_full Games user research edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke
title_fullStr Games user research edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke
title_full_unstemmed Games user research edited by Anders Drachen, Pejman Mirza-Babaei, Lennart E. Nacke
title_short Games user research
title_sort games user research
topic Computerspiel (DE-588)4010457-6 gnd
Benutzerrückmeldung (DE-588)4144481-4 gnd
Programmierung (DE-588)4076370-5 gnd
Design (DE-588)4011510-0 gnd
Benutzerfreundlichkeit (DE-588)4005541-3 gnd
topic_facet Computerspiel
Benutzerrückmeldung
Programmierung
Design
Benutzerfreundlichkeit
Aufsatzsammlung
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