Identity and play in interactive digital media ergodic ontogeny

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1. Verfasser: Cole, Sara M. (VerfasserIn)
Format: Buch
Sprache:English
Veröffentlicht: New York ; London Routledge 2017
Schriftenreihe:Routledge advances in game studies 10
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Datensatz im Suchindex

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adam_text Contents List of Figures and Illustrations ix Preface xiii Acknowledgments xxi 1 Ergodics and Ludology 1 1.1 Ergodics and Ludology 3 1.2 Making a Case for Interdisciplinarity 11 1.3 Discourse Analysis 12 1.4 Problems with Definitions 16 2 Interactive Play 27 2.1 Play Theory: A Summary for the Unfamiliar 27 2.2 Defining the Player 32 2.3 Interactivity 35 2.4 Evoking Human-Computer Interaction 39 3 Human-Computer Interaction 47 3.1 Game Literacy and Representation: Remediation, Immediacy, and Language 47 3.2 Ergodic Literature and Computer-Mediated Communication 52 3.3 Interview Data: Discourses of Fantasy vs. Reality 55 3.4 Personalized Concepts and Experiences of Play 61 4 New Literacies 74 4.1 Interactive Digital Games as Cultural Narrative and Imagination 74 4.2 Non-linear Storytelling and Narrative Elements of Interactivity 78 4.3 Interview Data: Experiences of Narrative 83 4.4 Divergent Pathways and Potentialities 88 4.5 Experiential Narrative Forms 94 viii Contents 5 Ideology and Self-Identification 101 5.1 Identity and Ideology: Discourse, Gender, and Character Connections 101 5.2 Immersion: Believability, Virtual Worlds, and the Uncanny Valley 107 5.3 Interview Data: Masculinities 109 5.4 Ergodic Ontogeny: Demonstrated in Discourse 114 5.5 Self-Identification and Mew Media Identity Construction 117 5.6 Role of the Player 120 6 Reflective Research 131 6.1 Layers of Meaning 131 6.2 Limited Identities for Unexpected Players 134 6.3 The Physical Effects of Interactive Play 136 6.4 Reflexivity 138 6.5 In Conclusion 141 Index 153
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indexdate 2024-12-24T05:55:35Z
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series Routledge advances in game studies
series2 Routledge advances in game studies
spellingShingle Cole, Sara M.
Identity and play in interactive digital media ergodic ontogeny
Routledge advances in game studies
Psychologie
Neue Medien (DE-588)4196910-8 gnd
Videospiel (DE-588)4063465-6 gnd
Computerspiel (DE-588)4010457-6 gnd
Identität (DE-588)4026482-8 gnd
subject_GND (DE-588)4196910-8
(DE-588)4063465-6
(DE-588)4010457-6
(DE-588)4026482-8
title Identity and play in interactive digital media ergodic ontogeny
title_auth Identity and play in interactive digital media ergodic ontogeny
title_exact_search Identity and play in interactive digital media ergodic ontogeny
title_full Identity and play in interactive digital media ergodic ontogeny Sara M. Cole
title_fullStr Identity and play in interactive digital media ergodic ontogeny Sara M. Cole
title_full_unstemmed Identity and play in interactive digital media ergodic ontogeny Sara M. Cole
title_short Identity and play in interactive digital media
title_sort identity and play in interactive digital media ergodic ontogeny
title_sub ergodic ontogeny
topic Psychologie
Neue Medien (DE-588)4196910-8 gnd
Videospiel (DE-588)4063465-6 gnd
Computerspiel (DE-588)4010457-6 gnd
Identität (DE-588)4026482-8 gnd
topic_facet Psychologie
Neue Medien
Videospiel
Computerspiel
Identität
url http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=029670337&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA
volume_link (DE-604)BV042774894
work_keys_str_mv AT colesaram identityandplayininteractivedigitalmediaergodicontogeny