Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking

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1. Verfasser: Hoffmann, Johannes (VerfasserIn)
Format: Abschlussarbeit Buch
Sprache:English
Veröffentlicht: 2015
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Datensatz im Suchindex

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format Thesis
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spelling Hoffmann, Johannes Verfasser aut
Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking Johannes Hoffmann
2015
X, 71 S. Ill., graph. Darst. 1 CD-ROM (12 cm)
txt rdacontent
n rdamedia
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Berlin, Hochsch. für Technik und Wirtschaft, Masterarbeit, 2015
(DE-588)4113937-9 Hochschulschrift gnd-content
spellingShingle Hoffmann, Johannes
Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking
subject_GND (DE-588)4113937-9
title Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking
title_auth Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking
title_exact_search Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking
title_full Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking Johannes Hoffmann
title_fullStr Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking Johannes Hoffmann
title_full_unstemmed Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking Johannes Hoffmann
title_short Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking
title_sort virtual reality as a means of creating an immersive gaming experience using 6dof motion controllers and surround motion tracking
topic_facet Hochschulschrift
work_keys_str_mv AT hoffmannjohannes virtualrealityasameansofcreatinganimmersivegamingexperienceusing6dofmotioncontrollersandsurroundmotiontracking