Computer games and team and individual learning

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Veröffentlicht: Amsterdam Elsevier 2008
Ausgabe:1st ed
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500 |a Cover; Computer Games and Team and Individual Learning; Copyright Page; Contents; Preface; Contributors; PART 1 FRAMEWORK; Chapter 1 A Conceptual Framework for the Empirical Study of Instructional Games; Chapter 2 A Framework for the Assessment of Learning Games; Chapter 3 A Formative Evaluation of the Training Effectiveness of a Computer Game; Chapter 4 Foundations for Software Support of Instruction in Game Contexts; PART 2 TEAM LEARNING; Chapter 5 Eliciting and Evaluating Teamwork within a Multi-Player Game-Based Training Environment 
500 |a Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individ 
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Datensatz im Suchindex

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spelling Computer games and team and individual learning edited by Harold F. O'Neil and Ray S. Perez
1st ed
Amsterdam Elsevier 2008
1 Online-Ressource (xviii, 320 pages)
txt rdacontent
c rdamedia
cr rdacarrier
Includes bibliographical references and index
Cover; Computer Games and Team and Individual Learning; Copyright Page; Contents; Preface; Contributors; PART 1 FRAMEWORK; Chapter 1 A Conceptual Framework for the Empirical Study of Instructional Games; Chapter 2 A Framework for the Assessment of Learning Games; Chapter 3 A Formative Evaluation of the Training Effectiveness of a Computer Game; Chapter 4 Foundations for Software Support of Instruction in Game Contexts; PART 2 TEAM LEARNING; Chapter 5 Eliciting and Evaluating Teamwork within a Multi-Player Game-Based Training Environment
Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individ
COMPUTERS / Educational Software bisacsh
Computer games fast
Educational games fast
Problem-based learning fast
Team learning approach in education fast
Problem-based learning
Computer games
Educational games
Team learning approach in education
Computerunterstützter Unterricht (DE-588)4070087-2 gnd rswk-swf
Computerspiel (DE-588)4010457-6 gnd rswk-swf
Gruppenarbeit (DE-588)4022389-9 gnd rswk-swf
Lernen (DE-588)4035408-8 gnd rswk-swf
1\p (DE-588)4143413-4 Aufsatzsammlung gnd-content
Computerspiel (DE-588)4010457-6 s
Lernen (DE-588)4035408-8 s
Gruppenarbeit (DE-588)4022389-9 s
2\p DE-604
Computerunterstützter Unterricht (DE-588)4070087-2 s
3\p DE-604
O'Neil, Harold F. Sonstige oth
Perez, Ray S. Sonstige oth
Erscheint auch als Druck-Ausgabe, Hardcover 0-08-045343-0
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spellingShingle Computer games and team and individual learning
COMPUTERS / Educational Software bisacsh
Computer games fast
Educational games fast
Problem-based learning fast
Team learning approach in education fast
Problem-based learning
Computer games
Educational games
Team learning approach in education
Computerunterstützter Unterricht (DE-588)4070087-2 gnd
Computerspiel (DE-588)4010457-6 gnd
Gruppenarbeit (DE-588)4022389-9 gnd
Lernen (DE-588)4035408-8 gnd
subject_GND (DE-588)4070087-2
(DE-588)4010457-6
(DE-588)4022389-9
(DE-588)4035408-8
(DE-588)4143413-4
title Computer games and team and individual learning
title_auth Computer games and team and individual learning
title_exact_search Computer games and team and individual learning
title_full Computer games and team and individual learning edited by Harold F. O'Neil and Ray S. Perez
title_fullStr Computer games and team and individual learning edited by Harold F. O'Neil and Ray S. Perez
title_full_unstemmed Computer games and team and individual learning edited by Harold F. O'Neil and Ray S. Perez
title_short Computer games and team and individual learning
title_sort computer games and team and individual learning
topic COMPUTERS / Educational Software bisacsh
Computer games fast
Educational games fast
Problem-based learning fast
Team learning approach in education fast
Problem-based learning
Computer games
Educational games
Team learning approach in education
Computerunterstützter Unterricht (DE-588)4070087-2 gnd
Computerspiel (DE-588)4010457-6 gnd
Gruppenarbeit (DE-588)4022389-9 gnd
Lernen (DE-588)4035408-8 gnd
topic_facet COMPUTERS / Educational Software
Computer games
Educational games
Problem-based learning
Team learning approach in education
Computerunterstützter Unterricht
Computerspiel
Gruppenarbeit
Lernen
Aufsatzsammlung
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