Synthetic worlds the business and culture of online games
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Format: | Elektronisch E-Book |
Sprache: | English |
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©2005
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100 | 1 | |a Castronova, Edward |e Verfasser |4 aut | |
245 | 1 | 0 | |a Synthetic worlds |b the business and culture of online games |c Edward Castronova |
264 | 1 | |a Chicago |b University of Chicago Press |c ©2005 | |
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338 | |b cr |2 rdacarrier | ||
500 | |a Includes bibliographical references (pages 311-317) and index | ||
500 | |a Introduction: the changing meaning of play -- Part I: The synthetic world: a tour. Daily life on a synthetic earth -- The user -- The mechanics of world-making -- Emergent culture: institutions within synthetic reality -- The business of world-making -- Part II: When boundaries fade. The almost-magic circle -- Free commerce -- The economics of fun: behavior and design -- Governance -- Topographies of terror -- Toxic immersion and internal security -- Part III: Threats and opportunities. Implications and policies -- Into the age of wonder -- Appendix: a digression on virtual reality | ||
500 | |a From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours?and dollars?partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are s | ||
650 | 4 | |a Internet games | |
650 | 4 | |a Jeux sur Internet / Aspect social | |
650 | 4 | |a Jeux sur Internet / Aspect économique | |
650 | 7 | |a GAMES / Video & Electronic |2 bisacsh | |
650 | 4 | |a Gesellschaft | |
650 | 4 | |a Internet games |x Social aspects | |
650 | 4 | |a Internet games |x Economic aspects | |
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Datensatz im Suchindex
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any_adam_object | |
author | Castronova, Edward |
author_facet | Castronova, Edward |
author_role | aut |
author_sort | Castronova, Edward |
author_variant | e c ec |
building | Verbundindex |
bvnumber | BV043084181 |
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ctrlnum | (OCoLC)309296341 (DE-599)BVBBV043084181 |
dewey-full | 794.8/14678 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/14678 |
dewey-search | 794.8/14678 |
dewey-sort | 3794.8 514678 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines Sport Literaturwissenschaft |
format | Electronic eBook |
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id | DE-604.BV043084181 |
illustrated | Not Illustrated |
indexdate | 2024-07-10T07:16:56Z |
institution | BVB |
isbn | 0226096319 9780226096315 |
language | English |
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spelling | Castronova, Edward Verfasser aut Synthetic worlds the business and culture of online games Edward Castronova Chicago University of Chicago Press ©2005 1 Online-Ressource (xi, 332 pages) txt rdacontent c rdamedia cr rdacarrier Includes bibliographical references (pages 311-317) and index Introduction: the changing meaning of play -- Part I: The synthetic world: a tour. Daily life on a synthetic earth -- The user -- The mechanics of world-making -- Emergent culture: institutions within synthetic reality -- The business of world-making -- Part II: When boundaries fade. The almost-magic circle -- Free commerce -- The economics of fun: behavior and design -- Governance -- Topographies of terror -- Toxic immersion and internal security -- Part III: Threats and opportunities. Implications and policies -- Into the age of wonder -- Appendix: a digression on virtual reality From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours?and dollars?partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are s Internet games Jeux sur Internet / Aspect social Jeux sur Internet / Aspect économique GAMES / Video & Electronic bisacsh Gesellschaft Internet games Social aspects Internet games Economic aspects Online-Spiel (DE-588)4509428-7 gnd rswk-swf Online-Spiel (DE-588)4509428-7 s 1\p DE-604 Erscheint auch als Druck-Ausgabe, Hardcover 0-226-09626-2 http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260509 Aggregator Volltext 1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk |
spellingShingle | Castronova, Edward Synthetic worlds the business and culture of online games Internet games Jeux sur Internet / Aspect social Jeux sur Internet / Aspect économique GAMES / Video & Electronic bisacsh Gesellschaft Internet games Social aspects Internet games Economic aspects Online-Spiel (DE-588)4509428-7 gnd |
subject_GND | (DE-588)4509428-7 |
title | Synthetic worlds the business and culture of online games |
title_auth | Synthetic worlds the business and culture of online games |
title_exact_search | Synthetic worlds the business and culture of online games |
title_full | Synthetic worlds the business and culture of online games Edward Castronova |
title_fullStr | Synthetic worlds the business and culture of online games Edward Castronova |
title_full_unstemmed | Synthetic worlds the business and culture of online games Edward Castronova |
title_short | Synthetic worlds |
title_sort | synthetic worlds the business and culture of online games |
title_sub | the business and culture of online games |
topic | Internet games Jeux sur Internet / Aspect social Jeux sur Internet / Aspect économique GAMES / Video & Electronic bisacsh Gesellschaft Internet games Social aspects Internet games Economic aspects Online-Spiel (DE-588)4509428-7 gnd |
topic_facet | Internet games Jeux sur Internet / Aspect social Jeux sur Internet / Aspect économique GAMES / Video & Electronic Gesellschaft Internet games Social aspects Internet games Economic aspects Online-Spiel |
url | http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260509 |
work_keys_str_mv | AT castronovaedward syntheticworldsthebusinessandcultureofonlinegames |