Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking
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Format: | Abschlussarbeit Buch |
Sprache: | English |
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2015
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245 | 1 | 0 | |a Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking |c Johannes Hoffmann |
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300 | |a X, 71 S. |b Ill., graph. Darst. |e 1 CD-ROM (12 cm) | ||
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655 | 7 | |0 (DE-588)4113937-9 |a Hochschulschrift |2 gnd-content | |
999 | |a oai:aleph.bib-bvb.de:BVB01-028320699 |
Datensatz im Suchindex
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any_adam_object | |
author | Hoffmann, Johannes |
author_facet | Hoffmann, Johannes |
author_role | aut |
author_sort | Hoffmann, Johannes |
author_variant | j h jh |
building | Verbundindex |
bvnumber | BV042892245 |
classification_rvk | ST 323 |
ctrlnum | (OCoLC)927754402 (DE-599)BVBBV042892245 |
discipline | Informatik |
format | Thesis Book |
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genre | (DE-588)4113937-9 Hochschulschrift gnd-content |
genre_facet | Hochschulschrift |
id | DE-604.BV042892245 |
illustrated | Illustrated |
indexdate | 2024-07-10T07:12:12Z |
institution | BVB |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-028320699 |
oclc_num | 927754402 |
open_access_boolean | |
owner | DE-523 |
owner_facet | DE-523 |
physical | X, 71 S. Ill., graph. Darst. 1 CD-ROM (12 cm) |
publishDate | 2015 |
publishDateSearch | 2015 |
publishDateSort | 2015 |
record_format | marc |
spelling | Hoffmann, Johannes Verfasser aut Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking Johannes Hoffmann 2015 X, 71 S. Ill., graph. Darst. 1 CD-ROM (12 cm) txt rdacontent n rdamedia nc rdacarrier Berlin, Hochsch. für Technik und Wirtschaft, Masterarbeit, 2015 (DE-588)4113937-9 Hochschulschrift gnd-content |
spellingShingle | Hoffmann, Johannes Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking |
subject_GND | (DE-588)4113937-9 |
title | Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking |
title_auth | Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking |
title_exact_search | Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking |
title_full | Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking Johannes Hoffmann |
title_fullStr | Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking Johannes Hoffmann |
title_full_unstemmed | Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking Johannes Hoffmann |
title_short | Virtual reality as a means of creating an immersive gaming experience using 6DoF motion controllers and surround motion tracking |
title_sort | virtual reality as a means of creating an immersive gaming experience using 6dof motion controllers and surround motion tracking |
topic_facet | Hochschulschrift |
work_keys_str_mv | AT hoffmannjohannes virtualrealityasameansofcreatinganimmersivegamingexperienceusing6dofmotioncontrollersandsurroundmotiontracking |