Unity 4.x game AI programming
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK
Packt Pub.
2013
|
Schlagworte: | |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
MARC
LEADER | 00000nmm a2200000zc 4500 | ||
---|---|---|---|
001 | BV044189308 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 170220s2013 |||| o||u| ||||||eng d | ||
020 | |a 9781849693400 |9 978-1-84969-340-0 | ||
020 | |a 9781849693417 |9 978-1-84969-341-7 | ||
035 | |a (ZDB-30-PAD)EBC1220961 | ||
035 | |a (ZDB-89-EBL)EBL1220961 | ||
035 | |a (OCoLC)854973882 | ||
035 | |a (DE-599)BVBBV044189308 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
082 | 0 | |a 006.675 | |
100 | 1 | |a Kyaw, Aung Sithu |e Verfasser |4 aut | |
245 | 1 | 0 | |a Unity 4.x game AI programming |c Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe |
264 | 1 | |a Birmingham, UK |b Packt Pub. |c 2013 | |
300 | |a iv, 213 p. | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a Includes index | ||
650 | 4 | |a Künstliche Intelligenz | |
650 | 4 | |a Artificial intelligence | |
650 | 4 | |a Computer games |x Programming | |
700 | 1 | |a Peters, Clifford |e Sonstige |4 oth | |
700 | 1 | |a Swe, Thet Naing |e Sonstige |4 oth | |
912 | |a ZDB-30-PAD | ||
999 | |a oai:aleph.bib-bvb.de:BVB01-029596099 |
Datensatz im Suchindex
_version_ | 1804177320241528832 |
---|---|
any_adam_object | |
author | Kyaw, Aung Sithu |
author_facet | Kyaw, Aung Sithu |
author_role | aut |
author_sort | Kyaw, Aung Sithu |
author_variant | a s k as ask |
building | Verbundindex |
bvnumber | BV044189308 |
collection | ZDB-30-PAD |
ctrlnum | (ZDB-30-PAD)EBC1220961 (ZDB-89-EBL)EBL1220961 (OCoLC)854973882 (DE-599)BVBBV044189308 |
dewey-full | 006.675 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.675 |
dewey-search | 006.675 |
dewey-sort | 16.675 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01146nmm a2200373zc 4500</leader><controlfield tag="001">BV044189308</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">170220s2013 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849693400</subfield><subfield code="9">978-1-84969-340-0</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781849693417</subfield><subfield code="9">978-1-84969-341-7</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-30-PAD)EBC1220961</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-89-EBL)EBL1220961</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)854973882</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV044189308</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.675</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Kyaw, Aung Sithu</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Unity 4.x game AI programming</subfield><subfield code="c">Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham, UK</subfield><subfield code="b">Packt Pub.</subfield><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">iv, 213 p.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes index</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Künstliche Intelligenz</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Artificial intelligence</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer games</subfield><subfield code="x">Programming</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Peters, Clifford</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Swe, Thet Naing</subfield><subfield code="e">Sonstige</subfield><subfield code="4">oth</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-30-PAD</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029596099</subfield></datafield></record></collection> |
id | DE-604.BV044189308 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:46:12Z |
institution | BVB |
isbn | 9781849693400 9781849693417 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029596099 |
oclc_num | 854973882 |
open_access_boolean | |
physical | iv, 213 p. |
psigel | ZDB-30-PAD |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Packt Pub. |
record_format | marc |
spelling | Kyaw, Aung Sithu Verfasser aut Unity 4.x game AI programming Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe Birmingham, UK Packt Pub. 2013 iv, 213 p. txt rdacontent c rdamedia cr rdacarrier Includes index Künstliche Intelligenz Artificial intelligence Computer games Programming Peters, Clifford Sonstige oth Swe, Thet Naing Sonstige oth |
spellingShingle | Kyaw, Aung Sithu Unity 4.x game AI programming Künstliche Intelligenz Artificial intelligence Computer games Programming |
title | Unity 4.x game AI programming |
title_auth | Unity 4.x game AI programming |
title_exact_search | Unity 4.x game AI programming |
title_full | Unity 4.x game AI programming Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe |
title_fullStr | Unity 4.x game AI programming Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe |
title_full_unstemmed | Unity 4.x game AI programming Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe |
title_short | Unity 4.x game AI programming |
title_sort | unity 4 x game ai programming |
topic | Künstliche Intelligenz Artificial intelligence Computer games Programming |
topic_facet | Künstliche Intelligenz Artificial intelligence Computer games Programming |
work_keys_str_mv | AT kyawaungsithu unity4xgameaiprogramming AT petersclifford unity4xgameaiprogramming AT swethetnaing unity4xgameaiprogramming |