Beginning Swift games development for iOS develop 2D and 3D games using Apple's SceneKit and SpriteKit
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Format: | Elektronisch E-Book |
Sprache: | English |
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New York
Apress
[2017]
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Ausgabe: | Second edition |
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Online-Zugang: | BTU01 FAW01 FHA01 FHI01 FHM01 FHN01 FHR01 FKE01 FLA01 FRO01 FWS01 FWS02 HTW01 UBG01 UBT01 UBW01 UER01 URL des Erstveröffentlichers |
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Datensatz im Suchindex
DE-BY-FWS_katkey | 649333 |
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DE-BY-UBG_katkey | 196299721 |
DE-BY-UBG_local_url | Verlag https://doi.org/10.1007/978-1-4842-2310-9 |
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any_adam_object | |
author | Goodwill, James Matlock, William G. |
author_facet | Goodwill, James Matlock, William G. |
author_role | aut aut |
author_sort | Goodwill, James |
author_variant | j g jg w g m wg wgm |
building | Verbundindex |
bvnumber | BV044335125 |
collection | ZDB-2-CWD ZDB-2-SCS |
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doi_str_mv | 10.1007/978-1-4842-2310-9 |
edition | Second edition |
format | Electronic eBook |
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id | DE-604.BV044335125 |
illustrated | Not Illustrated |
index_date | 2024-09-20T13:29:36Z |
indexdate | 2024-09-27T16:41:23Z |
institution | BVB |
isbn | 9781484223109 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029738304 |
oclc_num | 989849655 |
open_access_boolean | |
owner | DE-860 DE-Aug4 DE-898 DE-BY-UBR DE-861 DE-523 DE-859 DE-473 DE-BY-UBG DE-29 DE-863 DE-BY-FWS DE-20 DE-862 DE-BY-FWS DE-92 DE-573 DE-M347 DE-703 DE-634 DE-1046 |
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physical | 1 Online-Ressource (XXI, 208 Seiten, 106 illus., 75 illus. in color) |
psigel | ZDB-2-CWD ZDB-2-SCS ZDB-2-CWD_2017 |
publishDate | 2017 |
publishDateSearch | 2017 |
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publisher | Apress |
record_format | marc |
spellingShingle | Goodwill, James Matlock, William G. Beginning Swift games development for iOS develop 2D and 3D games using Apple's SceneKit and SpriteKit Computer science Software engineering Computer Science Apple and iOS. Software Engineering/Programming and Operating Systems Informatik |
title | Beginning Swift games development for iOS develop 2D and 3D games using Apple's SceneKit and SpriteKit |
title_auth | Beginning Swift games development for iOS develop 2D and 3D games using Apple's SceneKit and SpriteKit |
title_exact_search | Beginning Swift games development for iOS develop 2D and 3D games using Apple's SceneKit and SpriteKit |
title_full | Beginning Swift games development for iOS develop 2D and 3D games using Apple's SceneKit and SpriteKit James Goodwill, Wesley Matlock |
title_fullStr | Beginning Swift games development for iOS develop 2D and 3D games using Apple's SceneKit and SpriteKit James Goodwill, Wesley Matlock |
title_full_unstemmed | Beginning Swift games development for iOS develop 2D and 3D games using Apple's SceneKit and SpriteKit James Goodwill, Wesley Matlock |
title_short | Beginning Swift games development for iOS |
title_sort | beginning swift games development for ios develop 2d and 3d games using apple s scenekit and spritekit |
title_sub | develop 2D and 3D games using Apple's SceneKit and SpriteKit |
topic | Computer science Software engineering Computer Science Apple and iOS. Software Engineering/Programming and Operating Systems Informatik |
topic_facet | Computer science Software engineering Computer Science Apple and iOS. Software Engineering/Programming and Operating Systems Informatik |
url | https://doi.org/10.1007/978-1-4842-2310-9 |
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