CryENGINE game programming with C++, C#, and Lua
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham
Packt Publishing
2013
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912 | |a ZDB-30-PAD | ||
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Datensatz im Suchindex
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---|---|
any_adam_object | |
author | Lundgren, Filip |
author_facet | Lundgren, Filip |
author_role | aut |
author_sort | Lundgren, Filip |
author_variant | f l fl |
building | Verbundindex |
bvnumber | BV044064566 |
collection | ZDB-30-PAD ZDB-38-ESG |
ctrlnum | (ZDB-30-PAD)EBC1531994 (ZDB-89-EBL)EBL1531994 (ZDB-38-EBR)ebr10810891 (OCoLC)876884251 (DE-599)BVBBV044064566 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | DE-604.BV044064566 |
illustrated | Illustrated |
indexdate | 2024-12-24T05:43:15Z |
institution | BVB |
isbn | 9781849695916 9781849695909 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029471411 |
oclc_num | 876884251 |
open_access_boolean | |
physical | 1 online resource (276 pages) illustrations |
psigel | ZDB-30-PAD ZDB-38-ESG |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Packt Publishing |
record_format | marc |
spelling | Lundgren, Filip Verfasser aut CryENGINE game programming with C++, C#, and Lua Filip Lundgren, Ruan Pearce-Authers Birmingham Packt Publishing 2013 1 online resource (276 pages) illustrations txt rdacontent c rdamedia cr rdacarrier Includes index Description based on online resource; title from PDF title page (ebrary, viewed December 20, 2013) Computer games Programming Electronic games Design Pearce-Authers, Ruan Sonstige oth |
spellingShingle | Lundgren, Filip CryENGINE game programming with C++, C#, and Lua Computer games Programming Electronic games Design |
title | CryENGINE game programming with C++, C#, and Lua |
title_auth | CryENGINE game programming with C++, C#, and Lua |
title_exact_search | CryENGINE game programming with C++, C#, and Lua |
title_full | CryENGINE game programming with C++, C#, and Lua Filip Lundgren, Ruan Pearce-Authers |
title_fullStr | CryENGINE game programming with C++, C#, and Lua Filip Lundgren, Ruan Pearce-Authers |
title_full_unstemmed | CryENGINE game programming with C++, C#, and Lua Filip Lundgren, Ruan Pearce-Authers |
title_short | CryENGINE game programming with C++, C#, and Lua |
title_sort | cryengine game programming with c c and lua |
topic | Computer games Programming Electronic games Design |
topic_facet | Computer games Programming Electronic games Design |
work_keys_str_mv | AT lundgrenfilip cryenginegameprogrammingwithccandlua AT pearceauthersruan cryenginegameprogrammingwithccandlua |