Computer games and team and individual learning
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Format: | Elektronisch E-Book |
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Sprache: | English |
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Amsterdam
Elsevier
2008
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Ausgabe: | 1st ed |
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Online-Zugang: | DE-1046 DE-1047 Volltext |
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245 | 1 | 0 | |a Computer games and team and individual learning |c edited by Harold F. O'Neil and Ray S. Perez |
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500 | |a Includes bibliographical references and index | ||
500 | |a Cover; Computer Games and Team and Individual Learning; Copyright Page; Contents; Preface; Contributors; PART 1 FRAMEWORK; Chapter 1 A Conceptual Framework for the Empirical Study of Instructional Games; Chapter 2 A Framework for the Assessment of Learning Games; Chapter 3 A Formative Evaluation of the Training Effectiveness of a Computer Game; Chapter 4 Foundations for Software Support of Instruction in Game Contexts; PART 2 TEAM LEARNING; Chapter 5 Eliciting and Evaluating Teamwork within a Multi-Player Game-Based Training Environment | ||
500 | |a Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individ | ||
650 | 7 | |a COMPUTERS / Educational Software |2 bisacsh | |
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650 | 7 | |a Educational games |2 fast | |
650 | 7 | |a Problem-based learning |2 fast | |
650 | 7 | |a Team learning approach in education |2 fast | |
650 | 4 | |a Problem-based learning | |
650 | 4 | |a Computer games | |
650 | 4 | |a Educational games | |
650 | 4 | |a Team learning approach in education | |
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689 | 0 | |8 2\p |5 DE-604 | |
689 | 1 | 0 | |a Computerunterstützter Unterricht |0 (DE-588)4070087-2 |D s |
689 | 1 | |8 3\p |5 DE-604 | |
700 | 1 | |a O'Neil, Harold F. |e Sonstige |4 oth | |
700 | 1 | |a Perez, Ray S. |e Sonstige |4 oth | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Hardcover |z 0-08-045343-0 |
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Datensatz im Suchindex
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any_adam_object | |
building | Verbundindex |
bvnumber | BV043145004 |
classification_rvk | DP 1960 |
collection | ZDB-4-EBA |
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dewey-full | 371.33/4 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 371 - Schools and their activities; special education |
dewey-raw | 371.33/4 |
dewey-search | 371.33/4 |
dewey-sort | 3371.33 14 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
edition | 1st ed |
format | Electronic eBook |
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indexdate | 2024-12-24T04:43:11Z |
institution | BVB |
isbn | 0080551890 9780080453439 9780080551890 |
language | English |
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spelling | Computer games and team and individual learning edited by Harold F. O'Neil and Ray S. Perez 1st ed Amsterdam Elsevier 2008 1 Online-Ressource (xviii, 320 pages) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references and index Cover; Computer Games and Team and Individual Learning; Copyright Page; Contents; Preface; Contributors; PART 1 FRAMEWORK; Chapter 1 A Conceptual Framework for the Empirical Study of Instructional Games; Chapter 2 A Framework for the Assessment of Learning Games; Chapter 3 A Formative Evaluation of the Training Effectiveness of a Computer Game; Chapter 4 Foundations for Software Support of Instruction in Game Contexts; PART 2 TEAM LEARNING; Chapter 5 Eliciting and Evaluating Teamwork within a Multi-Player Game-Based Training Environment Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individ COMPUTERS / Educational Software bisacsh Computer games fast Educational games fast Problem-based learning fast Team learning approach in education fast Problem-based learning Computer games Educational games Team learning approach in education Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf Gruppenarbeit (DE-588)4022389-9 gnd rswk-swf Lernen (DE-588)4035408-8 gnd rswk-swf 1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content Computerspiel (DE-588)4010457-6 s Lernen (DE-588)4035408-8 s Gruppenarbeit (DE-588)4022389-9 s 2\p DE-604 Computerunterstützter Unterricht (DE-588)4070087-2 s 3\p DE-604 O'Neil, Harold F. Sonstige oth Perez, Ray S. Sonstige oth Erscheint auch als Druck-Ausgabe, Hardcover 0-08-045343-0 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=207131 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 2\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk 3\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Computer games and team and individual learning COMPUTERS / Educational Software bisacsh Computer games fast Educational games fast Problem-based learning fast Team learning approach in education fast Problem-based learning Computer games Educational games Team learning approach in education Computerunterstützter Unterricht (DE-588)4070087-2 gnd Computerspiel (DE-588)4010457-6 gnd Gruppenarbeit (DE-588)4022389-9 gnd Lernen (DE-588)4035408-8 gnd |
subject_GND | (DE-588)4070087-2 (DE-588)4010457-6 (DE-588)4022389-9 (DE-588)4035408-8 (DE-588)4143413-4 |
title | Computer games and team and individual learning |
title_auth | Computer games and team and individual learning |
title_exact_search | Computer games and team and individual learning |
title_full | Computer games and team and individual learning edited by Harold F. O'Neil and Ray S. Perez |
title_fullStr | Computer games and team and individual learning edited by Harold F. O'Neil and Ray S. Perez |
title_full_unstemmed | Computer games and team and individual learning edited by Harold F. O'Neil and Ray S. Perez |
title_short | Computer games and team and individual learning |
title_sort | computer games and team and individual learning |
topic | COMPUTERS / Educational Software bisacsh Computer games fast Educational games fast Problem-based learning fast Team learning approach in education fast Problem-based learning Computer games Educational games Team learning approach in education Computerunterstützter Unterricht (DE-588)4070087-2 gnd Computerspiel (DE-588)4010457-6 gnd Gruppenarbeit (DE-588)4022389-9 gnd Lernen (DE-588)4035408-8 gnd |
topic_facet | COMPUTERS / Educational Software Computer games Educational games Problem-based learning Team learning approach in education Computerunterstützter Unterricht Computerspiel Gruppenarbeit Lernen Aufsatzsammlung |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=207131 |
work_keys_str_mv | AT oneilharoldf computergamesandteamandindividuallearning AT perezrays computergamesandteamandindividuallearning |