Innovation and marketing in the video game industry avoiding the performance trap

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1. Verfasser: Wesley, David T. A. (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Farnham [Surrey, England] Gower c2010
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Datensatz im Suchindex

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dewey-ones 794 - Indoor games of skill
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dewey-tens 790 - Recreational and performing arts
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spelling Wesley, David T. A. Verfasser aut
Innovation and marketing in the video game industry avoiding the performance trap David Wesley and Gloria Barczak
Farnham [Surrey, England] Gower c2010
xiv, 262 p
txt rdacontent
c rdamedia
cr rdacarrier
Includes bibliographical references and index
Video games industry
Video games Marketing
Barczak, Gloria Sonstige oth
Erscheint auch als Druck-Ausgabe, Hardcover 978-0-566-09167-4
spellingShingle Wesley, David T. A.
Innovation and marketing in the video game industry avoiding the performance trap
Video games industry
Video games Marketing
title Innovation and marketing in the video game industry avoiding the performance trap
title_auth Innovation and marketing in the video game industry avoiding the performance trap
title_exact_search Innovation and marketing in the video game industry avoiding the performance trap
title_full Innovation and marketing in the video game industry avoiding the performance trap David Wesley and Gloria Barczak
title_fullStr Innovation and marketing in the video game industry avoiding the performance trap David Wesley and Gloria Barczak
title_full_unstemmed Innovation and marketing in the video game industry avoiding the performance trap David Wesley and Gloria Barczak
title_short Innovation and marketing in the video game industry
title_sort innovation and marketing in the video game industry avoiding the performance trap
title_sub avoiding the performance trap
topic Video games industry
Video games Marketing
topic_facet Video games industry
Video games Marketing
work_keys_str_mv AT wesleydavidta innovationandmarketinginthevideogameindustryavoidingtheperformancetrap
AT barczakgloria innovationandmarketinginthevideogameindustryavoidingtheperformancetrap