Cinema 4D Beginner's Guide

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1. Verfasser: Rizzo, Jen (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Birmingham Packt Pub. 2012
Schriftenreihe:Learn by doing: less theory, more results
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500 |a Table of Contents; Cinema 4D Beginner's Guide; Cinema 4D Beginner's Guide; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the color images of this book; Errata; Piracy; Questions; 1. Getting to Know Cinema 4D. 
500 |a Before we beginUnderstanding 3D space; Main Menu and Command Palettes; Viewport; Render options; Objects and Attributes Manager; Points, edges, faces, and editable objects; Materials Manager; Time for action -- customizing the interface; What just happened?; Hidden menus -- M and V; Putting it all together -- our project; Summary; 2. Modeling Part 1: Edges, Faces, and Points; Before we begin; Beginning with primitives; Time for action -- creating a desk; What just happened?; Time for action -- setting up an environment; What just happened?; Polygon-level control 
500 |a Time for action -- extruding polygonsWhat just happened?; Pop quiz -- reviewing our toolset; Have a go hero -- creating a light fixture; Summary; 3. Modeling Part 1: Splines, NURBS, Deformers, and Boole; Before we begin; Understanding NURBS objects; Exploring the Spline menu; Time for action -- creating and importing a spline; What just happened?; Time for action -- creating a vase; Time for action -- creating a chair; What just happened?; Have a go hero -- using NURBS objects; HyperNURBS modeling; Time for action -- using HyperNURBS objects; What just happened?; Summary; 4. Materials and Shaders 
500 |a Before we beginUnderstanding materials; Understanding material channels; Time for action -- texturing our environment; What just happened?; Have a go hero -- adding details to our scene; What just happened?; Shaders; Time for action -- additional textures; Summary; 5. Lighting and Rendering; Before we begin; Exploring light settings; Have a go hero -- add an exterior environment; Render settings; Time for action -- placing accurate lighting; What just happened?; Pop quiz -- lighting and rendering basics; Summary; 6. Animation; Before we begin; Animation -- key terms and how it works 
500 |a Time for action -- timeline animationWhat just happened?; Animatable properties; Have a go hero -- animated lights; How to plan your animation; Render settings; Summary; 7. MoGraph; Before we begin; Cloner objects; Effectors; Time for action -- creating organic shapes with metaball and cloners; What just happened?; Time for action -- rigid body tags; What just happened?; Have a go hero -- MoGraph cloner settings; MoText objects; Time for action -- tracer objects; What just happened?; Summary; 8. XPresso; Node-based programming; Time for action -- linking properties with Set Driver and Set Driven 
500 |a Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation softwa 
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Datensatz im Suchindex

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publisher Packt Pub.
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series2 Learn by doing: less theory, more results
spelling Rizzo, Jen Verfasser aut
Cinema 4D Beginner's Guide
Birmingham Packt Pub. 2012
1 Online-Ressource (432 pages)
txt rdacontent
c rdamedia
cr rdacarrier
Learn by doing: less theory, more results
What just happened?
Table of Contents; Cinema 4D Beginner's Guide; Cinema 4D Beginner's Guide; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Pop quiz -- heading; Have a go hero -- heading; Reader feedback; Customer support; Downloading the color images of this book; Errata; Piracy; Questions; 1. Getting to Know Cinema 4D.
Before we beginUnderstanding 3D space; Main Menu and Command Palettes; Viewport; Render options; Objects and Attributes Manager; Points, edges, faces, and editable objects; Materials Manager; Time for action -- customizing the interface; What just happened?; Hidden menus -- M and V; Putting it all together -- our project; Summary; 2. Modeling Part 1: Edges, Faces, and Points; Before we begin; Beginning with primitives; Time for action -- creating a desk; What just happened?; Time for action -- setting up an environment; What just happened?; Polygon-level control
Time for action -- extruding polygonsWhat just happened?; Pop quiz -- reviewing our toolset; Have a go hero -- creating a light fixture; Summary; 3. Modeling Part 1: Splines, NURBS, Deformers, and Boole; Before we begin; Understanding NURBS objects; Exploring the Spline menu; Time for action -- creating and importing a spline; What just happened?; Time for action -- creating a vase; Time for action -- creating a chair; What just happened?; Have a go hero -- using NURBS objects; HyperNURBS modeling; Time for action -- using HyperNURBS objects; What just happened?; Summary; 4. Materials and Shaders
Before we beginUnderstanding materials; Understanding material channels; Time for action -- texturing our environment; What just happened?; Have a go hero -- adding details to our scene; What just happened?; Shaders; Time for action -- additional textures; Summary; 5. Lighting and Rendering; Before we begin; Exploring light settings; Have a go hero -- add an exterior environment; Render settings; Time for action -- placing accurate lighting; What just happened?; Pop quiz -- lighting and rendering basics; Summary; 6. Animation; Before we begin; Animation -- key terms and how it works
Time for action -- timeline animationWhat just happened?; Animatable properties; Have a go hero -- animated lights; How to plan your animation; Render settings; Summary; 7. MoGraph; Before we begin; Cloner objects; Effectors; Time for action -- creating organic shapes with metaball and cloners; What just happened?; Time for action -- rigid body tags; What just happened?; Have a go hero -- MoGraph cloner settings; MoText objects; Time for action -- tracer objects; What just happened?; Summary; 8. XPresso; Node-based programming; Time for action -- linking properties with Set Driver and Set Driven
Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4D's node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation softwa
Cinema 4D XL.
Computer animation
Computer graphics
Three-dimensional display systems
COMPUTERS / Image Processing bisacsh
COMPUTERS / Digital Media / Graphics Applications bisacsh
PHOTOGRAPHY / Techniques / Digital bisacsh
TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh
Cinema 4D XL. blmlsh
Cinema 4D XL. fast
Computer animation fast
Computer graphics fast
Three-dimensional display systems fast
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=507331 Aggregator Volltext
spellingShingle Rizzo, Jen
Cinema 4D Beginner's Guide
Cinema 4D XL.
Computer animation
Computer graphics
Three-dimensional display systems
COMPUTERS / Image Processing bisacsh
COMPUTERS / Digital Media / Graphics Applications bisacsh
PHOTOGRAPHY / Techniques / Digital bisacsh
TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh
Cinema 4D XL. blmlsh
Cinema 4D XL. fast
Computer animation fast
Computer graphics fast
Three-dimensional display systems fast
title Cinema 4D Beginner's Guide
title_auth Cinema 4D Beginner's Guide
title_exact_search Cinema 4D Beginner's Guide
title_full Cinema 4D Beginner's Guide
title_fullStr Cinema 4D Beginner's Guide
title_full_unstemmed Cinema 4D Beginner's Guide
title_short Cinema 4D Beginner's Guide
title_sort cinema 4d beginner s guide
topic Cinema 4D XL.
Computer animation
Computer graphics
Three-dimensional display systems
COMPUTERS / Image Processing bisacsh
COMPUTERS / Digital Media / Graphics Applications bisacsh
PHOTOGRAPHY / Techniques / Digital bisacsh
TECHNOLOGY & ENGINEERING / Imaging Systems bisacsh
Cinema 4D XL. blmlsh
Cinema 4D XL. fast
Computer animation fast
Computer graphics fast
Three-dimensional display systems fast
topic_facet Cinema 4D XL.
Computer animation
Computer graphics
Three-dimensional display systems
COMPUTERS / Image Processing
COMPUTERS / Digital Media / Graphics Applications
PHOTOGRAPHY / Techniques / Digital
TECHNOLOGY & ENGINEERING / Imaging Systems
url http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=507331
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