Handbook of research on 3-D virtual environments and hypermedia for ubiquitous learning

"This book provides the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction"--Provided by publisher

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Bibliographische Detailangaben
Weitere Verfasser: Neto, Francisco Milton Mendes 1973- (HerausgeberIn), Souza, Rafael Castro de 1991- (HerausgeberIn), Gomes, Alex Sandro 1970- (HerausgeberIn)
Format: Buch
Sprache:English
Veröffentlicht: Hershey, PA Information Science Reference, IGI Global [2016]
Schriftenreihe:Advances in game-based learning (AGBL) book series
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Inhaltsangabe:
  • Contributions of collaborative and immersive environments in development a remote access laboratory: from point of view of effectiveness in learning / Ronald Zamora, Jeimy Vélez, Jose L. Villa
  • Virtual laboratories development using 3D environments / Toni Amorim Oliveira [and 3 others]
  • 3D virtual learning environments: an avatar-based virtual classes platform / Tiago Cinto [and 4 others]
  • Personalisation of 3D virtual spaces for enhanced ubiquitous learning / Noha Saleeb, Georgios A. Dafoulas, Martin Loomes
  • Architectures for 3D virtual environments / Thiago Pereira Rique [and 3 others]
  • Designing educational paths in virtual worlds for a successful hands-on learning: cultural scenarios in NetConnect project / Assunta Tavernise, Francesca Bertacchini
  • Reviewing the effectiveness and learning outcomes of a 3D virtual museum: a pilot study / Greg Jones, Adriana D. Alba
  • Training infrastructure to participate in real life institutions: learning through virtual worlds / Pablo Almajano [and 5 others]
  • Impact assessment of affective virtual characters in a virtual environment / Tiago Vinícius Ficagna, André Raabe
  • Exploring 3D immersive and interactive technology for designing educational learning experiences / Min Liu [and 5 others]
  • Faculty adoption of 3D avatar-based virtual world learning environments: an exploratory case study / Susan Dass, Nada Dabbagh
  • Survey of students' perception and the influence of learning style preferences on learner's intention to use 3D visualization instruction: learning style and 3D visualization instruction / Yu-Hsin Hung, Ray I. Chang, Chun Fu Lin
  • Memory, cognition, and multimedia: role of the importance of organizing knowledge in memory with hypermedia help and online co-understanding systems / Dorsaf Ben Ismail Ben Romdhane, Mohammed Yousef Alkhatib, Denis Legros
  • Effects of studying tasks compatibility with tablets on their acceptance: how experienced tasks with tablets can modify perceptions of tablets / Franck Amadieu [and 4 others]
  • The role of pedagogical agents on learning: issues and trends / Michelle Taub [and 3 others]
  • Enhancing the effectiveness of educational hypermedia: a cognitive load approach / Anne-Marie Singh, Slava Kalyuga
  • A perspective about the application of quality of context in u-learning environments / Felipe Becker Nunes [and 3 others]
  • Examining the effectiveness of hyperaudio learning environments / Joerg Zumbach, Stephanie Moser
  • Content personalized recommendation engine to support an informal learning environment in the health context / Alisson Alan Lima da Costa [and 5 others]
  • Systems engineering concepts with aid of virtual worlds and open source software: using technology to develop learning objects and simulation environments / Latina Davis, Maurice Dawson, Marwan Omar
  • Three-dimensional virtual environment and NPC: a perspective about intelligent agents ubiquitous / Fabricio Herpich [and 3 others]
  • An extended acceptance model for augmented reality educational applications / Alexandru Balog, Costin Pribeanu
  • A three-dimensional environment of personalized recommendation of learning objects to support ubiquitous learning / Rodrigo Valença Cavalcante Frade, Francisco Milton Mendes Neto, Rafael Castro de Souza