Video game spaces image, play, and structure in 3D game worlds

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Nitsche, Michael (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Cambridge, Mass. MIT Press c2008
Schlagworte:
Online-Zugang:FHA01
FHI01
Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!

MARC

LEADER 00000nmm a2200000zc 4500
001 BV042508976
003 DE-604
005 00000000000000.0
007 cr|uuu---uuuuu
008 150417s2008 |||| o||u| ||||||eng d
020 |a 0262255111  |c electronic bk.  |9 0-262-25511-1 
020 |a 9780262255110  |c electronic bk.  |9 978-0-262-25511-0 
035 |a (OCoLC)310961305 
035 |a (DE-599)BVBBV042508976 
040 |a DE-604  |b ger  |e aacr 
041 0 |a eng 
049 |a DE-Aug4  |a DE-573 
082 0 |a 794.8  |2 22 
100 1 |a Nitsche, Michael  |e Verfasser  |4 aut 
245 1 0 |a Video game spaces  |b image, play, and structure in 3D game worlds  |c Michael Nitsche 
264 1 |a Cambridge, Mass.  |b MIT Press  |c c2008 
300 |a 1 Online-Ressource (viii, 305 p.) 
336 |b txt  |2 rdacontent 
337 |b c  |2 rdamedia 
338 |b cr  |2 rdacarrier 
500 |a Includes bibliographical references (p. [247]-292) and index 
500 |a Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles 
650 7 |a GAMES / Video & Electronic  |2 bisacsh 
650 7 |a Video games  |2 fast 
650 4 |a Video games 
650 0 7 |a Computerspiel  |0 (DE-588)4010457-6  |2 gnd  |9 rswk-swf 
689 0 0 |a Computerspiel  |0 (DE-588)4010457-6  |D s 
689 0 |8 1\p  |5 DE-604 
856 4 0 |u http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267200  |x Verlag  |3 Volltext 
912 |a ZDB-37-IEM 
940 1 |q ZDB-37-IEM_GB/15 
999 |a oai:aleph.bib-bvb.de:BVB01-027943540 
883 1 |8 1\p  |a cgwrk  |d 20201028  |q DE-101  |u https://d-nb.info/provenance/plan#cgwrk 
966 e |u http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267200  |l FHA01  |p ZDB-37-IEM  |x Verlag  |3 Volltext 
966 e |u http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267200  |l FHI01  |p ZDB-37-IEM  |x Verlag  |3 Volltext 

Datensatz im Suchindex

_version_ 1804153253010604032
any_adam_object
author Nitsche, Michael
author_facet Nitsche, Michael
author_role aut
author_sort Nitsche, Michael
author_variant m n mn
building Verbundindex
bvnumber BV042508976
collection ZDB-37-IEM
ctrlnum (OCoLC)310961305
(DE-599)BVBBV042508976
dewey-full 794.8
dewey-hundreds 700 - The arts
dewey-ones 794 - Indoor games of skill
dewey-raw 794.8
dewey-search 794.8
dewey-sort 3794.8
dewey-tens 790 - Recreational and performing arts
discipline Sport
format Electronic
eBook
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01918nmm a2200445zc 4500</leader><controlfield tag="001">BV042508976</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">00000000000000.0</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">150417s2008 |||| o||u| ||||||eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0262255111</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">0-262-25511-1</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262255110</subfield><subfield code="c">electronic bk.</subfield><subfield code="9">978-0-262-25511-0</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)310961305</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)BVBBV042508976</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">aacr</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-Aug4</subfield><subfield code="a">DE-573</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">22</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Nitsche, Michael</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Video game spaces</subfield><subfield code="b">image, play, and structure in 3D game worlds</subfield><subfield code="c">Michael Nitsche</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Mass.</subfield><subfield code="b">MIT Press</subfield><subfield code="c">c2008</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (viii, 305 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references (p. [247]-292) and index</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES / Video &amp; Electronic</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Video games</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Computerspiel</subfield><subfield code="0">(DE-588)4010457-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="8">1\p</subfield><subfield code="5">DE-604</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267200</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-37-IEM</subfield></datafield><datafield tag="940" ind1="1" ind2=" "><subfield code="q">ZDB-37-IEM_GB/15</subfield></datafield><datafield tag="999" ind1=" " ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-027943540</subfield></datafield><datafield tag="883" ind1="1" ind2=" "><subfield code="8">1\p</subfield><subfield code="a">cgwrk</subfield><subfield code="d">20201028</subfield><subfield code="q">DE-101</subfield><subfield code="u">https://d-nb.info/provenance/plan#cgwrk</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267200</subfield><subfield code="l">FHA01</subfield><subfield code="p">ZDB-37-IEM</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267200</subfield><subfield code="l">FHI01</subfield><subfield code="p">ZDB-37-IEM</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection>
id DE-604.BV042508976
illustrated Not Illustrated
indexdate 2024-07-10T01:23:40Z
institution BVB
isbn 0262255111
9780262255110
language English
oai_aleph_id oai:aleph.bib-bvb.de:BVB01-027943540
oclc_num 310961305
open_access_boolean
owner DE-Aug4
DE-573
owner_facet DE-Aug4
DE-573
physical 1 Online-Ressource (viii, 305 p.)
psigel ZDB-37-IEM
ZDB-37-IEM_GB/15
publishDate 2008
publishDateSearch 2008
publishDateSort 2008
publisher MIT Press
record_format marc
spelling Nitsche, Michael Verfasser aut
Video game spaces image, play, and structure in 3D game worlds Michael Nitsche
Cambridge, Mass. MIT Press c2008
1 Online-Ressource (viii, 305 p.)
txt rdacontent
c rdamedia
cr rdacarrier
Includes bibliographical references (p. [247]-292) and index
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles
GAMES / Video & Electronic bisacsh
Video games fast
Video games
Computerspiel (DE-588)4010457-6 gnd rswk-swf
Computerspiel (DE-588)4010457-6 s
1\p DE-604
http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267200 Verlag Volltext
1\p cgwrk 20201028 DE-101 https://d-nb.info/provenance/plan#cgwrk
spellingShingle Nitsche, Michael
Video game spaces image, play, and structure in 3D game worlds
GAMES / Video & Electronic bisacsh
Video games fast
Video games
Computerspiel (DE-588)4010457-6 gnd
subject_GND (DE-588)4010457-6
title Video game spaces image, play, and structure in 3D game worlds
title_auth Video game spaces image, play, and structure in 3D game worlds
title_exact_search Video game spaces image, play, and structure in 3D game worlds
title_full Video game spaces image, play, and structure in 3D game worlds Michael Nitsche
title_fullStr Video game spaces image, play, and structure in 3D game worlds Michael Nitsche
title_full_unstemmed Video game spaces image, play, and structure in 3D game worlds Michael Nitsche
title_short Video game spaces
title_sort video game spaces image play and structure in 3d game worlds
title_sub image, play, and structure in 3D game worlds
topic GAMES / Video & Electronic bisacsh
Video games fast
Video games
Computerspiel (DE-588)4010457-6 gnd
topic_facet GAMES / Video & Electronic
Video games
Computerspiel
url http://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6267200
work_keys_str_mv AT nitschemichael videogamespacesimageplayandstructurein3dgameworlds