Synthetic worlds the business and culture of online games

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1. Verfasser: Castronova, Edward (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Chicago University of Chicago Press ©2005
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264 1 |a Chicago  |b University of Chicago Press  |c ©2005 
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500 |a Includes bibliographical references (pages 311-317) and index 
500 |a Introduction: the changing meaning of play -- Part I: The synthetic world: a tour. Daily life on a synthetic earth -- The user -- The mechanics of world-making -- Emergent culture: institutions within synthetic reality -- The business of world-making -- Part II: When boundaries fade. The almost-magic circle -- Free commerce -- The economics of fun: behavior and design -- Governance -- Topographies of terror -- Toxic immersion and internal security -- Part III: Threats and opportunities. Implications and policies -- Into the age of wonder -- Appendix: a digression on virtual reality 
500 |a From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours?and dollars?partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are s 
650 4 |a Internet games 
650 4 |a Jeux sur Internet / Aspect social 
650 4 |a Jeux sur Internet / Aspect économique 
650 7 |a GAMES / Video & Electronic  |2 bisacsh 
650 4 |a Gesellschaft 
650 4 |a Internet games  |x Social aspects 
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Datensatz im Suchindex

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dewey-ones 794 - Indoor games of skill
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spelling Castronova, Edward Verfasser aut
Synthetic worlds the business and culture of online games Edward Castronova
Chicago University of Chicago Press ©2005
1 Online-Ressource (xi, 332 pages)
txt rdacontent
c rdamedia
cr rdacarrier
Includes bibliographical references (pages 311-317) and index
Introduction: the changing meaning of play -- Part I: The synthetic world: a tour. Daily life on a synthetic earth -- The user -- The mechanics of world-making -- Emergent culture: institutions within synthetic reality -- The business of world-making -- Part II: When boundaries fade. The almost-magic circle -- Free commerce -- The economics of fun: behavior and design -- Governance -- Topographies of terror -- Toxic immersion and internal security -- Part III: Threats and opportunities. Implications and policies -- Into the age of wonder -- Appendix: a digression on virtual reality
From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours?and dollars?partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are s
Internet games
Jeux sur Internet / Aspect social
Jeux sur Internet / Aspect économique
GAMES / Video & Electronic bisacsh
Gesellschaft
Internet games Social aspects
Internet games Economic aspects
Online-Spiel (DE-588)4509428-7 gnd rswk-swf
Online-Spiel (DE-588)4509428-7 s
1\p DE-604
Erscheint auch als Druck-Ausgabe, Hardcover 0-226-09626-2
http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260509 Aggregator Volltext
1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk
spellingShingle Castronova, Edward
Synthetic worlds the business and culture of online games
Internet games
Jeux sur Internet / Aspect social
Jeux sur Internet / Aspect économique
GAMES / Video & Electronic bisacsh
Gesellschaft
Internet games Social aspects
Internet games Economic aspects
Online-Spiel (DE-588)4509428-7 gnd
subject_GND (DE-588)4509428-7
title Synthetic worlds the business and culture of online games
title_auth Synthetic worlds the business and culture of online games
title_exact_search Synthetic worlds the business and culture of online games
title_full Synthetic worlds the business and culture of online games Edward Castronova
title_fullStr Synthetic worlds the business and culture of online games Edward Castronova
title_full_unstemmed Synthetic worlds the business and culture of online games Edward Castronova
title_short Synthetic worlds
title_sort synthetic worlds the business and culture of online games
title_sub the business and culture of online games
topic Internet games
Jeux sur Internet / Aspect social
Jeux sur Internet / Aspect économique
GAMES / Video & Electronic bisacsh
Gesellschaft
Internet games Social aspects
Internet games Economic aspects
Online-Spiel (DE-588)4509428-7 gnd
topic_facet Internet games
Jeux sur Internet / Aspect social
Jeux sur Internet / Aspect économique
GAMES / Video & Electronic
Gesellschaft
Internet games Social aspects
Internet games Economic aspects
Online-Spiel
url http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=260509
work_keys_str_mv AT castronovaedward syntheticworldsthebusinessandcultureofonlinegames