Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham [England]
Packt Publishing
©2013
|
Schlagworte: | |
Online-Zugang: | DE-1046 DE-1047 |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
MARC
LEADER | 00000nam a2200000zc 4500 | ||
---|---|---|---|
001 | BV043777380 | ||
003 | DE-604 | ||
005 | 00000000000000.0 | ||
007 | cr|uuu---uuuuu | ||
008 | 160920s2013 xx o|||| 00||| eng d | ||
020 | |a 9781461949251 |9 978-1-4619-4925-1 | ||
020 | |a 1461949254 |9 1-4619-4925-4 | ||
020 | |a 1306065194 |9 1-306-06519-4 | ||
020 | |a 9781306065191 |9 978-1-306-06519-1 | ||
035 | |a (ZDB-4-EBA)ocn862364939 | ||
035 | |a (ZDB-4-ITC)ocn862364939 | ||
035 | |a (OCoLC)862364939 | ||
035 | |a (DE-599)BVBBV043777380 | ||
040 | |a DE-604 |b ger |e aacr | ||
041 | 0 | |a eng | |
049 | |a DE-1046 |a DE-1047 | ||
082 | 0 | |a 006.693 |2 22 | |
100 | 1 | |a Jiménez García, Juan |e Verfasser |4 aut | |
245 | 1 | 0 | |a Building 3D models with modo 701 |b learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro |c Juan Jiménez García |
264 | 1 | |a Birmingham [England] |b Packt Publishing |c ©2013 | |
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
500 | |a The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter. If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed. If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them | ||
650 | 7 | |a COMPUTERS / General |2 bisacsh | |
650 | 7 | |a Computer graphics |2 fast | |
650 | 4 | |a Computer graphics | |
650 | 4 | |a Computer graphics |v Software | |
912 | |a ZDB-4-EBA | ||
912 | |a ZDB-4-ITC | ||
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-029188440 | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=655583 |l DE-1046 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext | |
966 | e | |u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=655583 |l DE-1047 |p ZDB-4-EBA |q FAW_PDA_EBA |x Aggregator |3 Volltext |
Datensatz im Suchindex
_version_ | 1819297582201962496 |
---|---|
any_adam_object | |
author | Jiménez García, Juan |
author_facet | Jiménez García, Juan |
author_role | aut |
author_sort | Jiménez García, Juan |
author_variant | g j j gj gjj |
building | Verbundindex |
bvnumber | BV043777380 |
collection | ZDB-4-EBA ZDB-4-ITC |
ctrlnum | (ZDB-4-EBA)ocn862364939 (ZDB-4-ITC)ocn862364939 (OCoLC)862364939 (DE-599)BVBBV043777380 |
dewey-full | 006.693 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.693 |
dewey-search | 006.693 |
dewey-sort | 16.693 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02160nam a2200421zc 4500</leader><controlfield tag="001">BV043777380</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">160920s2013 xx o|||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781461949251</subfield><subfield code="9">978-1-4619-4925-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1461949254</subfield><subfield code="9">1-4619-4925-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1306065194</subfield><subfield code="9">1-306-06519-4</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781306065191</subfield><subfield code="9">978-1-306-06519-1</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-EBA)ocn862364939</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ZDB-4-ITC)ocn862364939</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)862364939</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV043777380</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-1046</subfield><subfield code="a">DE-1047</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">006.693</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Jiménez García, Juan</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Building 3D models with modo 701</subfield><subfield code="b">learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro</subfield><subfield code="c">Juan Jiménez García</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Birmingham [England]</subfield><subfield code="b">Packt Publishing</subfield><subfield code="c">©2013</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter. If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed. If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS / General</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer graphics</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer graphics</subfield><subfield code="v">Software</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-ITC</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-029188440</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=655583</subfield><subfield code="l">DE-1046</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=655583</subfield><subfield code="l">DE-1047</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FAW_PDA_EBA</subfield><subfield code="x">Aggregator</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV043777380 |
illustrated | Not Illustrated |
indexdate | 2024-12-24T05:16:17Z |
institution | BVB |
isbn | 9781461949251 1461949254 1306065194 9781306065191 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-029188440 |
oclc_num | 862364939 |
open_access_boolean | |
owner | DE-1046 DE-1047 |
owner_facet | DE-1046 DE-1047 |
psigel | ZDB-4-EBA ZDB-4-ITC ZDB-4-EBA FAW_PDA_EBA |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | Packt Publishing |
record_format | marc |
spelling | Jiménez García, Juan Verfasser aut Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro Juan Jiménez García Birmingham [England] Packt Publishing ©2013 txt rdacontent c rdamedia cr rdacarrier The book will focus on creating a sample application throughout the book, building gradually from chapter to chapter. If you are new to the 3D world, this is the key to getting started with a modern software in the modern visualization industry. Only minimal previous knowledge is needed. If you have some previous knowledge about 3D content creation, you will find useful tricks that will differentiate the learning experience from a typical user manual from this, a practical guide concerning the most common problems and situations and how to solve them COMPUTERS / General bisacsh Computer graphics fast Computer graphics Computer graphics Software |
spellingShingle | Jiménez García, Juan Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro COMPUTERS / General bisacsh Computer graphics fast Computer graphics Computer graphics Software |
title | Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro |
title_auth | Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro |
title_exact_search | Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro |
title_full | Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro Juan Jiménez García |
title_fullStr | Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro Juan Jiménez García |
title_full_unstemmed | Building 3D models with modo 701 learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro Juan Jiménez García |
title_short | Building 3D models with modo 701 |
title_sort | building 3d models with modo 701 learn the art of next generation 3d content creation with step by step instructions from a real world pro |
title_sub | learn the art of next generation 3D content creation with step-by-step instructions from a real-world pro |
topic | COMPUTERS / General bisacsh Computer graphics fast Computer graphics Computer graphics Software |
topic_facet | COMPUTERS / General Computer graphics Computer graphics Software |
work_keys_str_mv | AT jimenezgarciajuan building3dmodelswithmodo701learntheartofnextgeneration3dcontentcreationwithstepbystepinstructionsfromarealworldpro |